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PCHextech Protobelt-01 - Added
RemovedLeague of Legends (PC)
Hextech Protobelt-01 - Added has been changed in 5 League of Legends patches. 3 adjustments. Most recently adjusted in Patch 6.23.
Cost: 2500g
Ability Power: 60
Cooldown Reduction: 10%
Health: 300
Recipe:
Active - Fire Bolt: Dash in the target direction, dealing 75 to 150 (+ 25% AP) magic damage to enemies in your way and behind you, after which you fire a nova of 7 rockets in a cone, with each one dealing the same damage. Against champion and monster, each instance of damage beyond the first deals 90% reduced damage.
Patch 6.23change
General
- Bug Fix: Active can now be properly used during Recall, cancelling the channel.
Patch 6.13change
General
- Protobelt's dash now disables spellcasts and channels for the duration.
Patch 6.12change
General
- Bug Fix: Fixed a few interactions between Hextech Protobelt-01's active and empowered attacks (ex. Phase Dive).
Patch 6.9new
Hextech Protobelt-01 - Added added to League of Legends
General
- Recipe: Hextech Revolver + Kindlegem + 650 gold = 2500 gold
- Stats: +300 health, +60 ability power and +10% cooldown reduction.
- Active - Fire Bolt: Dashes 275 units in a direction (1150 speed) and then unleashes a nova of fireballs that deal 75 to 150 (based on level) (+ 35% AP) magic damage to enemies hit. Full circle that expands outwards, similar to Riptide. Enemies hit by multiple fire bolts take 20% damage from additional bolts (40 second cooldown, shared with other Hextech items).
- The dash can't go over walls and has a lockout duration of 0.25 seconds on spellcasting upon completion.
Patch 6.9new
Hextech Protobelt-01 - Added added to League of Legends
General
- Recipe: Hextech Revolver + Kindlegem + 650 gold = 2500 gold
- Stats: +300 health, +60 ability power and +10% cooldown reduction
- Active - Fire Bolt: Dashes 275 units in a direction (1150 speed) and then unleashes a nova of fireballs that deal 75 to 150 (+ 35% AP) magic damage to enemies hit. Full circle that expands outwards, similar to Riptide. Enemies hit by multiple fire bolts take 20% damage from additional bolts (40 second cooldown, shared with other Hextech items)
- The dash can't go over walls and has a lockout duration of 0.25 seconds on spellcasting upon completion
