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Wild Rift Patch 5.2a was released on Jul 31, 2024. This update included changes to 13 champions, with 9 buffs, 3 nerfs, 1 adjustment.

Blitzcrank Wild Rift Patch NotesWRBlitzcrankBuff

What are you supposed to do when you miss your hook? Now with a lower mana cost, hook again! 

Stats

  • Attack damage growth increased from 1.7 to 2.

Rocket Grab

  • Mana cost reduced from 100 to 80.
Irelia Wild Rift Patch NotesWRIreliaBuff

Irelia has been falling off in late-stage team fights. We want to make sure her blades are striking true, especially during key moments like fighting for objectives. 

Stats

  • Armor growth increased from 3.9 to 4.5.

Vanguard's Edge

  • Wall base damage increased from 100/150/200 to 100/175/250.
Jarvan IV Wild Rift Patch NotesWRJarvan IVBuff

We’re buffing Jarvan IV’s late game damage while also granting him more mobility to effectively engage in team fights. 

Stats

  • Attack damage growth increased from 4.55 to 5.

Demacian Standard

  • Cooldown reduced from 11 seconds at all ranks to 11/10.5/10/9.5.
  • Bonus attack speed increased from 25/30/35/40% to 30/35/40/45%.
Kha'Zix Wild Rift Patch NotesWRKha'ZixBuff

Our resident Voidreaver is known for his ability to pop unsuspecting victims who are faring alone. We’re making sure his signature move can do exactly that!

Taste Their Fear

  • Base damage increased from 55/90/125/160 to 65/100/135/170.

Evolved Reaper Claws

  • Cooldown refund increased from 30% to 40%.
Lucian Wild Rift Patch NotesWRLucianBuff

Lucian is lagging behind his fellow marksmen. We’re making sure he can keep up with the rest of the pack. 

Lightslinger

  • Second shot AD ratio increased from 50/55/60% (at level 1/6/11) AD to 50/57.5/65% (at level 1/6/11) AD
Miss Fortune Wild Rift Patch NotesWRMiss FortuneBuff

Miss Fortune is lagging behind, especially noticeable as the game progresses. We’re increasing her damage and making sure she’s speedy enough to dodge whatever her enemies throw at her.

Love Tap

  • Damage amplification increased from 8 to 11.5% (based on level) to 8 to 13.6% (based on level).

Strut

  • Total movement speed increased from 80/85/90/95 to 80/90/100/110.
  • Passive movement speed increased from 25 at all ranks to 30/35/40/45.
  • Enhanced passive movement speed reduced from 55/60/65/70 to 50/55/60/65.
Samira Wild Rift Patch NotesWRSamiraBuff

Samira hasn’t been keeping up with her opponents. We’re increasing her opportunities for damage with these changes to make sure she can catch up. 

Blade Whirl

  • Cooldown reduced from 26/23.5/21/18.5 seconds to 22/20/18/16.

Inferno Trigger

  • Base damage per 0.2 seconds reduced from 5/15/25 to 5/20/35.
  • Total base damage increased from 50/150/250 to 50/200/350.
Vi Wild Rift Patch NotesWRViBuff

Vi has not been performing up to par, especially in the early game. These changes will make sure she packs a punch!

Denting Blows

  • Health ratio increased from 4.2 to 7% (based on level) target's maximum health to 4.3 to 8.5% (based on level).

Vault Breaker

  • Cooldown reduced from 10/9/8/7 seconds to 9/8/7/6.

Relentless Force

  • Base damage increased from 10/35/60/85 to 20/45/70/95.
Zed Wild Rift Patch NotesWRZedBuff

Zed is struggling to deal with the enemy carries. We’ve tweaked his damage to make sure he remains a threat to worry about. 

Razor Shuriken

  • AD ratio increased from 100% bonus AD to 110%.
  • Subsequent target AD ratio increased from 60% bonus AD to 66%.

Shadow Slash

  • AD ratio increased from 70% bonus AD to 75%.
Evelynn Wild Rift Patch NotesWREvelynnNerf

Evelynn has been striking fear into the hearts of her enemies. We’re tweaking her numbers to make sure she’s still manageable as you face off against her in Lanes and Jungle alike.

Whiplash

  • Health ratio reduced from 3% target's maximum health to 2%.
  • AP health ratio reduced from 1.5% target's maximum health per 100 AP to 1%.
  • Empowered health ratio reduced from 5% target's maximum health to 4%
  • Empowered AP health ratio reduced from 2% target's maximum health per 100 AP to 1.5%.
Hecarim Wild Rift Patch NotesWRHecarimNerf

Hecarim has been able to gallop in and out of enemies with little consequence. These changes will ensure that players have more factors to consider when they are choosing to engage. 

Rampage

  • Bonus movement speed reduced from 40% to 30%.
  • Empowered damage reduced from 125% to 120%.
Nautilus Wild Rift Patch NotesWRNautilusNerf

Nautilus has been a terror to deal with when stacking mage items. We’re tweaking his ratios to ensure his anchor is not dealing massive damage. 

Dredge Line

  • AP ratio reduced from 90% AP to 80%.

Depth Charge

  • Cooldown increased from 60/50/40 seconds to 70/60/50.
  • Primary target AP ratio reduced from 80% AP to 70%.
Talon Wild Rift Patch NotesWRTalonChange

Talon is the man of the hour, he can do it all! But it’s making it unfair for everyone else so we are bringing him back down to earth.

Rake

  • Outgoing base damage reduced from 50/60/70/80 to 35/45/55/65.
  • Returning base damage increased from 50/90/130/170 to 60/100/140/180.

Assassin's Path

  • Terrain cooldown increased from 110/90/70/50 seconds to 135/110/85/60.

Items

Malignance Wild Rift ItemWRMalignanceNew

Availability:

  • Hextech ARAM.

Recipe:

  • Fiendish Codex + Lost Chapter + Lost Chapter + 888 gold = 3688 gold.

Stats:

  • 25 ability haste, 95 ability power, 600 mana, 7% magic penetration.

Unique Passive - Scorn:

  • +20 ultimate haste.

Unique Passive - Hatefog:

  • Dealing ability damage to enemy champions with your ultimate ability will create a 251 to 550 (based on ultimate's damage instance) radius scorched zone beneath them for 3 seconds, inflicting a Curse to enemies within that deals 15 (+ 1.5% AP) magic damage every 0.25 seconds and reduces their magic resistance by 10.
  • Limited to 1 Malignance.

General

  • Attack damage increased from 20 to 25.

General

  • Ability power increased from 60 to 70.
  • Armor increased from 35 to 40.

Liandry’s Torment is providing a great deal of damage which makes it overpowered when compared to other mage items. We’re adjusting its early power.

Unique passive - Torment

  • Health ratio per second reduced from 0.5% target's maximum health to 0.4%.
  • Total health ratio reduced from 1.5% target's maximum health to 1.2%.
Riftmaker Wild Rift ItemWRRiftmakerChange

We’re adjusting the numbers on Riftmaker to make sure it’s a viable pickup as a sustain item.

Unique passive - Assimilation

  • Omnivamp increased from 12% to 13%.

Unique passive - Void Corruption

  • Damage amplification per stack reduced from 3% to 2.5%.