Wild Rift Patch 3.5a was released on Nov 30, 2022. This update included changes to 22 champions, with 8 buffs, 5 nerfs, 9 adjustments.
Items
Nerfs (1)
We’re trying out buffing up this Noxian’s jungle clearspeed to see how he performs in the new jungle that has stronger early clearing power.
Hemorrhage
- •Damage against monsters increased from 100% to 200%.
It’s been a moon-ute since we’ve had a look at Diana, and our recent systematic changes have not favored her. So we’re looking to give her a small boost in health and also reducing the cooldown on her Lunar Rush to lend her a hand.
Stats
- •Base health increased from 570 to 600.
Lunar Rush
- •Cooldown reduced from 22/20/18/16 seconds to 18/16/14/12.
This slippery Mid Laner is on the weak side, so we’re oh-fish-ially lending him a hand and giving Fizz a little extra damage on his main damage spell.
Playful / Trickster
- •Base damage increased from 75/140/205/270 to 80/150/220/290.
Since his release onto the Rift, Kayn is performing well below where we’d like. To help him out, we’re increasing the passive gain rate to allow him to reach Darkin or Shadow Assassin faster, as well as giving him some general buffs to help out his overall performance.
Stats
- •Base attack damage increased from 66 to 70.
The Darkin Scythe
- •Charge generation per 10 seconds increased from (Minute2 + 15) to (Minute2 + 25).
Reaping Slash
- •Bonus AD ratio changed from 65% bonus AD at all ranks to 60/65/70/75%
- •Darkin Slayer bonus AD ratio changed from 65% bonus AD at all ranks to 60/65/70/75%
Shadow Step
- •Shadow Assassin cooldown reduced from 9 seconds to 8.
- •Shadow Assassin bonus movement speed increased from 65% to 75%.
Umbral Trespass
- •Darkin Slayer base damage increased from 10% target's maximum health to 15%.
- •Darkin Slayer base heal increased from 7% target's maximum health to 10%.
Rengar has many different builds, but investing in durability is currently under-rewarded compared to some of the higher damage build options. We’re focusing on giving a boost to Battle Roar as the skill that is highly important for those tankier builds but not as relevant for the high-damage setups.
Battle Roar
- •Base damage increased from 50/90/130/170 to 60/100/140/180.
- •Damage taken stored as Grey Health increased from 50% to 60%.
Baron Lane Shen is performing well, but we’re looking to give his jungle a bit of a boost so we’re bumping up his primary damage method against monsters.
Twilight Assault
- •Damage against monsters increased from 100% to 200%.
- •Maximum damage against monsters increased from 125/150/175/200 to 250 at all ranks.
Varus hasn’t been hitting the mark as of late. We’re buffing Hail of Arrows and the Attack Speed on Living Vengeance to reward him even more when he gets kills and assists.
Living Vengeance
- •Bonus attack speed increased from 20% to 30%.
- •Champion bonus attack speed increased from 40% to 60%.
Hail of Arrows
- •Bonus AD ratio increased from 60% bonus AD to 90%.
Veigar’s laning phase is a bit worse than we’d like. We’re making some small adjustments to his stats to help him out early, but won’t affect his scaling.
Stats
- •Base attack damage increased from 52 to 58.
- •Base mana regeneration increased from 12 to 16.
The Darkin Blade is performing better than we expect for a new champion, so we’re cutting some of his power across the board.
Stats
- •Attack speed growth reduced from 2.2% to 1.2%.
Deathbringer Stance
- •Maximum damage against monsters reduced from 100 to 50.
The Darkin Blade
- •Sweetspot bonus damage reduced from 60% to 50%.
- •Cooldown increased from 12/10/8/6 seconds to 13.5/11/8.5/6.
Umbral Dash
- •Base physical vamp reduced from 21/24/27/30% to 19/21/23/25%.
- •Enhanced physical vamp reduced from 29/36/43/50% to 24/31/38/45%.
Kha’Zix has been a powerful force in the jungle for quite some time. We believe he’s too powerful in the early game, so we’re taking some of his clearing and dueling strength away.
Stats
- •Base attack damage reduced from 58 to 54.
Taste Their Fear
- •Cooldown changed from 4 seconds at all ranks to 5/4.5/4/3.5.
The armordillo has been strong for most players for a while, but recent jungle changes have favored him and pushed him over the line in terms of power. Arma gonna do what’s needed and take away some of his strength from his ultimate.
Soaring Slam
- •Base damage reduced from 100/175/250 to 75/150/225.
- •Slow per stack reduced from 12/14/16% to 10/12/14%.
- •Maximum slow reduced from 60/70/80% to 50/60/70%.
Soraka’s performance later in the game is higher than we believe is appropriate, so we’re cutting down on her higher than normal levels of durability for an enchanter.
Stats
- •Health growth reduced from 115 to 104.
Players in higher skill levels can take advantage of Flay’s powerful early ranks while putting points into other skills. We don’t mind optimizations around skill order, but we think the tradeoff for not putting points into Flay isn’t currently meaningful enough, so we’re bumping up the early cooldown.
Flay
- •Cooldown increased from 10.5/10/9.5/9 seconds to 12/11/10/9.
Recent changes have led to Graves rapidly rising in power in the jungle. But we’d like to help out lane Graves some, so we’re shifting some of his power around in ways that should bring the roles closer together.
End of the Line
- •Cooldown increased from 11/10/9/8 to 13/11/9/7
- •AD ratio increased from 70% AD to 80%
Collateral Damage
- •Base damage increased from 250/400/550 to 275/425/575.
Running with scissors is overly rewarding in the current game, so we’re making the refund on Skip ‘n Slash more important in the early stages of the game along with a small nerf to Gwen’s early dueling power.
Stats
- •Base attack damage reduced from 64 to 58.
Skip 'n Slash
- •Cooldown increased from 12/11/10/9 seconds to 16.5/14/11.5/9.
- •Cooldown refund increased from 35/40/45/50% to 50% at all ranks.
The latest jungle changes have pushed Irelia’s jungle clearspeed to be far faster than we’d like, even with the monster mod on her passive, so we’re making some further adjustments.
Ionian Fervor
- •Removed: No longer deals damage against monsters.
- •Base damage increased from 10 to 66 (based on level) to 14 to 70 (based on level).
Olaf continues to wreak havoc in the jungle, so we’re hitting the base damage on Undertow and the monster damage on Reckless Swing. To ensure this doesn’t hurt his skirmishing, we’re giving his Undertow armor reduction on enemy champions in return.
Undertow
- •Base damage reduced from 70/130/190/250 to 60/120/180/240
- •New effect: Inflicts 20% armor reduction for 4 seconds against enemy champions.
Reckless Swing
- •Damage against monsters reduced from 100% to 50%.
Bug fix:
- •Fixed an issue where under certain circumstances Sion permanently deals extra damage in the One For All mode.
Destiny
- •Bug fix: Fixed an issue where Twisted Fate could gain permanent vision of enemies after frequent casting.
Doom 'n Gloom
- •Bug fix: Fixed an issue where enemies feared by several Doom abilities could be slowed permanently.
We’re happy with how Warwick’s performance has improved as players have learned the champion’s ins and outs, but we think his ultimate can be a little difficult to land at times, so we’re making it wider.
Infinite Duress
- •Hitbox width increased from 100 to 150.
- •Removed: Warwick now heals only from the damage dealt by Infinite Duress rather than all damage he deals in the duration.
You and Me!
- •Bug fix: Fixed an issue where Anchor switching would fail after frequent casting.
Items
General
- •Total cost increased from 2800 gold to 3000 gold.
- •Combine cost increased from 600 gold to 800 gold.

Darius
Diana
Fizz
Kayn
Rengar
Shen
Varus
Veigar
Aatrox
Kha'Zix
Rammus
Soraka
Thresh
Graves
Gwen
Irelia
Olaf
Sion
Twisted Fate
Vex
Warwick
Yuumi
Navori Quickblades