Wild Rift Patch 3.0 was released on Jan 18, 2022. This update included changes to 10 champions, with 3 buffs, 4 nerfs, 1 adjustment.
Nerfs (4)
Changes (1)
Items
Buffs (2)
Nerfs (1)
General
- •Released January 26, 2022 (00:01 UTC).
General
- •Released February 12, 2022 (00:01 UTC).
Ezreal’s damage has been lacking a bit. We want him to shift his way back into that premier caster marksman spot, so we’re giving him some more damage on his Mystic Shot.
Mystic Shot
- •AD ratio increased from 110% AD to 120%.
Jax has been dominating the jungle in highly skilled games. To combat this, we are scaling his passive differently to slow down his clear speed, while giving him some extra health regeneration to help his solo laning.
Stats
- •Base health regeneration increased from 9 to 12.
- •Health regeneration growth increased from 0.55 to 0.68.
- •Editor's Note: Possible patch notes error writes new value of 0.81 instead of 0.68. This was checked on V5.1c, but there seems to be no intervening patch notes to verify the change.
Relentless Assault
- •Bonus attack speed per stack changed from 3 to 11.4% (based on level) to 3/5.5/8/10.5%.
Riven has been struggling everywhere except for in the highest levels of play. We are cautiously giving her some leeway so she's not exiled from the laning phase after a trade gone wrong.
Stats
- •Base health regeneration increased from 7.5 to 9.
- •Health regeneration growth increased from 0.55 to 0.68.
The Madman of Zaun has been loose on the Rift, tearing through his opponents in the Baron Lane left and right. While we still want Dr. Mundo to go where he pleases, he’s a bit too resilient to poke and winning some fights he shouldn’t, so we are dialing his madness back just a tad.
Stats
- •Base health regeneration reduced from 12 to 9.
- •Health regeneration growth reduced from 0.81 to 0.68.
While we want Kayle to outs-kayle her opponents, she's still just a bit too strong in the late game. We want her to be a bit more vulnerable to burst later on, so we’re bringing down her scaling durability as well as some of her damage.
Stats
- •Health growth reduced from 105 to 95.
Divine Ascent
- •Wave base damage reduced from 10/15/20/25/30 to 8/12/16/20/24.
- •Wave AP ratio reduced from 20% AP to 15%.
Starfire Spellblade
- •Base wave damage reduced from 15/20/25/30 to 12/16/20/24.
- •Wave AP ratio reduced from 20% AP to 15%.
Miss Fortune has strutted a bit over the top with recent buffs, so we’re pulling back on some of the power we gave her back when she was underperforming.
Strut
- •Total bonus movement speed reduced from 70/80/90/100 to 60/70/80/90.
- •Enhanced passive movement speed reduced from 45/55/65/75 to 35/45/55/65.
Despite recent nerfs, Tryndamere is still one of the most dominant junglers across all skill levels. To reduce his clear speed and overall mobility in the jungle, we’re removing the cooldown reduction that Tryndamere gains toward Spinning Slash when landing critical strikes against monsters.
Spinning Slash
- •Removed: Critical strikes against monsters no longer reduce the cooldown by 1 second.
We’re continuing to monitor this sinister sister after some recent bugfixes. In the meantime, we’re going to help speed up her jungle clears for players looking for a new AP option.
Dark Binding
- •Bug Fix: Fixed a bug where the root duration was not reduced by tenacity.
Tormented Shadow
- •Damage against monsters increased from 150% to 200%.
Items
Lately, Essence Reaver has been falling a bit flat. Most of the time it is only slightly better than other options, even for the champions that should be highly invested in the stats and unique effects that it grants them. We are going to give it some extra power to make it a more compelling option in a wider variety of scenarios.
General
- •Attack damage increased from 40 to 45.
Unique passive - Mana Siphon
- •Mana restoration increased from 2% missing mana to 3%.
Hextech Megadrive is not offering as much cooldown refund for enchanters as we’d like, so we’re reducing the cooldown on the refund to allow more access to this mechanic for support champions with cooldown heals and shields.
Unique passive - Tinker
- •Refund cooldown for heals and shields reduced from 5 seconds to 3.
General
- •Total cost increased from 3000 gold to 3150 gold.
- •Combine cost increased from 800 gold to 950 gold.

Sett
Yuumi
Ezreal
Jax
Riven
Dr. Mundo
Kayle
Miss Fortune
Tryndamere
Morgana
Essence Reaver
Hextech Megadrive
Edge Of Night