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Wild Rift Patch 6.0c was released on Feb 19, 2025. This update included changes to 8 champions, with 6 buffs, 1 adjustment.

New (1)

Changes (1)

Items

Changes (1)

Gnar Wild Rift Patch NotesWRGnarNew

General

  • Released February 21, 2025 (00:01 UTC).
Gwen Wild Rift Patch NotesWRGwenBuff

Gwen struggles when she has to chase down fleeing foes. So, we’re enhancing the slow effect on her Ultimate while also slightly increasing some of her stats to give her a little more strength in her duels. We’re shear-tain this should help everyone’s favorite seamstress out.

Snip Snip!

  • Mana cost reduced from 40 to 35.

Hallowed Mist

  • Resistances increased from 14/16/18/20 to 18/20/22/24.

Needlework

  • Slow increased from 30/35/40% to 35/40/45%.
Kindred Wild Rift Patch NotesWRKindredBuff

We want to give Kindred’s damage a boost in the mid and late phases of the game. As Kindred gains more marks throughout the game, they’ll now be granted a little extra Attack Speed and damage.

Dance of Arrows

  • Bonus attack speed increased from 20% to 25%.
  • Attack speed stack ratio increased from 3% per stack to 5%.

Mounting Dread

  • Base damage increased from 80/105/130/155 to 90/115/140/165.
  • AD ratio increased from 70% bonus AD to 80%.
Rakan Wild Rift Patch NotesWRRakanBuff

Rakan needs to engage to set up his team for success, but right now he’s struggling to do that because of his low survivability. To lend this charmer a hand, we’re increasing his mobility, which should help him find more opportunities to initiate fights for his team and make it safer for him to retreat.

Gleaming Quill

  • Cooldown reduced from 12/11/10/9 seconds to 10/9/8/7.
  • Base heal increased from 22 to 120 (based on level) to 36 to 120 (based on level).

Grand Entrance

  • Cooldown reduced from 16/14.5/13/11.5 seconds to 16/14/12/10.

Battle Dance

  • Target range increased from 600 to 700.
Renekton Wild Rift Patch NotesWRRenektonBuff

As a champion whose primary strength is dominating in lane, Renekton should have sufficient laning strength. So, we’re increasing his damage in the earlier stages of the game to help him keep his identity as an early-game powerhouse.

Cull the Meek

  • Base heal increased from 7/9/11/13 to 10/14/18/22.

Ruthless Predator

  • Base damage increased from 10/25/40/55 to 15/30/45/60.
Swain Wild Rift Patch NotesWRSwainBuff

As a mage who likes to get right into the fights; Swain should have both durability and sustained damage. To ensure he has both, we’re strengthening his late game survivability, which will allow him to deal continuous damage more effectively during his ultimate.

Stats

  • Health growth increased from 112 to 120.

Death's Hand

  • Base damage increased from 55/85/115/145 to 55/90/125/160.

Demonic Ascension

  • Base heal per 0.5 seconds increased from 7.5/12.5/17.5 to 10/15/20.
Vex Wild Rift Patch NotesWRVexBuff

We’re improving Vex’s laning ability and reducing the cooldown of her ultimate. This will allow her to effectively vex her foes by roaming to their lanes more in the mid-game and help her fill the role as her team’s playmaker better.

Mistral Bolt

  • Base damage increased from 50/110/170/230 to 60/120/180/240.

Shadow Surge

  • Cooldown reduced from 90/80/70 seconds to 80/70/60.
Corki Wild Rift Patch NotesWRCorkiChange

Currently Corki doesn’t meet our expectations as a mixed damage marksman. His Special Delivery mechanic on his second ability, Valkyrie, requires him to dive deep into the bogeys who have been on his tail all game. This conflicts with how marksmen and mages normally position, which has made it difficult when deciding how to build him each game. So we wanted to emphasize his role as a burst-oriented marksman and shifted his gameplay focus to a mix of basic attacks and abilities. We know how fun it is to pick up the Package though, so we’ve kept it a part of his kit while making sure you don’t feel like you have to go for reckless engagements with it. Please note that some of Corki’s stats might be tweaked upon release, but we will communicate any changes with you.Corki’s rework will be live on March 6 PST.

Basic attributes

  • Basic Attack Damage: 58 → 54
  • Attack Damage per level: 4 → 3.5

Hextech Munitions

  • [Adjustment] Hextech Shrapnel: deal 20% Physical Damage + 80% Magic Damage → 100% Physical Damage + 20% True Damage
  • [New] The Package: After hitting enemy champions 6 times with Missile Barrage, The Package is delivered to Corki. He can pick it up to gain 4 Big Ones.

Phosphorus Bomb

  • [Adjustment] Bullet speed increased
  • Cooldown: Full level 7s → 9/8/7/6s
  • Damage: 75/135/195/255 + 70% bonus Attack Damage + 50% Ability Power → 75/135/195/255 + 120% bonus Attack Damage + 100% Ability Power

Valkyrie

  • [Removed] Special Delivery: Corki dashes forward. Enemies are knocked aside and the zone deals magic damage and slows enemies down
  • Cooldown: 19/18/17/16s → 18/16/14/12s
  • Mana consumption: 100/100/100/100 → 80/85/90/95
  • Damage: 60/100/140/180 + 40% Ability Power → 60/100/140/180 + 60% bonus Attack Damage + 60% Ability Power
  • Trail burning for: 3s → 2.5s

Gatling Gun

  • [Damage type]: Magic Damage → Physical Damage
  • [Removed] Shreds targets Magic Resistance by 10/15/20/25
  • [New] Shreds target Armor and Magic Resistance by 10/15/20/25
  • Cooldown: Full level 14s → Full level 12s
  • Mana consumption: 50/50/50/50 → 50/60/70/80
  • Damage: 32/48/64/80 + 60% bonus Attack Damage per second → 25/40/55/70 + 60% bonus Attack Damage

Missile Barrage

  • [Damage type]: Magic Damage → Physical Damage
  • [Maximum stacks]: 6 → 4
  • [New] Basic attacks against champions reduce the time between charges by (2 + 200% Critical Strike rate) seconds on hit.
  • Missile preparation time: 10/9/8s → Full level 20s
  • Normal missile damage: 80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power → 70/140/210 + 70% bonus Attack Damage
  • Empowered missile damage: 160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power → 140/210/280 + 140% bonus Attack Damage

Items

Rod Of Ages Wild Rift ItemWRRod Of AgesChange

Unique Passive - Veteran

  • Stack generation time reduced from 40 seconds to 35.