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Wild Rift Patch 7.2b

Wild Rift Patch 7.2b was released on Jul 29, 2026. This update included changes to 10 champions, with 3 buffs, 7 nerfs. It also updated 5 items.

Champions

Aurora Wild Rift Patch NotesWRAuroraBuff

The latest round of item and rune changes hit Aurora harder than we expected. To help bring her back to a healthier power level, we're increasing the damage on her first and third abilities.

Twofold Hex

  • First Cast damage: 35/65/95/125+30% Ability Power  → 40/70/100/130+33% Ability Power
  • Recast damage: 35/65/95/125 + 30% Ability Power → 40/70/100/130 + 33%Ability Power

The Weirding

  • Damage: 75/125/175/225 → 80/130/180/230
Ekko Wild Rift Patch NotesWREkkoBuff

Ekko has been underperforming across all of his builds since the latest patch. We're giving him a broad set of buffs to help bring his overall power back in line and keep him competitive with the rest of the roster.

Z-Drive Resonance

  • Damage Ability Power ratio: 70% → 80%

Parallel Convergence

  • Missing Health ratio: 2% + 0.015% Ability Power → 3% + 0.025% Ability Power
Lee Sin Wild Rift Patch NotesWRLee SinBuff

Lee Sin has settled back into the fighter playstyle we want to see from him. To better support that identity, we're giving him a bit more durability so he can stay in the thick of combat longer.

Safeguard/Iron Will

  • Shield: 80/140/200/260 → 100/160/220/280
  • Omnivamp: 16/24/32/40% → 20/30/40/50%
Ambessa Wild Rift Patch NotesWRAmbessaNerf

Ambessa's ultimate has been giving her too much finishing power against all types of targets, from fragile carries to durable frontliners. Since it's available relatively often, we're reducing its execute damage while also trimming some of the less obvious power elsewhere in her kit.

Public Execution

  • Damage Reduction: 30%/40%/50% → 10%/20%/30%
  • Base Damage based on Health lost: 20/30/40% → 10/17.5/25%
Hecarim Wild Rift Patch NotesWRHecarimNerf

Hecarim has been clearing the jungle a little too efficiently and snowballing too reliably. We're adding a few constraints to slow down his early momentum and give opponents more opportunities to keep him in check.

Rampage

  • Bonus Movement Speed on hit: 30% → 18%
Jayce Wild Rift Patch NotesWRJayceNerf

Jayce has been too resilient in lane thanks to his high base Armor, making early trades safer than intended. We're lowering his base Armor to better match other ranged champions, making him think more carefully about when to trade while giving opponents clearer opportunities to fight back.

Base Stats

  • Base Armor: 46 → 37
Kayle Wild Rift Patch NotesWRKayleNerf

With the new bounty system, Kayle has become a little too reliable at reaching her late-game power spikes. We're reducing some of her early-game sustain and trading power to give opponents more opportunities to punish her before she comes online. At the same time, we're smoothing out her Mana costs so she can focus more on executing her gameplay rather than managing her Mana.

Radiant Blast

  • Mana Cost: 80/85/90/95 → 70/80/90/100
  • Damage: 70/120/170/220 → 60/100/140/180

Celestial Blessing

  • Mana Cost: 85/90/95/100 → 75/80/85/90
  • Heal: 95/125/155/185 + 40% Ability Power → 60/95/130/165 + 30% Ability Power
Nidalee Wild Rift Patch NotesWRNidaleeNerf

Even after her previous round of nerfs, Nidalee is still overperforming. Her high Movement Speed and base Armor allow her to dominate most early jungle skirmishes, while her late-game mobility makes her difficult to pin down. We're looking to bring both her durability and mobility back in line.

Base Stats

  • Base Armor: 46 → 37
  • Base Magic Resist: 40 → 36

Prowl

  • Bonus Movement Speed in brush: 15% → 10%
  • Bonus Movement Speed when an enemy’s marked: 15% → 10%
Sona Wild Rift Patch NotesWRSonaNerf

Following her previous buffs and the changes to the Tear of the Goddess item line, Sona has been providing more power to her team than intended. We're happy with how well she's able to keep up with her allies, but we're dialing back some of the shielding and crowd control in her kit to reduce her overall impact.

Aria of Perseverance

  • Heal: 45/60/75/90 → 35/50/65/80

Crescendo

  • Cooldown: 80/70/60s → 80/75/70s
Zilean Wild Rift Patch NotesWRZileanNerf

Zilean has been dominating the Dragon Lane for far too long, especially in high-skill and professional play. We're reducing some of his lane poke and dialing back the impact of his ultimate in teamfights to bring him closer in line with other Dragon Lane picks.

Time Bomb

  • Base Damage: 70/140/210/280 →  60/125/190/255

Chronoshift

  • Cooldown: 100/85/70s → 110/95/80s

Items

Iceborn Gauntlet Wild Rift ItemWRIceborn GauntletBuff

Iceborn Gauntlet has been underperforming, even on the champions it's designed for. To make it a more appealing first major purchase in lane, we're increasing its stat efficiency and improving the value it provides early in the game.

Base stats

  • Price: 3100 → 3000
  • Max Health: 250 → 300

Critical strike marksmen are a little too weak in the current meta, especially when it comes to cutting through front-line tanks. To better support their mid- and late-game scaling, we're increasing the Attack Damage on Lord Dominik's Regards.

Base Stats

  • Attack Damage: 25 → 30
Luden's Echo Wild Rift ItemWRLuden's EchoBuff

We're happy with the overall state of high-tier mage items, but Luden's Echo has fallen behind the rest. Despite its solid stat efficiency, it's underperforming across the board, so we're strengthening its passive to better reinforce the item's burst mage identity.

Echo

  • Damage: 110 + 10% Ability Power → 140 + 15% Ability Power
  • Cooldown: 10 → 9
Magnetic Blaster Wild Rift ItemWRMagnetic BlasterBuff

Critical strike marksmen have been struggling to keep up. We're increasing their Attack Damage to improve their scaling, while avoiding additional Attack Speed or on-hit power that could benefit other builds disproportionately.

Base Stats

  • Attack Damage: 25 → 30

Navori Quickblades has been underperforming on the champions it's intended for. To help it come online earlier and better compete with other item choices, we're lowering its cost.

Base Stats

  • Price: 2800 → 2700

Wild Rift Patch 7.2b FAQ

Frequently Asked Questions
When did Wild Rift Patch 7.2b release?
Wild Rift Patch 7.2b was released on Jul 29, 2026.
What changed in Wild Rift Patch 7.2b?
Patch 7.2b included changes to 10 champions (3 buffs, 7 nerfs), plus 5 item updates. See the full breakdown above.
What was the previous Wild Rift patch before 7.2b?
The previous Wild Rift patch was 7.2a.
Is Wild Rift Patch 7.2b the latest patch?
Yes - Wild Rift Patch 7.2b is the most recent Wild Rift patch as of Jul 29, 2026.