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Wild Rift Patch 4.0a was released on Feb 1, 2023. This update included changes to 13 champions, with 5 buffs, 4 nerfs, 4 adjustments.

Akshan Wild Rift Patch NotesWRAkshanBuff

Riff raff, street rats, scoundrels, take that! We know that chasing Scoundrels without mana is no fun, so we’re lending you a hand and giving you a little more to have.

Going Rogue

  • Cooldown reduced from 18/14/10/6 seconds to 14/10/6/2.
  • New effect: During Going Rogue while Akshan is facing a Scoundrel within X units, he gains bonus mana regeneration equal to 2% of his missing mana.
Blitzcrank Wild Rift Patch NotesWRBlitzcrankBuff

Landing Rocket Grab is harder at higher levels of play, so we’re cranking up the movespeed after Overdrive’s acceleration decay.

Overdrive

  • First cast decayed bonus movement speed increased from 10% to 25%.
  • Second cast decayed bonus movement speed increased from 25% to 50%.
Ekko Wild Rift Patch NotesWREkkoBuff

It’s Jungle O'clock! We’ve noticed that jungle Ekko’s clear speed has been lackluster, so it’s time for a buff.

Z-Drive Resonance

  • Damage against monsters increased from 110% to 140%.
Kayn Wild Rift Patch NotesWRKaynBuff

While we’re happy with the performance of Darkin Slayer Kayn, Shadow Assassin Kayn is struggling to hold his own against his alter ego. We’re giving Shadow Assassin a handful of buffs to make the choice between this form and the Darkin Slayer form a meaningful one.

The Darkin Scythe

  • Shadow Assassin passive reset time reduced from 6 seconds to 5.
  • Shadow Assassin bonus damage increased from 14 to 42% (based on level) to 32 to 46% (based on level).

Shadow Step

  • Shadow Assassin cooldown reduced from 8 seconds to 7.

Umbral Trespass

  • "Shadow Assassin range increased slightly."
Lucian Wild Rift Patch NotesWRLucianBuff

Lucian’s been under-target lately, so we’re making this marksman hit a little harder.

Piercing Light

  • Base damage increased from 95/140/185/230 to 110/150/190/230.
Aatrox Wild Rift Patch NotesWRAatroxNerf

Aatrox continues to see strong win rates and high ban rates. To combat this, we’re reducing the healing he gains from his World Ender, which is one of his more frustrating strengths.

World Ender

  • Healing amplification reduced from 30/45/60% to 25/35/45%.
Nautilus Wild Rift Patch NotesWRNautilusNerf

Nautilus win rates have been floating up under the radar, so we’re anchoring it back down with some Dredge Line nerfs.

Dredge Line

  • Cooldown increased from 11/10/9/8 seconds to 12/11/10/9.
  • Base damage reduced from 70/130/190/250 to 60/120/180/240.
Rakan Wild Rift Patch NotesWRRakanNerf

Rakan is still flying high despite recent nerfs, so we’re reducing the damage on Grand Entrance and increasing the cooldown of Battle Dance. This should ruffle some feathers.

Grand Entrance

  • Base damage reduced from 80/150/220/290 to 70/140/210/280

Battle Dance

  • Cooldown increased from 18/16/14/12 seconds to 20/18/16/14.
Yone Wild Rift Patch NotesWRYoneNerf

Yone is on the strong side, and feedback from you all has been very clear that he’s extremely frustrating to play against in his current form. So, we’re slashing some of his waveclear and defensive capabilities to make sure that he exposes himself to proper risks.

Spirit Cleave

  • Minimum damage against minions changed from 50 to 400 (based on level) to 60 to 200 (based on level)
  • Maximum damage against monsters changed from 100 to 380 (based on level) to 80 to 290 (based on level).
  • Base shield reduced from 40 to 30.
Ashe Wild Rift Patch NotesWRAsheChange

Support Ashe has been overperforming, so we’re shifting some of the power out of her Volley and into Ranger’s Focus. That way we can keep her role as a marksman on target.

Ranger's Focus

  • Attack speed increased from 25/30/35/40% to 25/35/45/55%

Volley

  • Cooldown increased from 13/10/7/4 seconds to 15/12/9/6.
Lux Wild Rift Patch NotesWRLuxChange

Mid Lux is in a good spot, but support Lux is in a bit of a bind. We’re shifting some of the power out of her Ability Power ratios and into her base damage to help, since the support role won’t have as much Ability Power.

Prismatic Barrier

  • Base first shield increased from 40/70/100/130 to 40/75/110/145.
  • First shield AP ratio reduced from 15% AP to 10%.
  • Base second shield increased from 80/140/200/260 to 80/150/220/290.
  • Second shield AP ratio reduced from 30% AP to 20%.

Lucent Singularity

  • Base damage increased from 60/120/180/240 to 65/130/195/260.
  • AP ratio reduced from 60% AP to 55%
Sett Wild Rift Patch NotesWRSettChange

Sett’s base Attack Damage is low especially when compared to other fighters, so we’re making him hit harder but slower. We want this boss to throw those heavy Haymakers, not fast jabs.

Stats

  • Base attack damage increased from 52 to 58.
  • Attack speed growth reduced from 1.7% to 1.2%.
Zoe Wild Rift Patch NotesWRZoeChange

We’re big Zoe fans over here, and really hope she wins xd. But right now, she has a bug and those are no fun, so we’re fixing it this patch!

Spell Thief

  • Bug Fix: Bolts now apply on-hit effects.

Items

Now even more woke and giving you the refunds you deserve (unlike your upcoming taxes).

Unique passive - Soulflare

  • Cooldown refund increased from 20% to 25%.
Horizon Focus Wild Rift ItemWRHorizon FocusBuff

We’ve been keeping a close eye on Horizon Focus and it looks like we’ve got some damage buffs on the horizon for this item.

Unique passive - Hypershot

  • Base damage increased from 80 to 90.
  • AP ratio increased from 20% AP to 25% AP.
Luden's Echo Wild Rift ItemWRLuden's EchoBuff

We feel that Luden’s Echo can use a little boost to help it stand out amongst the other Ability Power items so we’re giving it a bit more damage…damage…damage…

Unique passive - Discordic Echo

  • Base damage increased from 100 to 110.