Wild Rift Patch 2.1a was released on Mar 1, 2021. This update included changes to 10 champions, with 6 buffs, 2 nerfs.
Nerfs (2)
Items
General
- •Released March 1, 2021 (00:01 UTC).
Olaf’s been overly consistent as a champion who is supposed to take risks to deal damage. We are toning down his utility and early game power to make him less generally powerful.
For an ability that already requires attacks to be cast at full potential, (1) Ranger’s Focus felt a little bit too gated. Removing some of the cooldown to help improve the flow of using this ability.
Ranger's Focus
- •Cooldown reduced from 8/7/6/5 seconds to 7/6/5/4.
Darius has been slightly underperforming in higher levels of play so we are making his successful ability hits a bit more rewarding.
Ezreal has been slightly weak since our last round of nerfs. Reverting the nerf to his (1) Mystic Shot we did back in Patch 1.1 to help him catch up.
Mystic Shot
- •Base damage increased from 20/50/80/110 to 20/55/90/125.
Varus is just a nudge from being in a really healthy spot. We are amping up his fun and unique ability to help him solidify his identity in the marksman roster.
Piercing Arrow
- •Cooldown reduced from 18/16/14/12 seconds to 16/14/12/10.
Vayne is a bit weaker in the duo lane than we’d like and is at risk for being the most affected by the Blade of the Ruined King changes (see below). Doing some preemptive light buffs that we think make her stronger when sharing lane with a partner than by herself.
Condemn
- •Terrain hit damage increased from 75/120/165/210 to 105/145/185/225.
Final Hour
- •Cooldown reduced from 100/80/60 seconds to 90/75/60.
Xayah released weaker than expected. Giving her a large buff to help her soar.
Double Daggers
- •Base damage increased from 35/65/95/125 to 50/75/100/125.
Deadly Plumage
- •Bonus attack speed increased from 25/30/35/40% to 35/40/45/50%.
Bladecaller
- •Cooldown reduced from 12/11/10/9 seconds to 11/10/9/8.
- •AD ratio increased from 60% AD to 80%.
Featherstorm
- •Base damage increased from 100/200/300 to 125/250/375.
Everyone has tasted enough purple by now. We’re taking a larger swing at nerfing Lulu after seeing her win rate climb too far as people got better at playing her. These changes should help create more room for opponents when playing against her.
Stats
- •Base health reduced from 570 to 530.
- •Base movement speed reduced from 330 to 325.
Whimsy
- •Polymorph duration reduced from 1.25/1.5/1.75/2 seconds to 1/1.25/1.5/1.75.
Help, Pix!
- •Shield duration reduced from 5 seconds to 2.5.
- •Target range reduced from 700 to 600.
Wild Growth
- •Target range reduced from 800 to 700.
Miss Fortune’s baseline defenses and waveclear are a bit too high given her ranged profile when compared to other marksmen. We’re adjusting her so dealing damage to her is more significant in stopping her from strutting to victory.
Items
General
- •Attack damage reduced from 30 to 20.
- •Attack speed increased from 30% to 35%.
Unique passive - Ruined Strikes
- •Melee on-hit damage increased from 6% target's current health to 9%.
Unique passive - Drain
- •Effect duration reduced from 3 seconds to 2.
General
- •Total cost reduced from 1450 gold to 1300 gold.
- •Combine cost reduced from 950 gold to 800 gold.
- •Ability power reduced from 35 to 25.
General
- •Total cost unchanged at 3150 gold, see notes on Haunting Guise.
- •Combine cost increased from 800 gold to 950 gold.
- •Ability power reduced from 90 to 70.

Katarina
Olaf
Ashe
Darius
Ezreal
Varus
Vayne
Xayah
Lulu
Miss Fortune
Blade Of The Ruined King
Haunting Guise
Liandry's Torment