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Wild Rift Patch 2.2c was released on May 12, 2021. This update included changes to 13 champions, with 5 buffs, 5 nerfs, 1 adjustment.

Braum Wild Rift Patch NotesWRBraumNew

Braum is too good at locking people down despite his specific identity as a champion who counters powerful projectiles.

Concussive Blows

  • Stun duration reduced from 1.25 to 1.75 (based on level) seconds to 1 to 1.5 (based on level).
Renekton Wild Rift Patch NotesWRRenektonNew

General

  • Released May 12, 2021 (00:01 UTC).
Fizz Wild Rift Patch NotesWRFizzBuff

Fizz is drowning against early game poke mages in mid. We're throwing him a life ring for his initial mana issues.

Stats

  • Base mana regeneration increased from 15 to 18.
Jax Wild Rift Patch NotesWRJaxBuff

Jax’s late game is feeling overly nerfed, especially when he doesn’t have access to blue buff. Giving him some mana as he grows should help allow him to scale into a persistent threat in longer games.

Stats

  • Mana growth increased from 33 to 57.
Lulu Wild Rift Patch NotesWRLuluBuff

While other enchanter supports are performing well, Lulu has fallen behind. We’re reverting some of the recent nerfs to her base stats to help her (and Pix) out.

Stats

  • Base mana increased from 435 to 480.
  • Base movement speed increased from 325 to 330.
Pantheon Wild Rift Patch NotesWRPantheonBuff

Despite his recent buffs, Pantheon is still struggling to make an impact. We’re giving him another little nudge to help him find his legs.

Stats

  • Armor growth increased from 4.3 to 4.7.

Shield Vault

  • Base damage increased from 65/90/115/140 to 70/120/170/220.
Twisted Fate Wild Rift Patch NotesWRTwisted FateBuff

Twisted Fate is struggling; his Red Card in particular is not matching up to the rest of his deck.

Pick a Card

  • Red Card area-of-effect radius increased from 200 to 275.
  • Red Card slow increased from 30/35/40/45% to 35/40/45/50%.

Stacked Deck

  • Noted in the following V2.3 patch notes.
  • Base Damage increased from 50/75/100/125 to 60/90/120/150.
  • AP Ratio increased from 40% AP to 45%.
Diana Wild Rift Patch NotesWRDianaNerf

Diana’s Attack Speed on (P) Moonsilver Blade is scaling excessively as she snowballs.

Moonsilver Blade

  • Bonus attack speed reduced from 30 to 120% (based on level) to 30 to 100% (based on level).
Evelynn Wild Rift Patch NotesWREvelynnNerf

Don’t hate the player, hate the Hate Spike. Evelynn is still too strong overall, so we’re reducing her primary damage tool.

Hate Spike

  • Base damage reduced from 45/50/55/60 to 40/45/50/55.
Kai'Sa Wild Rift Patch NotesWRKai'SaNerf

Icathian Rain

  • Damage amplification against low-health minions reduced from 200% to 150%.

Killer Instinct

  • Cooldown increased from 80/70/60 seconds to 100/80/60.
Lee Sin Wild Rift Patch NotesWRLee SinNerf

Lee Sin is slightly over performing at higher skill levels, so we’re adjusting the power you get from optimizing his passive well.

Flurry

  • Bonus attack speed reduced from 50% to 40%.
Lux Wild Rift Patch NotesWRLuxNerf

We want to encourage champs in multiple lanes, but support Lux is a bit too strong. To address that, we’re adjusting her shield strength.

Prismatic Barrier

  • Base second shield reduced from 100/140/180/220 to 75/105/135/165.
  • Second shield AP ratio reduced from 40% AP to 30%.
Rengar Wild Rift Patch NotesWRRengarChange

Knifekitty is too reliable about deleting enemies from the map. In particular, we want to close the gap between his bruiser build and his assassin build.

Base Stats

  • Base AD per level: 5.5 → 3.6AD at Level 15: 147 → 121