Wild Rift Patch 3.1b was released on Apr 19, 2022. This update included changes to 11 champions, with 7 buffs, 3 nerfs, 1 adjustment.
Changes (1)
Items
New (1)
Changes (2)
Previously, we intended to reduce Blitzcrank’s armor since we were giving him more engage potential with his updated Overdrive. Despite being in the patch notes, these changes were unintentionally not included in 3.1. We’ve seen the performance of this speedy golem without the armor nerfs and we don’t think they are necessary, so we won’t be implementing them. We’ve shown below what his current base armor is.
Stats
- •Patch notes mention changes from V3.1 that were not implemented.
Unfourtunately for other Junglers, since the significant buff to Jhin’s fourth shot damage, he’s become too good at securing and stealing objectives. So, we’re putting a cap on this damage so that it doesn’t outdamage Smite
Whisper
- •New Effect: Missing health ratio capped at 1000 damage against monsters.
The new Stormrazor has created some interesting build paths for Kai’sa, but it hasn’t actually helped her win more games. We’re giving her damage some extra consistency to make sure she can really shine in those late-game teamfights.
Supercharge
- •Cooldown reduced from 16/15/14/13 seconds to 16/14/12/10.
Lucian has been underperforming and his current build and playstyle centers around his auto-attacks rather than his abilities. So, we’re giving him a small buff targeted towards his more caster-y builds.
Piercing Light
- •Cooldown reduced from 9/8/7/6 seconds to 8/7/6/5.
Previously, we decreased the damage of Olaf’s Reckless Swing but did not adjust its cost properly. As the cost is intended to be 30% of the damage, we’re correcting that now.
Reckless Swing
- •Base health cost reduced from 21/39/57/75 to 18/36/54/72.
While Rakan shines in coordinated play, especially when paired with his other half Xayah, he’s underperforming for most players. We’re giving him a substantial boost to his mana so it’s less punishing to cast a few extra spells.
Stats
- •Mana growth increased from 41 to 57.
We’ve been keeping a close eye on this cuddly cat and she’s still struggling to succeed. We’re giving her some more opportunities to use her passive and pounce on her foes.
Bop 'n' Block
- •Base shield increased from 60 to 368 (based on level) to 60 to 410 (based on level).
- •Shield AP ratio increased from 30% AP to 35%.
- •Mana restore mana ratio increased from 12% maximum mana to 15%.
Prowling Projectile
- •Cooldown reduced from 12/10.5/9/7.5/6seconds to 9/8/7/6/5 .
- •Mana cost reduced from 70 to 50.
Darius has been an overly dominant force in the Baron Lane and has been having too easy of a time accessing his Noxian Might. We want him to stay in the fight a little longer before he hits his five bleed stacks and starts dunking, so we’re cutting back on the Attack Speed this Noxian fighter gets as he levels.
Stats
- •Attack speed growth reduced from 2.2% to 1.2%.
Despite our recent nerfs, Master Yi is still dominating the jungle. To tone down his ability to blaze through jungle camps and quickly burst down his foes during duels, we’re slashing some of the Attack Damage his Alpha Strike grants.
Alpha Strike
- •Base damage changed from 25/70/115/160 to 30/70/110/150.
- •AD ratio reduced from 100% AD to 60%.
Sett is currently one of the most dominant fighter champions, so we’re dialing back some of his early-to-mid game power to put him more in line with other Baron Laners.
Pit Grit
- •Health regeneration per second reduced from 0.5/0.9/1.4/2 (at level 1/5/9/13) to 0.25/0.5/1/2 (at level 1/5/9/13).
Knuckle Down
- •Base damage reduced from 10/25/40/55 to 5/20/35/50.
Fiora’s ability to make safe trades with Lunge and shrug off damage with Riposte has been a source of frustration for her sparring partners. To combat some of those frustrations, we’re reducing the range on her Lunge while also increasing the power of her passive to compensate.
Duelist's Dance
- •Health ratio increased from 2.5% target's maximum health to 3%.
- •AD health ratio increased from 4.5% per 100 bonus AD to 5.5%.
Lunge
- •Dash range reduced from 400 to 350.
- •Search range reduced from 350 to 300.
Items
General
- •Now builds into Jaurim's Fist.
Banshee’s Veil fits well as a magic damage counter Ability Power item, but it's still on the weak side. We’re bringing up the stats in order to make it a more enticing pick-up, even if the enemy team doesn’t have a lot of magic damage threats.
General
- •Ability power increased from 70 to 75.
- •Ability haste increased from 10 to 15.
Hextech Megadrive’s active can create for some cool moments and plays for champions like Morgana and Alistar. Aside from the active, this item can grant champions a nice early-game power spike, but right now it's not really hitting that mark. So, we’re reducing its cost so you can snag it earlier on.
General
- •Total cost reduced from 2700 gold to 2550 gold.
- •Combine cost reduced from 650 gold to 500 gold.
Compared to its counterpart, Serylda’s Grudge, Mortal Reminder is underperforming due to the more niche nature of its grievous wounds debuff. To make it the more clear damage option between the two items, we’re buffing up the Attack Damage it grants.
General
- •Attack damage increased from 40 to 45.
Black Cleaver and Divine Sunderer have been rising in popularity as early-game purchases, so we’re giving Trinity Force some more stats to help it compete.
General
- •Attack damage increased from 20 to 25.
- •Health increased from 200 to 250.
Since the nerfs to Momentum, Youmuu’s Ghostblade hasn’t been performing as well as the other Serrated Dirk items. We’re adding some extra stats to lend this item a hand.
General
- •Ability haste increased from 10 to 15.
Unique passive - Slice
- •Armor penetration increased from 12 to 15.
Jaurim’s Fist currently builds into an array of items that are primarily geared towards aggressive play, so we’re updating its build path to benefit players who prefer a more aggressive start.
New Recipe:
- •Long Sword + Ruby Crystal + 200 gold = 1200 gold.
- •Old Recipe: Ruby Crystal + 700 gold = 1200 gold.
- •Editor's note: Patch notes error writes new recipe of "Long Sword + 700 gold".
General
- •No longer builds into Jaurim's Fist.

Blitzcrank
Jhin
Kai'Sa
Lucian
Olaf
Rakan
Yuumi
Darius
Master Yi
Sett
Fiora
Long Sword
Banshee's Veil
Hextech Megadrive
Mortal Reminder
Trinity Force
Youmuu's Ghostblade
Jaurim's Fist
Ruby Crystal