Wild Rift Patch 2.6
Wild Rift Patch 2.6 was released on Dec 2, 2021. This update included changes to 21 champions, with 9 buffs, 8 nerfs, 2 adjustments.
Items
Champions
Amumu just wants to make some friends and give them a hug, but recently he hasn’t been performing the same across all levels of play, which has left him getting less hugs. We are increasing his gameplay options and lowering some of his teamfight power so he can make some new friends.
Stats
- •Base health reduced from 650 to 570.
- •Base mana regeneration reduced from 21 to 15.
Bandage Toss
- •New Effect: Can recharge up to two stacks with 17/16/15/14 seconds recharge time, affected by ability haste.
- •Mana cost reduced from 55/60/65/70 to 35/40/45/50.
- •Cooldown reduced from 14/12/10/8 seconds to 3 at all ranks.
- •Cooldown is no longer affected by ability haste.
- •Base damage reduced from 80/145/210/275 to 60/95/130/165.
Despair
- •Base damage increased from 10/15/20/25 to 15/20/25/30.
- •Health ratio reduced from 1.1/1.4/1.7/2% target's maximum health to 1/1.2/1.4/1.6%.
Tantrum
- •Slow reduced from 30% to 20%.
Curse of the Sad Mummy
- •Effect range reduced from 500 to 475.
- •Stun duration reduced from 1.5/1.75/2 seconds to 1.5 at all ranks.
Ashe is still underperforming a bit in lane, so we’re bringing up her attack damage in the early game to better match other carries’ autoattacks.
Stats
- •Base attack damage increased from 52 to 58.
Gragas was dominating at all levels, but after all our changes he’s been falling off a bit too much, especially in high level play. We are cautiously giving him back some of his power in the jungle.
Drunken Rage
- •Maximum damage against monsters increased from 300 to 400.
Explosive Cask
- •Base damage increased from 150/275/400 to 200/300/400.
Jayce has been performing below our expectations since his release, so we're providing him with some buffs that we believe will allow him to shine bright in the Baron Lane.
Stats
- •Attack damage growth increased from 3.6 to 4.55.
- •Base armor increased from 35 to 40.
To the Skies!
- •Base damage increased from 60/105/150/195/240 to 60/110/160/210/260.
- •Effect radius increased from 225 to 250.
Shock Blast
- •Base damage increased from 70/135/200/265/330 to 70/140/210/280/350.
- •Acceleration Gate bonus damage increased from 40% to 50%.
Lightning Field
- •Mana restored increased from 6/9/12/15/18 to 8/11/14/17/20.
Miss Fortune has been in need of some love for a while. We want to give her the ability to rotate and roam more, so we are putting some spring in her strut and giving her ultimate a bit of a damage boost.
Strut
- •Total bonus movement speed increased from 60/70/80/90 to 70/80/90/100.
- •Enhanced passive movement speed increased from 35/45/55/65 to 45/55/65/75.
- •Editor's Note: Patch notes write error of 35/45/55/65 to 50/60/70/80.
Bullet Time
- •AD ratio increased from 75% AD to 85%.
- •AP ratio increased from 20% AP to 25%.
While Senna is not struggling power wise, her ultimate has been too inconsistent at long ranges. We are upping the missile speed so that Senna can have fewer mists and more hits on her long-range ultimate casts.
Dawning Shadow
- •Missile speed increased from 10000 to 17000.
- •Editor's Note: Patch notes differ due to undisclosed low precision notation. This does not stay consisent, see notes on Destiny for example.
Soraka is a premier healer, but has still been lagging behind her fellow enchanters. We want to improve her ability to sustain her allies while also making the trade off of sacrificing her health more rewarding.
Astral Infusion
- •Base heal increased from 80/120/160/200 to 90/130/170/210.
Veigar is our tiny master of evil, but he is falling a bit short on showing other mid laners just how evil he really is. We’re boosting his baseline stats and damage to help perform better in lane so he can show his foes just how evil he really is. NYEHEHEHE!
Stats
- •Base health increased from 530 to 570.
- •Base armor increased from 30 to 35.
Dark Matter
- •Base damage increased from 80/145/210/275 to 100/160/220/280.
Primordial Burst
- •Base damage increased from 155/230/305 to 170/240/310.
Xin Zhao has recently been struggling to keep up with other junglers. We’re boosting his early survivability and his late game scaling so that he can better sustain himself in the midst of skirmishes and teamfights.
Stats
- •Base health increased from 610 to 650.
- •Armor growth increased from 3.9 to 4.3.
The Sheriff of Piltover has been looking a bit strong since she’s made her debut appearance. Her ultimate has been used too effectively as a poke tool, so we are cutting down on its base damage. We still want to preserve the power of Ace in the Hole to execute Caitlyn’s enemies, but want to make sure it’s being used to close a case, not open one.
Ace in the Hole
- •Base damage reduced from 300/525/750 to 200/375/550.
Graves has still continued to be a popular and powerful pick. We’re reducing the power of critical strike builds in particular, since they are currently dominating the build paths of this outlaw.
New Destiny
- •Base critical strike damage multiplier reduced from 140% to 130%.
Quickdraw
- •Cooldown increased from 15/14/13/12 seconds to 16/15/14/13.
Irelia is a strong champion in multiple positions, and is even more powerful in the hands of skilled players. However, she's also ripping through her opponents a bit too early in the game, so we're cutting down on the base damage she gets from her passive to make it more difficult for her to brute force her way through the early game.
Ionian Fervor
- •On-hit damage reduced from 14 to 70 (based on level) to 10 to 66 (based on level).
Vanguard's Edge
- •Bug Fix: Fixed a bug in tooltip where the wall duration was increasing with ability rank. It has always been constant at 3 seconds.
Nunu and Willump have snowballed their way to the top again, this time due to some recent buffs to tanks in general. We’re going to preserve the power that the boy and his yeti have gained from itemization changes but cut down slightly on how fast they can clear the jungle and eat through objectives in order to balance out this new strength.
Consume
- •Cooldown increased from 11/10/9/8 seconds to 12/11/10/9.
Twisted Fate has dealt himself a powerful hand that has made him overwhelmingly dominant in high level play. We are taking a few cards out of his deck to cut back on some of his excess power, and focusing on his ultimate range so that he can’t access almost every part of the map from the mid lane.
Stats
- •Health growth reduced from 115 to 105.
Pick a Card
- •Cooldown increased from 6 seconds at all ranks to 8/7.5/7/6.5.
Destiny
- •Target range reduced from 5000 to 4200.
Our resident rebel was in need of some buffs, but our recent ones left her flying a bit too high. Since players have adjusted their builds to match Xayah’s higher attack damage, we are cutting back on some of her late game power.
Stats
- •Base attack damage reduced from 64 to 58.
Deadly Plumage
- •Cooldown increased from 19/17/15/13 seconds to 19/18/17/16.
The Master of Shadows has been dominating across all skill levels. We’re bringing down the strength of his early game to make it more difficult for Zed to get ahead and give him some vulnerabilities for his opponents to exploit.
Stats
- •Base armor reduced from 40 to 35.
Razor Shuriken
- •Base damage reduced from 80/130/180/230 to 70/120/170/220.
Ziggs’ fuses have been burning and causing massive explosions all across the Mid and Dragon Lane. We’re going a bit harder with our changes in hopes to curb some of his hexplosive power.
Stats
- •Health growth reduced from 115 to 105.
- •Base mana reduced from 480 to 435.
Bouncing Bomb
- •Mana cost increased from 45/50/55/60 to 55/60/65/70.
Mega Inferno Bomb
- •Cooldown increased from 80/65/50 seconds to 95/80/65.
Kennen is a safe and powerful pick who can use his range, reliable crowd control and high mobility to bully melee champions. We want to provide some counterplay for his opponents so we are shifting his power.
Thundering Shuriken
- •Base damage changed from 85/140/195/250 to 75/140/205/270.
Electrical Surge
- •Base damage reduced from 60/95/130/165 to 60/90/120/150.
Items
Mages have been lacking a good defensive tool, so we’re bringing over Banshee’s Veil from League PC. This item will allow mages to invest in some Magic Resist and grant them a spell shield to protect themselves from pesky crowd control.
Recipe:
- •Needlessly Large Rod + Negatron Cloak + 700 gold = 3000 gold.
Stats:
- •70 ability power, 40 magic resistance, 10 ability haste.
Unique Passive - Annul:
- •Grants a spell shield that blocks the next enemy ability.
- •Limited to 1 Banshee's Veil.
For players who are looking for a spell shield along with some Armor Penetration, we’re also bringing Edge of Night over from League PC! This item will especially be good in the hands of an assassin who has been looking for a bit more time when jumping in on the backline.
Recipe:
- •Serrated Dirk + Jaurim's Fist + 800 gold = 3000 gold.
Stats:
- •250 health, 50 attack damage.
Unique Passive - Gouge:
- •+10 armor penetration.
Unique Passive - Annul:
- •Grants a spell shield that blocks the next enemy ability.
- •Limited to 1 Edge of Night.
This item is for supports who love using their active items! Hextech Megadrive allows you to reduce your active item cooldowns through the use of your heals, shields, and when you immobilize your opponents.
Recipe:
- •Lost Chapter + Giant's Belt + 650 gold = 2700 gold.
Stats:
- •300 health, 200 mana, 35 ability power, 15 ability haste.
Unique Passive - Tinker:
- •Reduces the cooldown of your active items by 10% (5 second cooldown) when healing and shielding your allies, and by 15% (no cooldown) when immobilizing your enemies.
- •Limited to 1 Hextech Megadrive.
Ixtali Seedjar brings something new to Wild Rift, and lets supports tap into their inner gardener. Roam the map and collect seeds with your teammates so you can plant your very own Honeyfruit, Scryer’s Bloom, and Blast Cones all over the map!
Recipe:
- •Chain Vest + Negatron Cloak + 700 gold = 2500 gold.
Stats:
- •45 armor, 45 magic resistance.
Unique Passive - Spring:
- •+5% movement speed.
Unique Passive - Propagation:
- •When you or an ally hit a nearby plant, it drops a seed that only you can see. You can pick up and replant that seed at any location on the map.
- •Limited to 1 Ixtali Seedjar.
Rod of Ages has been a first item choice for almost all mana-based Ability Power champs in the game. Stacks are being acquired too quickly, so we are slowing the rate of stack generation in order to make this a scaling item.
Unique Passive - Veteran
- •Stacking rate changed from every 30 seconds to 45.
- •Time to fully stack increased from 5:00 to 7:30.
General
- •Now builds into Edge of Night.
General
- •Now builds into Ixtali Seedjar.
General
- •Now builds into Hextech Megadrive.
General
- •Now builds into Edge of Night.
General
- •Now builds into Hextech Megadrive.
General
- •Now builds into Banshee's Veil.
General
- •Now builds into Banshee's Veil and Ixtali Seedjar.
General
- •Updated VFX.
Wild Rift Patch 2.6 FAQ
Frequently Asked Questions
- When did Wild Rift Patch 2.6 release?
- Wild Rift Patch 2.6 was released on Dec 2, 2021.
- What changed in Wild Rift Patch 2.6?
- Patch 2.6 included changes to 21 champions (9 buffs, 8 nerfs, 2 adjustments), plus 13 item updates. See the full breakdown above.
- What was the previous Wild Rift patch before 2.6?
- The previous Wild Rift patch was 2.5b.
- What is the next Wild Rift patch after 2.6?
- The next Wild Rift patch is 2.6a.
