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Wild Rift Patch 3.2 was released on May 11, 2022. This update included changes to 12 champions, with 3 buffs, 4 nerfs, 4 adjustments.

Ekko Wild Rift Patch NotesWREkkoNew

General

  • Released May 12, 2022 (00:01 UTC).
Blitzcrank Wild Rift Patch NotesWRBlitzcrankBuff

After our recent upgrade to Overdrive, Blitcrank hasn’t been performing as well as we’d hoped. We’ve also noticed that Blitzcrank players feel like their attacks aren’t as snappy due to the loss of Attack Speed on Overdrive itself, so we’re giving him some extra mana and more knockups to work with.

Stats

  • Base mana regeneration increased from 9 to 12.
  • Mana regeneration growth increased from 0.7 to 1.1.
  • Attack speed growth increased from 1.2% to 2.2%.

Power Fist

  • Cooldown reduced from 10/9/8/7 seconds to 8/7/6/5.
Galio Wild Rift Patch NotesWRGalioBuff

Galio’s Shield of Durand has been reaching full strength too quickly for how powerful of an effect it is. To give his opponents some more room for counterplay, we’re increasing the charge time to access the full power of this spell, while also giving it some more damage in return.

Shield of Durand

  • Maximum effect charge time increased from 0.75 to 1.25.
  • Minimum area of effect radius reduced from 200 to 175.
  • Base damage increased from 40/70/100/130 to 40/80/120/160.
  • AP ratio increased from 45% AP to 55%.
Soraka Wild Rift Patch NotesWRSorakaBuff

Compared to her fellow enchanters, Soraka is struggling to keep up. We’re improving her ability to reach low health teammates and giving a boost to her Rejuvenation healing that she provides to herself and her allies.

Salvation

  • Bonus movement speed increased from 70% to 100%.

Starcall

  • Total heal increased from 50/70/90/110 to 60/90/120/150.
  • Total heal AP ratio increased from 35% AP to 45%.
  • Rejuvenation self duration increased from 2 seconds to 2.5.
  • Cooldown reduced from 7.5/6.5/5.5/4.5 seconds to 7/6/5/4.

Astral Infusion

  • Rejuvenation ally duration increased from 2 seconds to 2.5.
Ahri Wild Rift Patch NotesWRAhriNerf

Compared to her fellow mid laners, you could say that Ahri is starting to look a little sca-hri. So, we’re cutting away at some of the free durability she gains. This will expose Ahri to more risk when she goes in for those big plays.

Stats

  • Health growth reduced from 115 to 105.
Karma Wild Rift Patch NotesWRKarmaNerf

This enlightened Ionian continues to perform well above her fellow enchanters, particularly in how much damage and disruption she’s able to dish out during the mid-game, so we’re reducing some of that power.

Inner Flame

  • Base damage reduced from 60/110/160/210 to 60/100/140/180.

Transcendent Embrace

  • Slow reduced from 50% to 35%.
Rengar Wild Rift Patch NotesWRRengarNerf

As players have optimized Rengar’s builds around some of the items and system changes we’ve made over the last few patches, this cat has scratched up the wrong tree and landed into nerf-worthy territory. We’re cutting down on some Rengar’s early Attack Damage in order to slightly slow his clearspeed in the jungle and reduce some of the powerful synergy he has with Sheen items.

Stats

  • Base attack damage reduced from 64 to 58.
Sona Wild Rift Patch NotesWRSonaNerf

Sona has been quietly rising in power for quite some time now, and has recently had some incredible performances alongside specific carries such as Seraphine. We’re reducing her ability to sustain and zoom her allies around the map during the mid-game while making sure to maintain her strong teamfight presence as that's her core strength.

Stats

  • Base armor reduced from 40 to 35.

Aria of Perseverance

  • Base heal reduced from 30/55/80/105 to 30/45/60/75.
  • Aura base shield increased from 25/55/85/115 to 25/65/105/145.

Song of Celerity

  • Cooldown increased from 12 seconds to 14.
Akali Wild Rift Patch NotesWRAkaliChange

Akali has been underperforming across the board, so you shur-ken bet we’re here to make some adjustments and help this Rogue Assassin out. We’re taking away some of her energy regeneration which was previously higher than other energy users, and in return we’re giving her some more power in other parts of her kit so she's less dependent upon playing around her enormous energy regen. We’re also looking to cut down on some of the frustrating gameplay her foes face, by putting more of Akali’s ultimate damage into her first dash. This should reduce the amount of times Akali can execute her enemies primarily with the second dash of her ultimate, after hitting another target with the first.

Stats

  • Energy regeneration per 5 seconds reduced from 75 to 50.

Five Point Strike

  • Base damage increased from 25/60/95/130 to 30/65/100/135.
  • Energy cost reduced from 130/110/90/70 to 120/100/80/60.

Perfect Execution

  • First cast base damage changed from 85/150/215 to 80/200/320.
  • Second cast minimum base damage reduced from 85/150/215 to 70/140/210.
  • Second cast minimum AP ratio reduced from 40% AP to 30%.
Morgana Wild Rift Patch NotesWRMorganaChange

Morgana has rooted herself in the Dragon Lane as a popular pick, however this sinister sister not only excels, but is much more powerful when played in the mid lane. We’re making some adjustments so we can bring her power in both of those roles a bit closer, while also trying not to disrupt her presence in the jungle.

Dark Binding

  • Base damage increased from 80/150/220/290 to 80/160/240/320.

Tormented Shadow

  • Base damage reduced from 6/12/18/24 to 5/10/15/20.
  • Damage against monsters increased from 200% to 225%.
  • Mana cost increased from 70/85/100/115 to 70/90/110/130.
Seraphine Wild Rift Patch NotesWRSeraphineChange

Seraphine played as a carry in either the Mid Lane or Dragon Lane has been significantly stronger than when she is supporting, especially when paired with a duet partner like Sona. We’re reducing some of her Ability Power ratios to cut back on how well she scales with items and giving a small boost to her base damage. We’ll continue to keep a close eye on this rising star and her performance as a Support in the coming weeks.

High Note

  • Base damage increased from 55/70/85/100 to 60/75/90/105.
  • AP ratio reduced from 50% AP to 40%.

Beat Drop

  • AP ratio reduced from 50% AP to 40%.
Shen Wild Rift Patch NotesWRShenChange

Shen’s energy regeneration is currently lacking in comparison to his ninja brethren, so we’re increasing his passive energy regeneration while cutting back on some of the energy he gains from his passive to bring him more in line with other energy based champions.

Stats

  • Base energy regeneration increased from 25 to 50.

Ki Barrier

  • Energy restoration reduced from 15/17.5/20 (at level 1/5/9) to 10/12.5/15 (at level 1/5/9).

Twilight Assault

  • Energy cost increased from 65/60/55/50 to 75/70/65/60.

Items

Compared to other Ability Power items, Rylai’s isn’t picked up as much and its slow value is less than Serylda’s Grudge, so we’re buffing it up this patch to match.

Unique passive - Icy

  • Slow increased from 20% to 30%.
Void Staff Wild Rift ItemWRVoid StaffNew

Void Staff has been in an alright spot, but we’ve noticed it's been performing slightly better in the earlier stages of the game, while being not as strong in the later stages. We’re slightly upping its cost and the magic penetration it grants, which will make it more powerful in the late game.

General

  • Total cost increased from 2800 gold to 2900 gold.
  • Combine cost increased from 700 gold to 800 gold.

Unique passive - Dissolve

  • Magic penetration increased from 40% to 45%.
Infinity Orb Wild Rift ItemWRInfinity OrbBuff

Rabadon’s Deathcap and Morellonomicon have been popular second and third item pick-ups for mages. We think Infinity Orb can fit that same role it just needs a little love, so we’re giving it a boost in power.

General

  • Ability power increased from 60 to 65.
Last Whisper Wild Rift ItemWRLast WhisperBuff

We previously nerfed Last Whisper because of the early Armor Penetration power it granted, but since we’ve made some adjustments to the armor penetration system, we feel there's room for us to give Last Whisper some of its power back.

General

  • Total cost reduced from 1300 gold to 1100 gold.
  • Combine cost reduced from 800 gold to 600 gold.

When we re-worked Chargeblade during 3.1 we played it safe with its values, but we kept a close eye on the item. Since then, we feel confident in increasing its power more for all the crit caster carries out there.

Unique passive - Sunburst

  • Base damage increased from 33 to 75 (based on level) to 38 to 80 (based on level).
Chain Vest Wild Rift ItemWRChain VestChange

General

  • No longer builds into Ixtali Seedjar.

We’re making adjustments to Executioner's Calling and Oblivion Orb this patch. Both item components cost a decent chunk of gold, while also offering some desirable stats. This has put them in an odd spot where in some games they’re an optimal item to rush because of the stats they provide, but in other games it can be hard to justify buying them purely for the anti-healing, because they cost so much gold. We’re making adjustments to both, so that you don’t have to kill as many minions to pick up grevious wounds early on when you’re up against the likes of a Soraka or Dr. Mundo.

General

  • Total cost reduced from 1000 gold to 800 gold.
  • Combine cost reduced from 500 gold to 300 gold.
  • Attack damage reduced from 20 to 15.
Ixtali Seedjar Wild Rift ItemWRIxtali SeedjarChange

When Ixtali Seedjar was released, we wanted it to be an item that would empower you to roam around the Rift making plays, however it hasn’t been living up to that. We’re shifting its stats to be focused more on health and Ability Haste, rather than resistances and making some minor changes and adjustments to improve the overall feel of the item.

New Recipe:

  • Winged Moonplate + Kindlegem + 500 gold = 2400 gold.
  • Old Recipe: Chain Vest + Negatron Cloak + 700 gold = 2500 gold.
  • Ability haste increased from 0 to 25.
  • Armor reduced from 45 to 0.
  • Health increased from 0 to 425.
  • Magic resistance reduced from 45 to 0.

Unique passive - Harvester

  • New Effect: Picking up a seed grants 40% bonus movement speed decaying over 2.5 seconds.
Kindlegem Wild Rift ItemWRKindlegemChange

General

  • Now builds into Ixtali Seedjar.
Negatron Cloak Wild Rift ItemWRNegatron CloakChange

General

  • No longer builds into Ixtali Seedjar.
Oblivion Orb Wild Rift ItemWROblivion OrbChange

We’re making adjustments to Executioner's Calling and Oblivion Orb this patch. Both item components cost a decent chunk of gold, while also offering some desirable stats. This has put them in an odd spot where in some games they’re an optimal item to rush because of the stats they provide, but in other games it can be hard to justify buying them purely for the anti-healing, because they cost so much gold. We’re making adjustments to both, so that you don’t have to kill as many minions to pick up grevious wounds early on when you’re up against the likes of a Soraka or Dr. Mundo.

General

  • Total cost reduced from 1000 gold to 800 gold.
  • Combine cost reduced from 500 gold to 300 gold.
  • Ability power reduced from 40 to 30.
Winged Moonplate Wild Rift ItemWRWinged MoonplateChange

General

  • Now builds into Ixtali Seedjar.