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Wild Rift Patch 2.2b was released on Apr 27, 2021. This update included changes to 15 champions, with 7 buffs, 5 nerfs, 1 adjustment.

Kha'Zix Wild Rift Patch NotesWRKha'ZixNew

General

  • Released May 6, 2021 (00:01 UTC).
Rengar Wild Rift Patch NotesWRRengarNew

General

  • Released May 6, 2021 (00:01 UTC).
Ashe Wild Rift Patch NotesWRAsheBuff

Compared to her PC counterpart, Wild Rift’s Ashe has way fewer arrows going BRRRR, so we’re giving her a way to keep up with more Volleys.

Volley

  • Cooldown reduced from 14/11/8/5 seconds to 13/10/7/4.
Galio Wild Rift Patch NotesWRGalioBuff

We went a bit too hard on Galio, and also discovered a bug that may have skewed our assessment of his power. We’re buffing back some things that support Galio’s tankiness, but also reverting some changes we felt had higher value in making him more fun.

Stats

  • Health growth increased from 115 to 125.

Colossal Smash

  • Cooldown reduced from 5/4.5/4 (at level 1/5/9) seconds to 5/4/3 (at level 1/5/9).

Winds of War

  • Percent health AP ratio increased from 1.5% per 100 AP to 2%.
  • Bug Fix: Fixed an issue where it was dealing its initial damage twice.
Leona Wild Rift Patch NotesWRLeonaBuff

Leona should be shining in lane against ranged supports in the Duo Lane, but she’s getting overshadowed. These changes are intended to make her better at finding those fights and winning against squishies.

Stats

  • Base health regeneration increased from 7.5 to 9.

Sunlight

  • Base damage increased from 25 to 137 (based on level) to 33 to 145 (based on level).

Zenith Blade

  • Missile range increased from 700 to 750.
Tristana Wild Rift Patch NotesWRTristanaBuff

We’re amping up Tristana’s burst damage so that she can find better opportunities to go for the big plays.

Explosive Charge

  • Active base damage increased from 65/80/95/110 to 70/90/110/130.

Buster Shot

  • Base damage increased from 300/400/500 to 350/450/550.
Varus Wild Rift Patch NotesWRVarusBuff

Varus could still use a bit more of a nudge to make him stronger in higher skill levels. We are amping up his execute so that players who can capitalize on his Blighted Quiver/Arrow combo are better rewarded.

Stats

  • Base mana increased from 345 to 390.

Blighted Quiver

  • Maximum missing health ratio increased from 9.75 to 20.25% (based on level) of target's missing health to 13 to 27% (based on level). Minimum missing health ratio unchanged.
Vayne Wild Rift Patch NotesWRVayneBuff

Vayne’s ultimate, while strong overall, is pretty weak in the early game. We’re making Final Hour a reasonable option for her to help her in lane duels.

Final Hour

  • Bonus AD increased from 20/30/40 to 30/40/50.
  • Cooldown reduced from 90/75/60 seconds to 80/70/60.
Xayah Wild Rift Patch NotesWRXayahBuff

Xayah’s cooldowns feel quite long in Wild Rift due to the lack of AD + Ability Haste options. Additionally, her Bladecaller has room to be more rewarding players who can trap her opponents.

Deadly Plumage

  • Mana cost reduced from 60 to 50.
  • Cooldown reduced from 20/18/16/14 seconds to 19/17/15/13.

Bladecaller

  • Root duration increased from 1 second to 1.25.
Darius Wild Rift Patch NotesWRDariusNerf

Darius is able to beat down his opponents with his raw stats. We’re giving him a bit less health to play with in lane.

Stats

  • Base health reduced from 650 to 610.
  • Base health regeneration reduced from 9 to 7.5.
  • Editor's Note: Patch notes error writes new value of 7 instead of 7.5.
Draven Wild Rift Patch NotesWRDravenNerf

Now that y’all seem to have better mastered Draven’s axe-catching shenanigans, he’s strutting into a more unhealthy spot. We’re toning down his damage so that we can still encourage his heavy AD playstyle, but opponents should have more space to fight against him before he snowballs outta control.

Spinning Axe

  • Base damage reduced from 55/60/65/70 to 45/50/55/60.
Evelynn Wild Rift Patch NotesWREvelynnNerf

Evelynn’s ultimate is up too frequently, allowing her to both escape sticky situations and execute people without enough downtime. Nerfing its cooldown should increase windows for opponents to make plays against her, especially in the early-mid game.

Last Caress

  • Cooldown increased from 100/80/60 seconds to 120/95/70.
Katarina Wild Rift Patch NotesWRKatarinaNerf

Katarina is a bit strong, especially at higher levels of play. We’re taking some power out of the parts of her kit that skilled players are able to more consistently take advantage of.

Voracity

  • Base damage reduced from 72 to 240 (based on level) to 62 to 230 (based on level).

Shunpo

  • Target range reduced from 650 to 600.
Ziggs Wild Rift Patch NotesWRZiggsNerf

Ziggs’ early game is too explosive.

Bouncing Bomb

  • Cooldown increased from 6/5.5/5/4.5 seconds to 7.5/6.5/5.5/4.5.
Teemo Wild Rift Patch NotesWRTeemoChange

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Guerrilla Warfare

  • Bug Fix: Camouflage duration per rank now correctly displays as 3/3.5/4/4.5 seconds instead of 3/4/5/6. Duration unchanged, tooltip-only fix.

Items

Ardent Censer Wild Rift ItemWRArdent CenserNerf

General

  • Total cost increased from 2600 gold to 2800 gold.
  • Combine cost increased from 650 gold to 850 gold.
Harmonic Echo Wild Rift ItemWRHarmonic EchoNerf

General

  • Total cost increased from 2800 gold to 2900 gold.
  • Combine cost increased from 850 gold to 950 gold.
  • Ability power reduced from 80 to 75.