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Wild Rift Patch 5.1 was released on Apr 10, 2024. This update included changes to 15 champions, with 6 buffs, 3 nerfs, 5 adjustments.

Champions

Kalista Wild Rift Patch NotesWRKalistaNew

Kalista is hot off the press but needs to be hotter in Lane. She's also struggling to keep up in team fights. We’re tweaking some numbers to ensure her spears will deliver her vengeance!

General

  • Released April 11, 2024 (00:01 UTC).

Stats

  • Attack damage growth increased from 3 to 3.5.
  • Health growth increased from 104 to 120.

Pierce

  • Base damage increased from 50/110/170/230 to 60/125/190/255.

Rend

  • Base damage increased from 15/30/45/60 to 30/45/60/75.
  • AD ratio increased from 65% AD to 70%.
  • Base damage per spear increased from 7/11/15/19 to 10/15/20/25.
  • AD ratio per spear increased from 32% AD to 42%.
Blitzcrank Wild Rift Patch NotesWRBlitzcrankBuff

Overdrive

  • New effect: Now affected by slow resist.
Fiora Wild Rift Patch NotesWRFioraBuff

We are making sure all of Fiora’s abilities can flow together smoothly. Riposte can now be cast during Fiora's dash in Lunge.

Lunge

  • New effect: Now allows Riposte to be cast mid-dash.
Jhin Wild Rift Patch NotesWRJhinBuff

Being able to put on a good performance is a priority for our Virtuoso but his damage output has been putting a damper on it. We’re tweaking the numbers so he can wow his allies and enemies alike.

Whisper

  • Bonus attack damage increased from 4 to 60% (based on level) AD to 4.5 to 67.5% (based on level).
Master Yi Wild Rift Patch NotesWRMaster YiBuff

Our favorite Blademaster has been Alpha Striking into tricky situations and then getting stuck. These changes will make sure he can get in and get out!

Meditate

  • New effect: Master Yi gains 90% incoming damage reduction during the first 0.5 seconds, which then reduces to 55%.

Wuju Style

  • New effect: Ability cast will now reset basic attack timer.

Highlander

  • New effect: Takedowns will reduce Meditate remaining cooldown by 90% total cooldown instead of 70%.
Xayah Wild Rift Patch NotesWRXayahBuff

Xayah’s mobility and damage in team fights are falling short compared to other marksmen. We want to make sure her feathers are still packing a punch with these changes!

Deadly Plumage

  • Cooldown reduced from 19/18/17/16 seconds to 17/16/15/14.
  • Bonus attack speed increased from 35/40/45/50% to 45/50/55/60%.

Bladecaller

  • AD ratio increased from 80% bonus AD to 90%.
Zyra Wild Rift Patch NotesWRZyraBuff

Soooo annoying when people step on plants! Whatever happened to Earth Day? Now Zyra’s plants will be a little tankier!

Garden of Thorns

  • New effect: Thorn Spitters gain 60% incoming damage reduction against enemy abilities.
Talon Wild Rift Patch NotesWRTalonNerf

We’re adjusting Talon’s damage to monsters as he’s clearing them out much faster than his peers in the Jungle.

Rake

  • Damage against monsters reduced from 100% to 70%.
Tryndamere Wild Rift Patch NotesWRTryndamereNerf

Mocking Shout

  • Removed No longer exempt from slow resist.
Urgot Wild Rift Patch NotesWRUrgotNerf

Urgot has been sitting comfortably on the leaderboard as one of the champions with the highest win rate. Considering how tanky he can get, especially during late-game, he’s dealing too much damage. We’re tweaking some numbers around so he remains a great pickup if you need a tanky damage dealer, but not unreasonable to deal with.

Stats

  • Attack damage growth reduced from 4.5 to 3.5.

Echoing Flames

  • Health ratio reduced from 2/3.5/5/6.5% (at level 1/5/9/13) target's maximum health to 2/3/4/5% (at level 1/5/9/13).
Aurelion Sol Wild Rift Patch NotesWRAurelion SolChange

Our favorite Dragon in the Mid Lane has been gorging on stardust and outpacing his enemies, especially in the early-to-mid game. These changes will make sure he’s down to earth but still able to scale exponentially in late-game.

Cosmic Creator

  • Stardust granted from minions and small monsters reduced from 2 to 1.
  • Stardust granted from siege minions, cannon minions and large monsters increased from 3 to 5.

Singularity

  • Bugfix: Fixed an issue where Singularity could unnaturally kill a summoned Rift Herald.
Lux Wild Rift Patch NotesWRLuxChange

Prismatic Barrier

  • Improved the reliability of applying the second shield to targets at maximum range.
Syndra Wild Rift Patch NotesWRSyndraChange

Fixed the issue where the execution indicator appears on the enemy's Health bar when Syndra collects 100 Splinters of Wrath.

Transcendent

  • Bugfix: Fixed an issue where the execution indicator incorrectly appeared on enemy health bar when Syndra collects 100 stacks.
Warwick Wild Rift Patch NotesWRWarwickChange

Jaws of the Beast

  • Bugfix: Fixed an issue where Warwick remains attached to Aurelion Sol after casting Jaws of the Beast during Astral Flight.
Wukong Wild Rift Patch NotesWRWukongChange

Wukong’s new updates not only brought new abilities but also new text to describe them. However, these texts were a little lengthy so we’ve reworded the descriptions to clean it up!

Golden Staff

  • Added clarity revision for the tooltip description.

Warrior Trickster

  • Added clarity revision for the tooltip description.

Items

Terminus Wild Rift ItemWRTerminusNew

Recipe:

  • B. F. Sword + Recurve Bow + 300 gold = 3200 gold

Stats:

  • 40 attack damage, 30% attack speed.

Unique Passive - Shadow:

  • Basic attack deal 35 bonus magic damage on-hit.

Unique Passive - Juxtaposition:

  • Basic attacks on-hit against champions alternate between Light and Dark hits, each granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 5 to 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 11% armor penetration and magic penetration, for a total of 15 to 24 (based on level) bonus resistances and 33% resistances penetration at maximum stacks of each.
  • Limited to 1 Terminus. Cannot be purchased with Black Cleaver, Mortal Reminder, Serylda's Grudge.
Harmonic Echo Wild Rift ItemWRHarmonic EchoBuff

General

  • Replaces Harmonic Echo.

Recipe:

  • Lost Chapter + Blasting Wand + Ring of Revelation + 800 gold = 3000 gold.
  • Editor's Note: Patch notes error writes old cost of 2700 instead of 2900.

Stats:

  • 10 ability haste, 75 ability power, 300 mana.

Unique Passive - Harmonic Echo:

  • Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion consumes them all to heal for 135 (+ 10% AP) to them and up to 3 surrounding allied champions, increased by 1% per 10 ability haste.
  • Editor's Note: Patch notes error writes 3% heal increase instead of 1%.
  • Limited to 1 Harmonic Echo (Light).
Blasting Wand Wild Rift ItemWRBlasting WandNerf

General

  • Ability Power reduced from 45 to 40.
Infinity Orb Wild Rift ItemWRInfinity OrbNerf

General

  • Replaces Infinity Orb.

Recipe:

  • Aether Wisp + Amplifying Tome + Prophet's Pendant + 750 gold = 3200 gold.

Stats:

  • 95 ability power, 7% magic penetration.

Unique Passive - Destiny:

  • +5% movement speed.

Unique Passive - Balance:

  • +15 magic penetration.

Unique Passive - Inevitable Demise:

  • Abilities critically strike for 20% bonus damage against enemies below 45% of their maximum health.
  • Limited to 1 Infinity Orb (Light).

General

  • Total cost reduced from 3200 gold to 3400 gold.
  • Combine cost reduced from 750 gold to 950 gold.

General

  • Ability power reduced from 65 to 60.
Hullbreaker Wild Rift ItemWRHullbreakerRemoved

General

  • Removed from the game.

General

  • Replaces Amaranth's Twinguard.

Recipe:

  • Negatron Cloak + Surging Scales + 900 gold = 3100 gold.

Stats:

  • 60 armor, 55 magic resistance.

Unique Passive - Endurance:

  • Generates a stack of Endurance every second in combat with champions, which expires out of combat and stacks up to 5 times. At max stacks, you gain 30% size, 20% tenacity, and 35% bonus armor and magic resistance.

Unique Passive - Withering:

  • -1 to -15 (based on level) base attack damage.
  • Limited to 1 Amaranth's Twinguard (Ruin).

General

  • Replaces Blade of the Ruined King.

Recipe:

  • Vampiric Scepter + Recurve Bow + 400 gold = 3000 gold.

Stats:

  • 20 attack damage, 35% attack speed.

Unique Passive - Thirst:

  • +12% physical vamp.

Unique Passive - Ruined Strikes:

  • Basic attacks deal bonus physical damage on-hit equal to Melee 10% / Ranged 7% of the target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters.
  • Editor's Note: Patch notes error writes old health ratio of Melee 10% / Ranged 7% instead of Melee 9% / Ranged 6%, and new melee health ratio of 9% instead of 10%.

Unique Passive - Drain:

  • Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 to 100 (based on level) magic damage on-hit and slow the target by 40% for 2 seconds, while granting you 40% bonus movement speed for the same duration. (60 second cooldown).

Unique Passive - Repentance:

  • -10 to -100 (based on level) base health.
  • Limited to 1 Blade of the Ruined King (Ruin).
Dawnshroud Wild Rift ItemWRDawnshroudChange

General

  • Replaces Dawnshroud.

Recipe:

  • Spectre's Cowl + Chain Vest + 1000 gold = 3000 gold.

Stats:

  • 50 armor, 250 health, 30 magic resistance.

Unique Passive - Dawnbringer:

  • If you are within 400 units of an enemy champion when you immobilize an enemy champion or are immobilized by enemy champions, you deal 80 (+5% bonus health) magic damage to nearby enemy champions, heal for the same amount, and reveal them for 3 seconds (3 second cooldown).
  • Limited to 1 Dawnshroud (Light).
Horizon Focus Wild Rift ItemWRHorizon FocusChange

General

  • Replaces Horizon Focus.

Recipe:

  • Blasting Wand + Fiendish Codex + Ring of Revelation + 800 gold = 3100 gold.

Stats:

  • 20 ability haste, 90 ability power, 7% magic penetration.

Unique Passive - Hypershot:

  • Your ability damage against champions will inflict them with Hypershot if it was cast from at least 600 units away. The target is revealed and takes 12% increased incoming damage for 6 seconds.

Unique Passive - Focus:

  • Inflicting Hypershot will reveal surrounding enemy champions within 1200 units for 2 seconds (15 second cooldown).
  • Limited to 1 Horizon Focus (Light).

Unique Passive - Hypershot

  • Damage amplification reduced from 12% to 9%.
Infinity Edge Wild Rift ItemWRInfinity EdgeChange

General

  • Replaces Infinity Edge.

Recipe:

  • B. F. Sword + Cloak of Agility + 800 gold = 3200 gold.

Stats:

  • 55 attack damage, 25% critical strike chance.

Unique Passive - Infinity:

  • +50% critical strike damage.

Unique Passive - Self-Destruction:

  • -10 to -100 (based on level) base health.
  • Limited to 1 Infinity Edge (Ruin).
Rabadon's Deathcap Wild Rift ItemWRRabadon's DeathcapChange

General

  • Replaces Rabadon's Deathcap.

Recipe:

  • Blasting Wand + Needlessly Large Rod + 1000 gold = 3400 gold.

Stats:

  • 90 ability power.

Unique Passive - Overkill:

  • +25 to 55% (based on level) AP.

Unique Passive - Cinders:

  • -10 to -100 (based on level) base health.
  • Limited to 1 Rabadon's Deathcap (Ruin).
Riftmaker Wild Rift ItemWRRiftmakerChange

General

  • Replaces Riftmaker.

Recipe:

  • Amplifying Tome + Fiendish Codex + Hextech Alternator + 400 gold = 3300 gold.

Stats:

  • 15 ability haste, 90 ability power, 150 health, 7% magic penetration, 15% omnivamp.

Unique passive - Void Corruption:

  • Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 4 times. Each stack grants 2.5% bonus damage, stacking up to 10%, upon which it converts into true damage.
  • Limited to 1 Riftmaker (Light).
Sterak's Gage Wild Rift ItemWRSterak's GageChange

General

  • Replaces Sterak's Gage.

Recipe:

  • B. F. Sword + Jaurim's Fist + 300 gold = 3000 gold.

Stats:

  • 400 health.

Unique Passive - Heavy Handed:

  • Gain bonus attack damage equal to 50% base AD.

Unique Passive - Lifeline:

  • If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown).

Unique Passive - Sterak's Fury:

  • Triggering Lifeline will increase size, cleanse all crowd control (except Airborne) effects, and grant 50% tenacity for 8 seconds.

Unique Passive - Guilt Bearer:

  • -5 move speed.
  • Limited to 1 Sterak's Gage (Ruin).
Warmog's Armor Wild Rift ItemWRWarmog's ArmorChange

General

  • Replaces Warmog's Armor.

Recipe:

  • Giant's Belt + Kindlegem + 850 gold = 2850 gold.

Stats:

  • 10 ability haste, 700 health, 200% base health regeneration.

Unique Passive:

  • Grants Warmog's Heart if you have at least 1150 bonus health.

Unique Passive - Warmog's Heart:

  • After 4 seconds without taking damage, you regenerate 5% maximum health every second.

Unique Passive - Strength of Will:

  • Regenerate 0.3% maximum health every second.

Unique Passive - Dead End:

  • -1 to -15 (based on level) base attack damage.
  • Limited to 1 Warmog's Armor (Ruin).
Youmuu's Ghostblade Wild Rift ItemWRYoumuu's GhostbladeChange

General

  • Replaces Youmuu's Ghostblade.

Recipe:

  • Serrated Dirk + Caulfield's Warhammer + 1000 gold = 3200 gold.

Stats:

  • 15 ability haste, 55 attack damage.

Unique Passive - Slice:

  • +15 armor penetration.

Unique Passive - Momentum:

  • Your movement generates stacks of Momentum, which decays while movement is impaired. Each stack grants 0.4 bonus move speed, stacking up to 100 times for 50 bonus move speed, upon which you also gain 5 to 10 (based on level) armor penetration. Basic attacks will consume all stacks, but the armor penetration will linger for 3 seconds.

Unique Passive - Spectral Haste:

  • Basic attacks that consume maximum Momentum grant 25% bonus attack speed for 4 seconds.
  • Limited to 1 Youmuu's Ghostblade (Light).

Wild Rift Patch 5.1 FAQ

Frequently Asked Questions
When did Wild Rift Patch 5.1 release?
Wild Rift Patch 5.1 was released on Apr 10, 2024.
What changed in Wild Rift Patch 5.1?
Patch 5.1 included changes to 15 champions (6 buffs, 3 nerfs, 5 adjustments), plus 16 item updates. See the full breakdown above.
What was the previous Wild Rift patch before 5.1?
The previous Wild Rift patch was 5.0c.
What is the next Wild Rift patch after 5.1?
The next Wild Rift patch is 5.1a.