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Wild Rift Patch 5.3c was released on Dec 4, 2024. This update included changes to 12 champions, with 3 buffs, 5 nerfs, 3 adjustments.

Viktor Wild Rift Patch NotesWRViktorNew

General

  • Released December 12, 2024 (00:01 UTC).
Lee Sin Wild Rift Patch NotesWRLee SinBuff

As a fighter jungler, it’s a bit hard for Lee Sin to survive in teamfights. We buffed his survivability so he could have more time to deal damage and more room for mistakes.

Stats

  • Health growth increased from 105 to 112.
  • Base armor increased from 35 to 40.

Safeguard

  • Base shield increased from 60/120/180/240 to 70/130/190/250.
Malphite Wild Rift Patch NotesWRMalphiteBuff

Tank Malphite was underperforming, we adjusted his stats to position him better as a tank champion. To do this we nerfed his magic damage, but buffed his damage to surrounding enemies, and increased his damage scaling with armor.

Seismic Shard

  • AP ratio reduced from 50% AP to 45%.

Thunderclap

  • Bonus armor increased from 20/25/30/35% armor to 25/30/35/40%.
  • On-hit base damage increased from 30/50/70/90 to 40/60/80/100.
  • On-hit armor ratio increased from 30% armor to 40%.
  • Cleave armor ratio increased from 15% armor to 20%.

Ground Slam

  • AP ratio reduced from 50% AP to 45%.
  • Armor ratio increased from 35% armor to 45%.
Orianna Wild Rift Patch NotesWROriannaBuff

We boosted the damage of Orianna's passive and Command: Attack in early and mid phases, so she can deal more damage to her enemies. We also increased the damage of her Ult, to improve her highlight moments in teamfights.

Stats

  • Base health increased from 530 to 570.

Clockwork Windup

  • On-hit base damage increased from 8 to 50 (based on level) to 13 to 55 (based on level).

Command: Attack

  • Mana cost reduced from 30/40/50/60 to 30/35/40/45.
  • Base damage increased from 60/100/140/180 to 60/105/150/195.

Command: Shockwave

  • Base damage increased from 200/275/350 to 250/350/450.
  • AP ratio increased from 75% AP to 85%.
Lucian Wild Rift Patch NotesWRLucianNerf

We decreased Lucian’s damage to match the value of other marksmen.

Lightslinger

  • Second shot AD ratio reduced from 40/55/70% (at level 1/6/11) AD to 40/52.5/65% (at level 1/6/11) AD.
  • Vigilance AD ratio reduced from 20% AD to 10%.

Piercing Light

  • Base damage reduced 100/145/190/235 to 90/135/180/225.
Maokai Wild Rift Patch NotesWRMaokaiNerf

Maokai's powerful health regeneration and crowd control allow for very strong mid to late game teamfighting. We adjusted his passive and Twisted Advance to give his enemies some room to get rid of him.

Sap Magic

  • Heal health ratio reduced from 4 to 12% (based on level) maximum health to 4 to 10% (based on level).

Bramble Smash

  • Health ratio reduced from 2/3/4/5% target's maximum health to 2.5/3/3.5/4%.

Twisted Advance

  • Cooldown increased from 13/12/11/10 seconds to 14/13/12/11.
Mordekaiser Wild Rift Patch NotesWRMordekaiserNerf

Mordekaiser can easily oppress his enemies during laning phases, making it challenging for his enemies to counter back. We adjusted some of his stats so Mordekaiser needs to be more careful in lane.

Stats

  • Base health reduced from 660 to 630.

Darkness Rise

  • On-hit AP ratio reduced from 40% AP to 30%.

Death's Grasp

  • Base damage reduced from 70/90/110/130 to 60/80/100/120.

Realm of Death

  • Cooldown increased from 90/80/70 to 100/85/70.
Talon Wild Rift Patch NotesWRTalonNerf

It was too easy for Talon to gank enemies in early phases of the game. We nerfed some of his cooldowns while making sure his damage was not impacted. He will still be lethal, but his enemies can catch a breath from his endless assault.

Noxian Diplomacy

  • Cooldown increased from 6/5.5/5/4.5 seconds to 7/6.5/6/5.5.

Shadow Assault

  • Cooldown increased from 60/50/40 seconds to 70/60/50.
Xin Zhao Wild Rift Patch NotesWRXin ZhaoNerf

We nerfed the burst damage from Xin Zhao, better positioning him as a fighter and leaving more time for his enemies to react.

Wind Becomes Lightning

  • Slash base damage reduced from 50/60/70/80 to 40/50/60/70.
  • Thrust AD ratio reduced from 80% AD to 75%.
Diana Wild Rift Patch NotesWRDianaChange

We adjusted Diana's ultimate, to boost the combo potential among her abilities, so she could use them in a more flexible manner.

Moonsilver Blade

  • New effect: Bonus attack speed is granted for 4 seconds instead of 3 attacks.

Moonfall

  • Minimum base damage reduced from 150/200/250 to 125/175/225.
  • Maximum base damage reduced from 300/400/500 to 250/350/450.
  • New effect: Enemies hit are slowed by 20% for 2 seconds.
  • New effect: Channel has been changed into a recast, which can be recast within 1 second or automatically afterwards.
Pyke Wild Rift Patch NotesWRPykeChange

As a support champion, Pyke is not performing well in duo lane. We improved his crowd control abilities to make it easier for him to take down his enemies.

Bone Skewer

  • Cooldown changed from 9.5/9/8.5/8 seconds to 10/9/8/7.
  • Charge movement speed penalty reduced from 20% to 15%.

Phantom Undertow

  • Base stun duration increased from 1.25 seconds to 1.5.
Singed Wild Rift Patch NotesWRSingedChange

We adjusted Singed’s ability mechanism and boosted his ability performance, so he can play a more proactive role in teamfights. These Singed changes will hit the Rift on Dec 19th 00:01 UTC.

Noxious Slipstream

  • Added new VFX/Animation when triggered.

Poison Trail

  • Added new VFX while active.
  • Base damage increased from 20/30/40/50 to 30/40/50/60.

Mega Adhesive

  • New effect: Impact now deals 60/90/120/150 (+ 35% AP) magic damage to enemies hit.
  • Cooldown changed from 13/12/11/10 seconds to 11 at all ranks.

Fling

  • Target range increased from 175 to 400.
  • New effect: Singed will dash to the target, knocking aside enemy champions he passes through.
  • Health ratio increased from 5/6/7/8% target's maximum health to 6/7/8/9%.
  • New effect: Damage against non-champions capped at 500.

Insanity Potion

  • Added New VFX.
  • Duration increased from 18 seconds to 20.
  • Bonus stats increased from 30/55/80 to 40/70/100.
  • Health and mana restoration per second increased from 6/13/20 to 15/20/25.
  • New effect: Grants 30% effect strength to the nearest allied champion.
  • New effect: For the duration, Poison Trail also inflicts 40% Grievous wounds.

Poison Trail

  • Base damage reduced from 30/40/50/60 to 25/35/45/55.
  • AP ratio reduced from 35% AP to 30%.

Mega Adhesive

  • Base damage reduced from 60/90/120/150 to 50/70/90/110.
  • AP ratio reduced from 35% AP to 25%.

Fling

  • Cooldown increased from 10 seconds to 12.
  • Target range reduced from 400 to 300.
  • AP ratio reduced from 75% AP to 50%.
  • Health ratio reduced from 6/7/8/9% target's maximum health to 5/6/7/8%.

Insanity Potion

  • Bonus stats reduced from 40/70/100 to 30/55/80.