Wild Rift Patch 3.3b
Wild Rift Patch 3.3b was released on Aug 17, 2022. This update included changes to 13 champions, with 6 buffs, 4 nerfs, 2 adjustments. The patch also changed 3 game systems: Dragons, Summoner Spells, Turrets & Structures. It also changed 4 runes: Demolish, Giant Slayer, Nimbus Cloak, Nullifying Orb.
New (1)
Systems
Nerfs (2)
Changes (1)
Runes
Buffs (3)
Nerfs (1)
Champions
Despite previous buffs this robot is still feeling a bit rusty, especially when compared to other tank supports. So, we’re giving him a tune up and lowering Rocket Grab’s cooldown to allow skilled Blitzcrank players to get a little more hands-on with their enemies.
Rocket Grab
- •Cooldown reduced from 20/19/18/17 seconds to 18/17/16/15.
Gragas has been feeling a bit under the weather, so we’re boosting up his sustain and his payout for getting close to enemies if he’s building damage.
Happy Hour
- •Heal increased from 6% maximum health to 7%.
Drunken Rage
- •AP ratio increased from 65% AP to 75%.
Body Slam
- •AP ratio increased from 60% AP to 70%.
Since his release, The Titan of the Depths has been performing naut too hot, so we’re giving Nautilus an array of buffs that will allow him to make impactful plays more consistently throughout the course of a game.
Stats
- •Movement speed increased from 325 to 330.
Dredge Line
- •Cooldown reduced from 13/12/11/10 seconds to 12/11/10/9.
Depth Charge
- •Missile acceleration start time reduced from 2.5 seconds to 1.
- •Cooldown reduced from 70/60/50 seconds to 60/50/40.
This yordle gunner isn’t as good at dealing consistent DPS as we’d like, so we’re increasing the uptime of her Rapid Fire and giving her a feels good buff to Explosive Charge’s cast time so she plays a bit more smoothly.
Rapid Fire
- •Cooldown reduced from 18/17/16/15 seconds to 16/15/14/13.
Explosive Charge
- •Cast time reduced from 0.27 seconds to 0.13.
The previous changes to Varus didn’t enable his attack-based builds and caster builds are still the variation of choice for the most part. We’re taking another swing at buffing up his attack centric builds, particularly for those that might want to prioritize putting skill points into Blighted Quiver.
Living Vengeance
- •Duration increased from 5 seconds at all levels to 5/6/7/8.
Blighted Quiver
- •Cooldown reduced from 25 seconds at all ranks to 22/20/18/16.
Hail of Arrows
- •Cooldown reduced from 16/14/12/10 seconds to 13/12/11/10.
We previously allowed Wukong to use Warrior Trickster to dash over walls, because the range of this dash in comparison to the size of the walls in Wild Rift made it difficult to use at most angles and walls. We’re making this dash over walls more forgiving to enable more use of this mechanic.
Warrior Trickster
- •Terrain dash distance increased.
Since emerging onto the Rift, Kassadin has been doing better than expected so we’re reducing his durability to better fit his ultra high mobility assassin gameplay.
Stats
- •Health reduced from 610 to 570.
- •Health growth reduced from 115 to 105.
Kha’Zix is a dominant force in the jungle, particularly with how strong he is at fighting isolated targets. We don’t want to squash this bug and still want that to be his primary strength, but we’re cutting down on the isolation multiplier on Taste Their Fear to bring his power to a more reasonable level.
Taste Their Fear
- •Isolation bonus damage reduced from 110% to 100%.
The systemic changes we’ve made in recent patches have favored Lucian, so much so that he’s become an extremely dominating force especially in early lanes. Our solucian to this, is to give his opponents a little more breathing room by increasing the cooldown on Piercing Light.
Piercing Light
- •Cooldown increased from 8/7/6/5 seconds to 9.5/8/6.5/5.
Yuumi has shown to be a fur-midable and frustrating foe, especially for highly optimized players. For now, we’re bringing down her defensive outputs while we continue to work on a long term solution.
Bop 'n' Block
- •Base shield reduced from 85 to 435 (based on level) to 60 to 410 (based on level).
Zoomies
- •Base heal per hit reduced from 20/30/40/50 to 15/25/35/45.
- •Total base heal reduced from 80/120/160/200 to 60/100/140/180.
We’ve been keeping a close eye on Shyvana’s performance since her mini rework in 3.3, and have seen that her ability to reliably access her enhanced abilities has made her too powerful. We’re lowering her damage and late game survivability slightly in accordance with her late game scaling being much more reliable since her access to enhancements is much more consistent.
Runes
General
- •Health ratio increased from 25% maximum health to 30%.
General
- •Damage health ratio increased from 1% per 100 target's bonus health to 2%.
- •Damage cap changed from (10% at 1000 target's bonus health) to (10% at 500 target's bonus health).
General
- •Duration increased from 2 seconds to 3.
- •Bonus movement speed increased from 5% - 35% to 10% - 40%.
General
- •Base shield reduced from 80 to 60.
System Changes
Dragon Slayer
- •Bonus resistances reduced from 6+3%/12+6%/18+9% (based on stacks) to 3+2%/6+4%/12+8% (based on stacks).
- •Bonus AD/AP reduced from 4/8/12% (based on stacks) to 3/6/12% (based on stacks).
- •Health regeneration reduced from 3/6/9% (based on stacks) to 2/4/8% (based on stacks).
Elder Immolation
- •Damage per tick increased from 60 to 100.
Exhaust has been the best spell to pick-up for defensive, offensive, and supportive uses especially since the last buffs we made to it. We want to ensure that it's still the best option for defense and peeling, but we’re reducing its range to make it less effective as a chasing tool.
Exhaust
- •Target range reduced from 700 to 500.
EXHAUST
- •Range: 7 →5
We’ve seen a lot of feedback about turret plating and have heard how much you’ve enjoyed it, but also that you’ve been wanting to have some more time to interact with the plates. We’ve also heard about some of the difficulties around using the first Rift Herald to secure plates due to the tight timings involved. We’re going to be pushing back the time that turret plating falls off, to address both of these concerns at once.
Structures - Turret
- •Passive - Turret Plating
- •Duration increased from 0:00–6:30 elapse to 0:00–7:00.
- •Passive - Early-Game Buffs
- •Multiple champions resistances duration reduced from 0:00–6:30 elapse to 0:00–5:00.
Structures - Outer Turret
- •Attack damage increased from 182/182/332 (at level 1/5/5.5/6/6.5/7/7.5/8/8.5/9/9.5/10/10.5/11/11.5/12/12.5/13/13.5/14/14.5/15/15.5/16/16.5/17/17.5) (based on minutes) to 200/200/325 (at level 1/5/5.5/6/6.5/7/7.5/8/8.5/9/9.5/10/10.5/11/11.5/12/12.5/13/13.5/14/14.5/15/15.5/16/16.5/17/17.5) (based on minutes).
- •Passive - Early-Game Buffs
- •Mid & Baron lane Early resistances duration reduced from 0:00–3:00 elapse to 0:00–2:00.
TURRET PLATING
- •Turret Plating End Time: 6:30 →7:00
TURRET EARLY GAME PROTECTION
- •Mid Lane and Baron Lane Turrets: +50 Armor resist and Magic resist for the first 3 minutes →+50 Armor resist and Magic resist for the first 2 minutes
TURRET DAMAGE
- •Outer Turrets Attack Damage: 182 ~ 332 →200~325 (0~17.5 minutes)
TURRET ANTI-SIEGE MECHANISM EXPIRATION
- •2 Champs: 10 armor/magic resist
- •3 Champs: 50 armor/magic resist
- •4 Champs:150 armor/magic resist
- •5 Champs: 250 armor/magic resist
Wild Rift Patch 3.3b FAQ
Frequently Asked Questions
- When did Wild Rift Patch 3.3b release?
- Wild Rift Patch 3.3b was released on Aug 17, 2022.
- What changed in Wild Rift Patch 3.3b?
- Patch 3.3b included changes to 13 champions (6 buffs, 4 nerfs, 2 adjustments), plus 4 rune changes and 3 game system updates. See the full breakdown above.
- What was the previous Wild Rift patch before 3.3b?
- The previous Wild Rift patch was 3.3a.
- What is the next Wild Rift patch after 3.3b?
- The next Wild Rift patch is 3.3c.
