Skip to content
Home

Wild Rift Patch 3.2b was released on Jun 7, 2022. This update included changes to 13 champions, with 4 buffs, 4 nerfs, 3 adjustments.

Nautilus Wild Rift Patch NotesWRNautilusNew

General

  • Released June 21, 2022 (00:01 UTC).
Pyke Wild Rift Patch NotesWRPykeNew

General

  • Released June 21, 2022 (00:01 UTC).
Draven Wild Rift Patch NotesWRDravenBuff

The Glorious Executioner hasn’t been meeting our axe-spectations lately, so we’re increasing his base Attack Speed and buffing the payout Draven gets for kills to make him more threatening when snowballing. We’re also making Blood Rush’s cooldown shorter, so it's a little more forgiving when you accidentally drop one of your axes (don’t worry, it happens to us too).

Stats

  • Base attack speed bonus increased from 10% to 20%.

League of Draven

  • Base gold increased from 50 gold to 80 gold.

Blood Rush

  • Cooldown reduced from 12 seconds to 10.
Master Yi Wild Rift Patch NotesWRMaster YiBuff

After recent nerfs, Master Yi has been clearing jungle camps more slowly than we’d like to see. To address this, we’re amping up the bonus damage to monsters that the Wuju Bladesman deals with his Alpha Strike.

Alpha Strike

  • Bonus damage against monsters increased from 80/110/140/170 to 95/125/155/185.
Tristana Wild Rift Patch NotesWRTristanaBuff

Tristana has been struggling for a while, and the new keystones haven’t helped her out. To lend this Bandle gunner a hand, we’re boosting her scaling power so she can have an easier time becoming a hyper carry without having to focus so much on snowballing through her lane.

Stats

  • Attack damage growth increased from 3.6 to 4.55.
Xayah Wild Rift Patch NotesWRXayahBuff

As of late, Xayah has been on the weaker side with most of her current power tied to her auto- attacks and un-targetability. We want to see this Rebel soar as a caster carry, so we’re giving her some more pay off when she gets those huge Bladecaller pulls through foes.

Bladecaller

  • Base damage increased from 55/65/75/85 to 60/70/80/90.
Evelynn Wild Rift Patch NotesWREvelynnNerf

Evelynn has always had a strong presence in the jungle, especially in higher level play. But, with the recent systematic changes that we’ve made she’s crossed the line into nerf-worthy territory. We believe Evelynn gets most of her power from her ability to invade, gank, and secure kills in the early game, so we’re cutting back on some of her strength in those areas.

Stats

  • Base health reduced from 650 to 570.
  • Base movement speed reduced from 345 to 335.
  • Health growth increased from 105 to 115.

Allure

  • Charm duration reduced from 1.25/1.5/1.75/2 seconds to 1/1.25/1.5/1.75.
Irelia Wild Rift Patch NotesWRIreliaNerf

Recently, Irelia has been a prominent and powerful pick across a variety of roles while also being extremely frustrating for players to play against. We’re cutting down on her burst and the duration of her soft crowd control, to bring her power down and alleviate some of the pain players have been experiencing when facing this Blade Dancer.

Flawless Duet

  • Base damage reduced from 100/150/200/250 to 80/130/180/230.

Vanguard's Edge

  • Slow duration reduced from 1.5 seconds to 1.
Lulu Wild Rift Patch NotesWRLuluNerf

Since the addition of the new keystones, Lulu has skipped her way right back to being one of the strongest supports, especially in higher level play. To combat this, we’re bringing down the amount of purple…we mean powerful utility she can grant her allies.

Whimsy

  • Base movement speed reduced from 30% to 20%.

Wild Growth

  • Health reduced from 300/450/600 to 250/400/550.
Yuumi Wild Rift Patch NotesWRYuumiNerf

Recently, Yuumi has been a ferocious force in the Dragon Lane, so we’re taking back some of the chin scratches and a previous buff we gave her that allowed her to interact and mitigate damage more often.

Bop 'n' Block

  • Cooldown increased from 10/8.5/7/5.5 seconds to 12/10/8/6.
Jayce Wild Rift Patch NotesWRJayceChange

Bug Fix:

  • Melee attacks no longer have a 0.0006% chance to critically strike.
Morgana Wild Rift Patch NotesWRMorganaChange

Previously, we made changes to Morgana to try and help her out in the Dragon Lane, but we didn’t go far enough. So we’re here again to give her a boost that will allow her to cast a few more dark bindings and a larger black shield, so she can provide some more support to her allies.

Dark Binding

  • Cooldown reduced from 10 seconds to 9.

Black Shield

  • Base shield increased from 80/140/200/260 to 80/150/220/290.
  • AP ratio reduced from 70% to 60% AP.
Wukong Wild Rift Patch NotesWRWukongChange

Compared to the other fighters in the Baron Lane, Wukong has been struggling to keep up. To bring the Monkey King’s power level closer to his fellow fighters, we’re improving his overall dueling potential while also giving Cyclone a quality of life update.

Stats

  • Base attack damage increased from 58 to 64.

Golden Staff

  • AD ratio increased from 10/20/30/40% to 30/35/40/45%.

Cyclone

  • First cast cooldown reduced from 3.6 seconds to 3.
  • Effect radius reduced from 300 to 225.
  • Movement speed reduced from 30% gradual to 20% flat.

Items

Boots Wild Rift ItemWRBootsNew

For a while now, the upgrade to tier one boots has been significantly less powerful than the upgrades from tier one to tier two. While we want to maintain the component being weaker than the upgraded version, we believe the difference between these is too extreme. We’re adjusting the cost of the first upgrade, and pushing it into the second, which will make it feel better to pick up tier one boots earlier in the game.

General

  • Boots of Speed cost: 500g → 400g
  • All tier two upgraded boots cost: 500g → 600g Total cost remains 1000g This includes Boots of Swiftness, Gluttonous Greaves, Ionian Boots of Lucidity, Mercury’s Treads, and Plated Steelcaps

General

  • Total cost unchanged, see notes on Boots of Speed.
  • Combine cost increased from 500 gold to 600 gold.

General

  • Total cost unchanged, see notes on Boots of Speed.
  • Combine cost increased from 500 gold to 600 gold.
Mercury's Treads Wild Rift ItemWRMercury's TreadsNerf

General

  • Total cost unchanged, see notes on Boots of Speed.
  • Combine cost increased from 500 gold to 600 gold.
Plated Steelcaps Wild Rift ItemWRPlated SteelcapsNerf

General

  • Total cost unchanged, see notes on Boots of Speed.
  • Combine cost increased from 500 gold to 600 gold.