Wild Rift Patch 2.2c
Wild Rift Patch 2.2c was released on May 12, 2021. This update included changes to 13 champions, with 5 buffs, 6 nerfs.
Buffs (5)
Champions
Braum is too good at locking people down despite his specific identity as a champion who counters powerful projectiles.
Concussive Blows
- •Stun duration reduced from 1.25 to 1.75 (based on level) seconds to 1 to 1.5 (based on level).
Renekton is a terrifying, rage-fueled Ascended warrior from the scorched deserts of Shurima. Once, he was his empire’s most esteemed champion, leading its grand armies to countless victories. However, after the fall of the Sun Disc, Renekton was entombed beneath the sands—and slowly, as the world above changed, he succumbed to insanity. Now free once more, he is utterly consumed with wreaking vengeance upon his brother, Nasus, who he blames for the centuries lost in darkness.
General
- •Released May 12, 2021 (00:01 UTC).
Fizz is drowning against early game poke mages in mid. We're throwing him a life ring for his initial mana issues.
Stats
- •Base mana regeneration increased from 15 to 18.
Jax’s late game is feeling overly nerfed, especially when he doesn’t have access to blue buff. Giving him some mana as he grows should help allow him to scale into a persistent threat in longer games.
Stats
- •Mana growth increased from 33 to 57.
While other enchanter supports are performing well, Lulu has fallen behind. We’re reverting some of the recent nerfs to her base stats to help her (and Pix) out.
Stats
- •Base mana increased from 435 to 480.
- •Base movement speed increased from 325 to 330.
Despite his recent buffs, Pantheon is still struggling to make an impact. We’re giving him another little nudge to help him find his legs.
Stats
- •Armor growth increased from 4.3 to 4.7.
Shield Vault
- •Base damage increased from 65/90/115/140 to 70/120/170/220.
Twisted Fate is struggling; his Red Card in particular is not matching up to the rest of his deck.
Pick a Card
- •Red Card area-of-effect radius increased from 200 to 275.
- •Red Card slow increased from 30/35/40/45% to 35/40/45/50%.
Stacked Deck
- •Noted in the following V2.3 patch notes.
- •Base Damage increased from 50/75/100/125 to 60/90/120/150.
- •AP Ratio increased from 40% AP to 45%.
Diana’s Attack Speed on (P) Moonsilver Blade is scaling excessively as she snowballs.
Moonsilver Blade
- •Bonus attack speed reduced from 30 to 120% (based on level) to 30 to 100% (based on level).
Don’t hate the player, hate the Hate Spike. Evelynn is still too strong overall, so we’re reducing her primary damage tool.
Hate Spike
- •Base damage reduced from 45/50/55/60 to 40/45/50/55.
Kai’Sa is performing too well in high skill play. We are nerfing her waveclearing ability and reducing her playmaking potential in the early game to keep her in check.
Icathian Rain
- •Damage amplification against low-health minions reduced from 200% to 150%.
Killer Instinct
- •Cooldown increased from 80/70/60 seconds to 100/80/60.
Lee Sin is slightly over performing at higher skill levels, so we’re adjusting the power you get from optimizing his passive well.
Flurry
- •Bonus attack speed reduced from 50% to 40%.
We want to encourage champs in multiple lanes, but support Lux is a bit too strong. To address that, we’re adjusting her shield strength.
Prismatic Barrier
- •Base second shield reduced from 100/140/180/220 to 75/105/135/165.
- •Second shield AP ratio reduced from 40% AP to 30%.
Wild Rift Patch 2.2c FAQ
Frequently Asked Questions
- When did Wild Rift Patch 2.2c release?
- Wild Rift Patch 2.2c was released on May 12, 2021.
- What changed in Wild Rift Patch 2.2c?
- Patch 2.2c included changes to 13 champions (5 buffs, 6 nerfs). See the full breakdown above.
- What was the previous Wild Rift patch before 2.2c?
- The previous Wild Rift patch was 2.2b.
- What is the next Wild Rift patch after 2.2c?
- The next Wild Rift patch is 2.3.
