Wild Rift Patch 7.0c was released on Feb 11, 2026. This update included changes to 8 champions, with 5 buffs, 2 nerfs, 1 adjustment.
Changes (1)
Items
Nerfs (2)
Fox-Fire
- •"Optimized the targeting logic of Ahri’s Fox-Fire (ability 2). After marking enemies with basic attacks or Charm (ability 3), the dispersion of Fox-Fire (ability 2) is reduced."
Charm
- •"Optimized the handling feel of Charm (ability 3), allowing her to more easily execute the Charm–Flash (3–Flash) ability combo and deliver more highlight-worthy plays."
In this update, marksmen as a whole received buffs from items, but we also noticed that Ashe has been underperforming in recent versions, so we’re increasing her power to help her catch up with the rest.
Stats
- •Base health increased from 600 to 630.
Ranger's Focus
- •Bonus attack speed increased from 15/25/35/45% to 20/30/40/50%.
Katarina is performing well at the highest levels, but she still struggles for the majority of the player base, especially with the Quicksilver Enchant changes impacting her. These changes will strengthen her early- to-mid-game trading and flexibility, letting her use her mobility sooner to snowball games.
We found that Norra’s survivability and wave-clearing ability lag behind other mages, so we’re going to give her some help in these areas, by allowing her to catch up with others without putting herself in danger. At the same time, we’re also carrying out some organization and quality-level updates to Norra’s mechanics, so that she can shine even more with her Ranked launch.
Beloved Trinkets
- •Cooldown reduction changed from 1.5 seconds to 20% total cooldown.
Memory Surge
- •Initial slow reduced from 25% to 20%.
- •Charged slow reduced from 55% to 30%.
- •Cooldown reduced from 8/7/6/5 seconds to 7.5/6.5/5.5/4.5.
- •Base damage increased from 60/110/160/210 to 60/120/180/240.
Threads of Homecoming
- •New effect: Threads will pause its duration while the target is banished by Journey to Nowhere.
- •Damage against minions and monsters increased from 100% to 115%.
We optimized Ryze’s ability combo targeting logic, allowing him to strike his enemies more precisely.
Overload
- •New effect: Smart casting will prioritize the nearest target marked by Spell Flux.
Bard’s early-game pressure was overly strong. His high damage and long basic attack range allowed him to safely harass and zone his foes. So, we’re making some adjustments to ensure his enemies have counterplay opportunities.
Stats
- •Attack range reduced from 550 to 500.
Cosmic Binding
- •Base damage reduced from 90/140/190/240 to 80/130/180/230.
- •Missile speed reduced.
- •Missile width reduced.
Thanks to our recent turret adjustments, Nasus’s early-game farming has become more stable, but his powerful slow effect has also been very troublesome for his opponents. We’re adjusting the scaling curve of his slow effect and reduced the early-game sustain from his passive, giving opponents more opportunities to limit his growth.
Soul Eater
- •Physical vamp changed from 8/16/24% to 6/12/18/24%.
Wither
- •Slow buildup duration increased from 4 seconds to 5.
We’re excited to see that the new items have been adding some fresh gameplay on the Rift, but their power needs to stay in check. Master Yi’s unusually strong synergy with Guinsoo’s Rageblade left too little counterplay, so we increased Alpha Strike’s downtime and adjusted its overall damage to keep his scaling intact while making him easier to deal with.
Alpha Strike
- •Cooldown increased from 16/15/14/13 seconds 17/16/15/14.
- •Base damage reduced from 30/70/110/150 to 20/60/100/140.
- •Bonus damage against minions and monsters increased from 95/125/155/185 to 105/135/165/195.
Items
Unique passive - Ruined Strikes
- •Health ratio increased from Melee 10% / Ranged 7% target's current health to Melee 10% / Ranged 8.5%.
We’re increasing the cost-effectiveness of Terminus to improve the late-game teamfight performance of our on-hit marksmen.
General
- •Total cost reduced from 3400 gold to 3300 gold.
- •Combine cost reduced from 500 gold to 400 gold.
- •Attack damage increased from 35 to 40.
Wit’s End’s effect has been too weak for ranged champions, making it difficult to provide sufficient sustain and healing. So, we’re enhancing the passive effect when used by ranged champions.
Unique passive - At Wit's End
- •Heal damage ratio increased from Melee 100% / Ranged 33% to Melee 100% / Ranged 66%.
Death’s Dance provides fighters with excessively strong survivability, so we slightly increased its cost to balance its cost-effectiveness.
General
- •Total cost increased from 3000 gold to 3100 gold.
- •Combine cost increased from 900 gold to 1000 gold.
Quicksilver Enchant’s cooldown is too short, and it also provides a long duration of crowd control immunity, making it difficult for champions who rely on their ultimate abilities for crowd control to take advantage of its downtime, and also making it hard for squishy champions to counter assassins and fighters engaging on them. So we’re nerfing iit so that control-oriented champions can better leverage their strengths.
Unique active - Quicksilver
- •Cooldown increased from 60 seconds to 70.
- •Cc-immunity duration reduced from 0.75 seconds to 0.25.

Ahri
Ashe
Katarina
Norra
Ryze
Bard
Nasus
Master Yi
Blade Of The Ruined King
Terminus
Wit's End
Death's Dance
Quicksilver Enchant