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Wild Rift Patch 7.1g was released on Jun 10, 2026. This update included changes to 5 champions, with 3 buffs, 1 nerf. It also updated 5 items, including 1 new item. The patch also changed 2 game systems: Jungle, Summoner Spells. It also changed 1 rune: Demolish.

New (1)

Nerfs (1)

Items

New (1)

Systems

Runes

Changes (1)

Champions

Skarner Wild Rift Patch NotesWRSkarnerNew

General

  • Released June 12 (00:01 UTC).
Diana Wild Rift Patch NotesWRDianaBuff

Diana has fallen out of the jungle meta, so we're increasing her clear speed to help her get on the map and impact games sooner.

Moonsilver Blade

  • Damage against monsters increased from 75% to 100%.

Heimerdinger has been underperforming for some time. We're giving his turrets a boost to reinforce his unique summon focused playstyle and reward you for setting up and fight around his inventions.

H-28G Evolution Turret

  • Turret armor increased from 10 to 80 (based on level) to 20 to 90 (based on level).
  • Turret health AP ratio increased from 3 to 45% (based on level) AP to 8 to 50% (based on level).
  • Turret Beam AP ratio increased 45% AP to 55%.
  • Turret incoming damage against melee basic attacks reduced from 50% to 40%.

UPGRADE!!!

  • Turret incoming damage against melee basic attacks reduced from 50% to 40%.
Zoe Wild Rift Patch NotesWRZoeBuff

Zoe's been falling short, especially in the early and mid game. We're increasing the payoff on her successful ability hits to boost her overall effectiveness.

Paddle Star!

  • Base damage increased from 30/65/100/135 to 45/80/115/150.

Sleepy Trouble Bubble

  • Base damage increased from 30/80/130/180 to 40/90/140/190.
Aurora Wild Rift Patch NotesWRAuroraNerf

Aurora's first ability is dealing more burst damage than intended, especially when paired with item and rune scaling. We're lowering its base damage and AP ratios to bring her poke and kill pressure back in line.

Twofold Hex

  • Base damage reduced from 40/70/100/130 to 35/65/95/125.
  • AP ratio reduced from 32% AP to 30%.
  • Recast base damage reduced from 40/70/100/130 to 35/65/95/125.
  • Recast AP ratio reduced from 32% AP to 30%.

Items

Sunder Wild Rift ItemWRSunderNew

General

  • Maximum stack for Armor reduction: 4 → 5 (Maximum armor reduction ratio: 24% → 30%)

Chase

  • Sunder stacks to trigger Bonus Movement Speed: 4 → 5
Black Cleaver Wild Rift ItemWRBlack CleaverBuff

Black Cleaver has fallen behind other fighter item options. We're doubling down on its armor-shredding strengths to make it a more compelling choice for champions that can fully utilize it.

Unique passive - Sunder

  • Maximum stacks increased from 4 to 5.
Infinity Edge Wild Rift ItemWRInfinity EdgeBuff

Crit-based marksmen have been underperforming, and Infinity Edge has been weaker than intended. We're giving the item a boost to help crit carries scale more effectively into the mid and late game.

General

  • Attack damage increased from 60 to 65.
Hullbreaker Wild Rift ItemWRHullbreakerChange

Unique passive - Boarding Party

  • Bugfix: Fixed an issue where this effect persisted during death.
Navori Quickblades Wild Rift ItemWRNavori QuickbladesChange

Editor's note:

  • Patch notes mentions a correction for Deft Strikes description. English locale seems unchanged.

Runes

Demolish Wild Rift RuneWRDemolishChange

General

  • Cooldown reduced from 35 seconds to 30.
  • Base damage reduced from 200 to 100.
  • Health ratio reduced from 30% maximum health to 22%.

System Changes

Jungle Wild Rift ChangesWRJungleNerf

We're reducing damage from systems outside of champions, items, and runes to place greater emphasis on player execution. As part of that effort, we're lowering Scorching Crown's damage against champions while preserving its jungle clear effectiveness as much as possible.

Crest of Cinders

  • Base damage per 1 second increased from 3 to 17 (based on level) to 5 to 15 (based on level).
  • Base damage per 1 second against champions reduced from 6 to 34 (based on level) to 5 to 15 (based on level).

Red Brambleback - Crest of Cinders

  • Burn damage per second to champions: 6 – 34 (based on level) → 5 – 15 (based on level, scales starting at level 6)
  • Burn damage per second to non-champions: 3–17 (based on level) → 5–15 (based on level, scales starting at level 6)
Summoner Spells Wild Rift ChangesWRSummoner SpellsNerf

Chilling Smite

  • Damage against champions reduced from 38 to 183.6 (based on level) to 40.

Wild Rift Patch 7.1g FAQ

Frequently Asked Questions
When did Wild Rift Patch 7.1g release?
Wild Rift Patch 7.1g was released on Jun 10, 2026.
What changed in Wild Rift Patch 7.1g?
Patch 7.1g included changes to 5 champions (3 buffs, 1 nerf), plus 5 item updates, 1 rune change and 2 game system updates. See the full breakdown above.
What new items were added in Wild Rift Patch 7.1g?
Wild Rift Patch 7.1g added 1 new item: Sunder.
What was the previous Wild Rift patch before 7.1g?
The previous Wild Rift patch was 7.1f.
What is the next Wild Rift patch after 7.1g?
The next Wild Rift patch is 7.1h.