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Jayce Wild Rift Patch HistoryWR

JaycePatch History

Fighter / Marksman

Wild Rift (Mobile)Also in: Jayce in League of Legends

Jayce Win Rate

Jayce Current Status

Mixed recently - 2 of Jayce's last 3 changes were buffs, but the latest change was a nerf. Jayce was last nerfed in Patch 7.2b (). Across 17 patches, Jayce has received 11 buffs, 4 nerfs, 1 adjustment since release in Patch 2.5a.

Build GuideEclipseSerpent's FangSerylda's GrudgeTop +1 more role

Jayce Build Guide (Top)

Wild Rift Jayce Top build from Diamond+ ranked games: the most popular core is Eclipse into Serpent's Fang into Serylda's Grudge, picked in 19.92% of games with a 50.75% win rate. Updated 2026-08-16.

Item Build

Most popular core50.75% WR · 19.92% pick

Alternative core 150.04% WR · 7.83% pick

Alternative core 248.59% WR · 5.18% pick

Most popular boots50.91% WR · 39.63% pick

Alternative boots52.23% WR · 33.86% pick

Runes

Most popular page48.18% WR · 18.67% pick

ConquerorDemolishBone PlatingPerseveranceSudden Impact

Resolve primary · Domination secondary

Alternative page48.68% WR · 14.36% pick

ConquerorDemolishBone PlatingOvergrowthSudden Impact

Resolve primary · Domination secondary

Summoner Spells

Most popular summoners48.18% WR · 81.02% pick

FlashIgnite

Alternative summoners47.15% WR · 17.73% pick

FlashTeleport

Skill Order

Know Jayce's optimal skill leveling?

Win and pick rates from Diamond+ ranked games on the Wild Rift CN server, updated 2026-08-16.

Ability DetailsFull kit, stats, and scaling
Hextech CapacitorWR
Passive - Hextech Capacitor

Innate: Whenever Jayce switches between Transform Mercury Hammer: and Transform Mercury Cannon:, he gains 30 bonus movement speed for 1.25 seconds.

To the Skies!WR
Ability 1 - To the Skies!
Cost: 40 Mana
CD: 14 / 11.33 / 8.67 / 6
Range: 600
Effect Radius: 300

Active: Jayce leaps to the target enemy's location and smashes the ground, dealing physical damage to nearby enemies and slowing them for 2 seconds.

Physical Damage: 70 / 136.67 / 203.33 / 270 (+ 140% bonus AD)
Slow: 35 / 41.67 / 48.33 / 55%

To the Skies! deals 80% damage against minions.

Lightning Field can be cast during the dash.

Lightning FieldWR
Ability 2 - Lightning Field
Cost: 40 Mana
CD: 10
Effect Radius: 350

Passive: Jayce's basic attacks on-hit restore mana.

Mana Restored: 12 / 16 / 20 / 24
Magic Damage Per Tick: 40 / 63.33 / 86.67 / 110 (+ 25% AP)
Total Magic Damage: 160 / 253.33 / 346.67 / 440 (+ 100% AP)

Active: Jayce emits an electric aura lasting 4 seconds that deals magic damage every second to nearby enemies, reduced to 70% damage against monsters.

Thundering BlowWR
Ability 3 - Thundering Blow
Cost: 50 Mana
CD: 18 / 15.33 / 12.67 / 10
Cast Time: 0.25
Range: 240

Active: Jayce swings his hammer at the target enemy, which hits them and surrounding enemies to knock them all back and deal magic damage.

Magic Damage: 10 / 13.33 / 16.67 / 20% of target's maximum health (+ 100% bonus AD)
Maximum Monster Damage: 150 / 316.67 / 483.33 / 650

The damage is capped against monsters.

Transform Mercury CannonWR
Ability 4 - Transform Mercury Cannon
CD: 5

Active: Jayce transforms into Cannon Stance:, receiving access to its abilities and becoming ranged with 500 attack range. His next basic attack in Cannon Stance: is empowered to deal 13 - 55 (based on level) (+ 10% bonus AD) bonus magic damage and reduce the target's armor and magic resistance by 11% - 25% (based on level) for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 5 ranks.

Base Stats

Health: 650
Health Per Level: 128
Mana: 420
Mana Per Level: 57
Attack Damage: 62
AD Per Level: 4.55
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 46
Armor Per Level: 5
Magic Resist: 30
MR Per Level: 1.4
Movement Speed: 345
Range: 175
Health Regen: 10
HP Regen Per Level: 0.94
Mana Regen: 12
Mana Regen Per Level: 0.7

Jayce Changes

Patch 7.2b

Nerf

Jayce has been too resilient in lane thanks to his high base Armor, making early trades safer than intended. We're lowering his base Armor to better match other ranged champions, making him think more carefully about when to trade while giving opponents clearer opportunities to fight back.

Base Stats

  • Base Armor: 46 → 37

Patch 6.3d

Buff

Stats

  • Base health regeneration increased from 7.5 to 10.

Lightning Field

  • Mana restoration increased from 8/12/16/20 to 12/16/20/24.
  • Base damage per second increased from 30/56.6667/83.3333/110 to 40/63.3333/86.6667/110.
  • Total damage increased from 120/226.667/333.333/440 to 160/253.333/346.667/440.

Patch 6.2c

Buff

Stats

  • Base attack damage increased from 58 to 62.

Shock Blast

  • Acceleration Gate damage bonus increased from 40% to 45%.
  • Damage against monsters increased from 50% to 80%.

To the Skies!

  • Damage against monsters increased from 50% to 80%.

Lightning Field

  • Base damage per second increased from 25/51.6667/78.3333/105 to 30/56.6667/83.3333/110.
  • Total base damage increased from 100/206.667/313.333/420 to 120/226.667/333.333/440.

Patch 6.0

Buff

Stats

  • Base armor increased from 40 to 46.
  • Base health increased from 610 to 650.
  • Health growth increased from 120 to 128.
  • Magic resistance growth increased from 0.8 to 1.4.

Patch 5.1d

Nerf

Shock Blast

  • Base damage reduced from 70/163.333/256.667/350 to 65/151.667/238.333/325.

Patch 5.0c

Buff

Jayce hasn’t been as impactful in the later stages of the game like we hoped. These changes will improve his survivability so he can hammer through more teamfights.

Stats

  • Base mana increased from 345 to 420.
  • Armor growth increased from 4.3 to 5.
  • Health growth increased from 112 to 120.

Acceleration Gate

  • Bonus movement speed duration increased from 3 seconds at all ranks to 2.5/3.16667/3.83333/4.5.
  • Editor's Note: This change does not appear to have been applied.

Patch 5.0

Buff

Shock Blast

  • Slightly increased Acceleration Gate combo cast period.
  • Bugfix: Fixed an issue where the ability displays as Acceleration Gate when it is cast immediately after Acceleration Gate and incurs cooldown.

Patch 4.4d

Nerf

Jayce hasn’t been as dominant in Lane as we had hoped. These changes will make it easier for him to snowball, and the jungle adjustment will make sure he doesn’t clear camps too quickly.

Stats

  • Base attack damage increased from 54 to 58.
  • Health growth increased from 104 to 112.

To the Skies!

  • Base damage increased from 60/110/160/210/260 to 70/120/170/220/270.
  • AD ratio increased from 130% bonus AD to 140%.
  • Damage against monsters reduced from 100% to 50%.

Shock Blast

  • AD ratio increased from 130% bonus AD to 140%.
  • Damage against monsters reduced from 100% to 50%.

Patch 4.3b

Buff

Jayce has been struggling to perform in lane, but has recently started to shine in the jungle. We’ve made some adjustments to his hammer form, which should make his opponents think twice before stepping up to The Defender of Tomorrow. We’re also adjusting the damage he does to monsters so he isn’t as efficient at hammering away at the jungle camps.

Stats

  • Base attack damage increased from 52 to 54.

Lightning Field

  • Damage against monsters reduced from 100% to 70%.

Thundering Blow

  • Base damage increased from 8/12/16/20% target's maximum health to 10/13.3333/16.6667/20%.
  • Maximum damage against monsters reduced from 200/366.667/533.333/700 to 150/316.667/483.333/650.

Transform Mercury Hammer

  • New effect: Bonus resistances now have 9% bonus AD ratio.

Patch 4.2

Buff

Stats

  • Base movement speed increased from 335 to 345.

Patch 4.1

Buff

The golden boy of Piltover has always had lots of tools at his disposal, however his heavy hammer was sometimes holding him back, so we’re reducing its cooldown. We’re also making some adjustments to Jayce’s controls for this patch. The timing on Jayce’s Shock Blast and Acceleration Gate combo can be a bit too strict for both new and experienced players, so we’re improving it’s usability for players looking to become The Defender of Tomorrow.

Shock Blast

  • New effect: Shock Blast can now be recast to cast Acceleration Gate when available. Acceleration Gate will place in front.

Transform Mercury Cannon / Transform Mercury Hammer

  • Cooldown reduced from 6 seconds to 5.

Patch 3.4

Buff

Players who haven’t put as much time into Jayce haven’t been able to take advantage of his Hammer form, so we’re making it a little more forgiving to stay in Cannon form. This should ease some of Jayce’s mastery curve and help you to nail those plays with your hammer.

Stats

  • Base mana regeneration increased from 9 to 12.

Thundering Blow

  • Cooldown reduced from 16 seconds to 14.

Acceleration Gate

  • Cooldown reduced from 16 seconds to 14.

Patch 3.3a

Buff

Jayce hasn’t performed that well outside of higher levels of play. To make Piltover’s finest a bit more approachable, we’re cautiously giving him a little extra scaling on his Attack Damage.

To the Skies!

  • Bonus AD ratio increased from 120% bonus AD to 130%.

Shock Blast

  • Bonus AD ratio increased from 120% bonus AD to 130%.

Patch 3.2b

Change

Bug Fix:

  • Melee attacks no longer have a 0.0006% chance to critically strike.

Patch 3.0a

Nerf

Jayce has been dominating the Baron lane with his high burst damage, strong mobility, and his ability to make safe trades in his ranged form. We’re toning down Jayce’s early game power to give his opponents a fighting chance during the laning phase.

Stats

  • Base attack damage reduced from 58 to 52.

Hextech Capacitor

  • Bonus movement speed reduced from 40 to 30.

Shock Blast

  • Acceleration Gate bonus damage reduced from 50% to 40%.

Patch 2.6

Buff

Jayce has been performing below our expectations since his release, so we're providing him with some buffs that we believe will allow him to shine bright in the Baron Lane.

Stats

  • Attack damage growth increased from 3.6 to 4.55.
  • Base armor increased from 35 to 40.

To the Skies!

  • Base damage increased from 60/105/150/195/240 to 60/110/160/210/260.
  • Effect radius increased from 225 to 250.

Shock Blast

  • Base damage increased from 70/135/200/265/330 to 70/140/210/280/350.
  • Acceleration Gate bonus damage increased from 40% to 50%.

Lightning Field

  • Mana restored increased from 6/9/12/15/18 to 8/11/14/17/20.

Patch 2.5a

New

Jayce added to Wild Rift

General

  • Released November 9, 2021 (0:01 UTC).

Related Wild Rift Champions

Jayce Wild Rift FAQ

Frequently Asked Questions
When was Jayce last changed in Wild Rift?
Jayce was last nerfed in Wild Rift Patch 7.2b, released July 29, 2026. That patch changed Base Stats (Base Armor: 46 → 37).
How many times has Jayce been buffed or nerfed in Wild Rift?
Jayce has been changed in 17 Wild Rift patches: 11 buffs, 4 nerfs, 1 adjustment.
Is Jayce getting buffed or nerfed in Wild Rift?
Mixed recently - 2 of Jayce's last 3 changes were buffs, but the latest change was a nerf. Jayce was last nerfed in Patch 7.2b.
Was Jayce changed in Wild Rift Patch 7.2c?
No - Jayce was not changed in Patch 7.2c. Its most recent change was in Patch 7.2b.
What is the best Jayce build in Wild Rift?
Jayce's most-played Top build in Wild Rift runs core items Eclipse, Serpent's Fang and Serylda's Grudge, based on Diamond+ ranked games. The full guide on this page covers items, runes and summoner spells.
When was Jayce released in Wild Rift?
Jayce was released in Wild Rift in Patch 2.5a on October 27, 2021.