Wild Rift Patch 4.3b was released on Aug 23, 2023. This update included changes to 13 champions, with 11 buffs, 2 adjustments.
Aatrox has been performing well in the jungle, but struggling in the Baron Lane. So we’re granting him some more health when he hits minions, which should give him some more sustain in lane.
Deathbringer Stance
- •Healing against minions increased from 50% to 60%.
The Darkin Blade
- •Damage against minions increased from 55% to 65%.
This Rogue Assassin has been struggling to adapt since our changes to boots and runes. So we’re reducing some of her energy costs to help her out in the laning phase, while also adjusting some of Akali’s other abilities to make her more flexible during teamfights.
Assassin's Mark
- •Outward movement speed increased from 30% bonus movement speed to 30/40/50/60%.
- •Movement speed toward enemy champions increased from 30% bonus movement speed to 30/40/50/60%.
Five Point Strike
- •Energy cost reduced from 120/100/80/60 to 105/90/75/60.
Akshan is struggling to find his place in the meta, and we think he could be doing more damage, especially in the later stages of the game. So we’re giving this Rogue Sentinel some much needed buffs to boost his damage in the late game.
Stats
- •Attack damage growth increased from 4.4 to 5.5.
Comeuppance
- •Base damage increased from 20/25/30 to 20/30/40.
Recently we made changes to Hullbreaker, and those changes ended up impacting Fiora’s ability to solo push lanes in the later stages of the game. So we’re adjusting her first ability and giving it a new mechanic so that she can be a bigger split-pushing threat.
Lunge
- •New effect: Can now hit turrets.
It requires a lot of time to master Irelia’s abilities, and we want to make sure that players who have put in the time to master her can have more highlight moments in-game. So we’re buffing some of her abilities so that she can better survive during her duels.
Defiant Dance
- •Base damage increased from 10/30/50/70 to 20/35/50/65.
- •Damage reduction increased from 50% to 60%.
While Jarvan can flex as both a tank and fighter, we’ve recently seen that he’s been predominantly picked and built as a fighter. We want to make sure it still feels good to build and play him as the main tank for your team so we’re making some adjustments to his kit to make him beefer.
Martial Cadence
- •Target immunity cooldown reduced from 6 seconds to 5.
Golden Aegis
- •New effect: Base shield now has 4% maximum health ratio.
Cataclysm
- •New effect: Jarvan gains 12/16/20% incoming damage reduction while within the area.
When compared to other Mid Lane and support mages, Karma is struggling to keep up with them in both the damage and protection department. So, we’re adjusting her main source of damage, and buffing the amount of shields she can give her allies in the later stages of the game.
Inner Flame
- •Base damage increased from 60/100/140/180 to 70/110/150/190.
- •Mantra base damage increased from 60/140/220/300 to 70/150/230/310.
Inspire
- •Base shield increased from 60/90/120/150 to 70/100/130/160.
- •Shield AP ratio increased from 50% AP to 65%.
- •Mantra base shield increased from 120/180/240/300 to 140/200/260/320.
- •Mantra shield AP ratio increased from 50% AP to 65%.
When picked, Miss Fortune usually becomes the focus for the enemy team, since it’s easy to catch and kill her. We’re lending her a hand and now when you pick her, you should have a better experience positioning and dealing damage during team fights.
Stats
- •Base armor increased from 30 to 34.
- •Armor growth increased from 3.5 to 4.
Double Up
- •Bounce damage increased from 150% to 130/140/150/160%.
Strut
- •Passive movement speed delay reduced from 5 seconds to 4.
- •Enhanced passive movement speed delay reduced from 5 seconds to 3.
- •Total movement speed increased from 60/70/80/90 to 80/85/90/95.
- •Enhanced passive movement speed increased from 35/45/55/65 to 55/60/65/70.
- •Attack speed increased from 30/50/70/90% bonus attack speed to 45/60/75/90%.
We’ve noticed that Riven is struggling during the laning phase in the Baron Lane. To lend her a hand we’re giving her damage and boost, while also adjusting her damage to monsters so that she doesn’t become too strong in the jungle.
Runic Blade
- •Damage against monsters reduced from 100% to 50%.
Broken Wings
- •Base damage increased from 15/40/65/90 to 20/45/70/95.
- •AD ratio increased from 50/55/60/65% AD to 55/60/65/70%.
Valor
- •Cooldown reduced from 10/9/8/7 seconds 9/8/7/6.
We’ve seen that Sion has been struggling in the laning phase, so we’re adjusting the damage and cost of his third ability, which should make him more of an “unstoppable force” against his lane opponents.
Roar of the Slayer
- •Base damage increased from 65/110/155/200 to 75/120/165/210.
- •Mana cost reduced from 40/45/50/55 to 35/40/45/50.
We’re reducing the cooldown of Zed’s second ability, which should give him more flexibility to maneuver around lane and team fights so he can juke out his opponents.
Living Shadow
- •Cooldown reduced from 20/18/16/14 seconds to 17/16/15/14.
Jayce has been struggling to perform in lane, but has recently started to shine in the jungle. We’ve made some adjustments to his hammer form, which should make his opponents think twice before stepping up to The Defender of Tomorrow. We’re also adjusting the damage he does to monsters so he isn’t as efficient at hammering away at the jungle camps.
Stats
- •Base attack damage increased from 52 to 54.
Lightning Field
- •Damage against monsters reduced from 100% to 70%.
Thundering Blow
- •Base damage increased from 8/12/16/20% target's maximum health to 10/13.3333/16.6667/20%.
- •Maximum damage against monsters reduced from 200/366.667/533.333/700 to 150/316.667/483.333/650.
Transform Mercury Hammer
- •New effect: Bonus resistances now have 9% bonus AD ratio.
Since the update to support items, Pyke has struggled to be that deadly threat to other supports. We’re buffing some of his damage so we can continue to position him as that assassin support who can strike at any moment. We also are adjusting his overall damage to monsters and minions so that these changes don’t make him too strong in other roles.
Stats
- •Attack damage growth increased from 2.65 to 3.5.
Bone Skewer
- •Base damage increased from 120/185/250/315 to 130/195/260/325.
- •Damage against minions reduced from 80% to 50%.
- •Damage against monsters reduced from 90% to 50%.
Phantom Undertow
- •Base damage increased from 110/160/210/260 to 120/170/220/270.
- •Base stun duration increased from 1.25 seconds to 1.5.
- •Damage against monsters reduced from 100% to 50%.

Aatrox
Akali
Akshan
Fiora
Irelia
Jarvan IV
Karma
Miss Fortune
Riven
Sion
Zed
Jayce
Pyke