Wild Rift Patch 2.5a was released on Oct 27, 2021. This update included changes to 10 champions, with 1 buff, 7 nerfs.
Buffs (1)
Items
General
- •Released November 9, 2021 (0:01 UTC).
General
- •Released November 9, 2021 (0:01 UTC).
Lucian is still underperforming in the Dragon Lane despite recent buffs, so we're increasing the damage of The Culling to bring him in line with other marksmen.
The Culling
- •Base damage increased from 15/35/55 to 20/40/60.
As players have gained mastery over Akshan, he has been revealed as a stronger pick than he appeared on previous patches. We like keeping the bulk of Akshan’s power in medium-range combat, so we’re siphoning a small amount of power out of his ultimate to make it a little harder for him to pick enemies off after fights for easy revives.
Comeuppance
- •Bonus AD ratio reduced from 12.5% bonus AD to 10%.
- •Maximum bonus AD ratio reduced from 50% bonus AD to 40%.
Darius has been one of the most dominant picks in Elite level play for some time. To promote champion diversity in the Baron Lane, we're reducing his ability to heal away damage during trades and skirmishes.
Decimate
- •Heal reduced from 15/30/45% (at level 1/2/3) (based on targets hit by the blade) missing health to 12/24/36% (at level 1/2/3) (based on targets hit by the blade).
While Galio’s support presence was recently nerfed, we’re seeing him get stronger in mid due to the input buffering changes (how his abilities interact with Flash and Protobelt Enchant) in Patch 2.5. This time, we’re further chipping away at his ultimate to address his omnipresence and dominance in pro play.
Hero's Entrance
- •Cooldown increased from 120/100/80 seconds to 130/115/100.
Graves has spiked in both power and popularity over the last few patches as the metagame has become extremely favorable for him. We’re taking away some of the defenses he gets for free in order to limit how easy it is for Graves to farm up a few items and carry without fear of dying.
Stats
- •Base health reduced from 610 to 570.
- •Armor growth reduced from 4.3 to 3.9.
- •Base mana regeneration reduced from 15 to 12.
Kai'Sa has been a dominant pick in highly skilled play as well as coordinated play. We're cutting down on her trading power, burst, and waveclear by lowering the base damage on Icathian Rain, but leaving her scaling intact so she can still perform her role later in the game.
Icathian Rain
- •Base damage per missile reduced from 50/70/90/110 to 40/60/80/100.
Nami’s been at the top of the support food chain for quite a while, and we’re looking to bring her down just a touch to let other supports shine. This small nerf to Tidal Wave will make it a bit more punishing to fish for picks and should open Nami up to be a bit more vulnerable to all-ins, which should be her primary weakness as a healing enchanter support.
Tidal Wave
- •Cooldown increased from 80/70/60 seconds to 90/80/70.
Since the release of his rework, Tryndamere has been overperforming in the jungle. We're pulling back on the bonus attack speed gained from his passive to reduce the power of his early ganks and tone down his late-game power spike.
Battle Fury
- •Bonus attack speed reduced from 50/55/65/75% to 45/50/55/60% (based on Undying Rage's rank).
Items
Black Cleaver has been underperforming in comparison to other options like Trinity Force and Death's Dance in every slot for most fighters. We don't want to swing too far in the opposite direction, so we're cautiously giving it a light buff to help it compete.
General
- •Attack damage increased from 35 to 40.
General
- •Magic resistance increased from 45 to 50.
See Force of Nature for context.
General
- •Magic resistance increased from 45 to 50.
Last Whisper and its upgrades offer extremely powerful anti-armor itemization for physical damage carries. While this is their intended output, they are currently so effective at their purpose that tank defenses are being invalidated by penetration even relatively early in the game. We are reducing the efficiency of these items, particularly Mortal Reminder, and adding per-level scaling to the armor penetration to ensure that tanks have a sufficient window of time to use their defenses before carries scale into a place to cut them down.
Unique passive - Last Whisper
- •Armor penetration reduced from 15% to 10%.
See Last Whisper for context.
General
- •Total cost increased from 2950 gold to 3100 gold.
- •Combine cost increased from 650 gold to 800 gold.
- •Attack damage reduced from 45 to 40.
Unique passive - Last Whisper
- •Armor penetration reduced from 30% at all levels to 16 to 30% (based on level).
See Last Whisper for context.
General
- •Total cost increased from 3000 gold to 3100 gold.
- •Combine cost increased from 500 gold to 600 gold.
Unique passive - Last Whisper
- •Armor penetration reduced from 30% at all levels to 16 to 30% (based on level).

Caitlyn
Jayce
Lucian
Akshan
Darius
Galio
Graves
Kai'Sa
Nami
Tryndamere
Black Cleaver
Force Of Nature
Spirit Visage
Last Whisper
Mortal Reminder
Serylda's Grudge