Skip to content
Home

Wild Rift Patch 7.1b was released on Apr 15, 2026. This update included changes to 12 champions, with 6 buffs, 4 nerfs, 2 adjustments.

Champions

Fizz Wild Rift Patch NotesWRFizzBuff

Fizz has been falling off, so we’re amping up his single-target burst to help him make a bigger splash later in the game.

Urchin Strike

  • AP ratio increased from 50% AP to 60%.
Jax Wild Rift Patch NotesWRJaxBuff

Stats

  • Armor growth increased from 3.9 to 4.5.

Relentless Assault

  • Bonus attack speed per stack increased from 5 to 19% (based on level) to 6 to 20% (based on level).

Counter Strike

  • Health ratio increased from 3% target's maximum health to 3.5%.

Grandmaster-at-Arms

  • On-hit base damage increased from 60/110/160 to 75/130/185.
  • Active base damage reduced from 150/250/350 to 100/200/300.
Talon Wild Rift Patch NotesWRTalonBuff

Talon’s been falling short in the jungle this patch, so we’re sharpening his AoE so he can clear faster and make deadlier roams.

Rake

  • Outbound base damage increased from 35/45/55/65 to 40/50/60/70.
  • Damage against monsters increased from 70% to 80%.
Twitch Wild Rift Patch NotesWRTwitchBuff

Twitch has been underperforming, especially given how long he needs to ramp up, this change we’re implementing will boost his max-stack Attack Speed so he can better deliver on his late-game damage.

Deadly Venom

  • Bonus attack speed increased from 10/15/20/25/30% to 30/35/40/45/50%
Varus Wild Rift Patch NotesWRVarusBuff

Varus is currently underperforming. We’re enhancing his passive so that once he gets going in fights, his basic attacks can provide more sustained damage output.

Living Vengeance

  • Bonus attack speed increased from 15/20/25% (at level 1/6/9) to 20/25/30% (at level 1/6/9)
  • Champion bonus attack speed increased from 50% to 55%.
Yone Wild Rift Patch NotesWRYoneBuff

Yone has been underperforming. Based on our data, his survivability in both lane trades and skirmishes has clear room for improvement. We’re buffing his second ability to grant him a bigger shield, which will allow him to better fight back.

Spirit Cleave

  • Base shield increased from 30 to 45.
  • Shield AD ratio increased from 70% bonus AD to 80%.
Amumu Wild Rift Patch NotesWRAmumuNerf

Amumu brings a lot of crowd control along with sustained damage that’s easy to overlook, which makes him especially strong in some tiers of play. With this change, we’re looking to limit some of his utility so that you’ll have more ways to fight back when facing him.

Despair

  • Health ratio reduced from 1.4/1.8/2.2/2.6% target's maximum health to 1.2/1.5/1.8/2.1%.

Tantrum

  • Slow strength reduced from 20% to 10%.
Rammus Wild Rift Patch NotesWRRammusNerf

Rammus has been rolling too hard, so we’re dialing back the defenses on his (2) to give opponents more room to crack him.

Defensive Ball Curl

  • Active armor ratio reduced from 55/60/65/70% to 45/50/55/60%.
Renekton Wild Rift Patch NotesWRRenektonNerf

Even after our recent changes, Renekton’s power has kept climbing, so we’re lowering his base Attack Damage and weakening his empowered (2) to rein in his early to mid-game dominance.

Stats

  • Base attack damage reduced from 70 to 66.

Ruthless Predator

  • Cooldown increased from 12.5/11/9.5/8 seconds to 14/12/10/8.
  • Base damage reduced from 15/30/45/60 to 12/24/36/48.
Swain Wild Rift Patch NotesWRSwainNerf

Swain has strong sustained combat power in skirmishes, especially after acquiring mage items, making him difficult to counter. We’re reducing the scaling on his ultimate ability so he’s less oppressive to deal with.

Demonflare

  • AP ratio reduced from 60% AP to 45%.
Senna Wild Rift Patch NotesWRSennaChange

Basic Attack

  • Bugfix: "Fixed an issue where Senna’s Attack Speed behaved abnormally."
Teemo Wild Rift Patch NotesWRTeemoChange

Teemo’s early game performance has improved significantly compared to the previous patch. Considering the amount of unavoidable damage he can deal, we’re reducing his damage in the early to mid game. After this adjustment, laning against him should feel less frustrating.

Toxic Shot

  • On-hit base damage increased from 10 to 38 (based on level) to 8 to 36 (based on level).
  • Base damage per second increased from 11 to 53 (based on level) to 8 to 50 (based on level).

Blinding Dart

  • Base damage reduced from 60/110/160/210 to 50/95/140/185.

Items

Ardent Censer Wild Rift ItemWRArdent CenserBuff

Base Stats:

General

  • Base mana regeneration increased from 0% to 50%.
Forbidden Idol Wild Rift ItemWRForbidden IdolBuff

We’ve added mana restoration to Forbidden Idol, Harmonic Echo, Staff of Flowing Water, and Ardent Censer to improve the casting experience for our mage/enchanter supports.

General

  • Base mana regeneration increased from 0% to 25%.
Harmonic Echo Wild Rift ItemWRHarmonic EchoBuff

Base Stats:

General

  • Base mana regeneration increased from 0% to 50%.

General

  • Base mana regeneration increased from 0% to 50%.
Nashor's Tooth Wild Rift ItemWRNashor's ToothBuff

Users of Nashor’s Tooth have generally been underperforming (with the exception of Teemo, who we’re making adjustments to), so we’re giving this item a little boost.

General

  • Total cost reduced from 3000 gold to 2800 gold.
  • Combine cost reduced from 800 gold to 600 gold.

Editor's note:

  • Patch notes error writes Staff of Flowing Water instead of Staff of Flowing Waters.
  • Base mana regeneration increased from 0% to 50%.
Glorious Enchant Wild Rift ItemWRGlorious EnchantChange

Bugfix:

  • Fixed an issue with the VFX.
Navori Quickblades Wild Rift ItemWRNavori QuickbladesChange

The current trigger condition of Navori Quickblades makes it difficult for its intended users, ability-reliant, attack-based marksmen, to benefit from it in the early to mid game, and also makes its optimal build timing unclear. We’ve optimized how its effect is triggered and made its stats more focused.

New Recipe:

  • Dagger + Dagger + Zeal + 400 gold = 2800 gold.
  • Old Recipe: Cloak of Agility + Noonquiver + 650 gold = 3000 gold.
  • Attack damage reduced from 40 to 0.
  • Attack speed increased from 15% to 45%.
  • Movement speed increased from 0% to 5%.

Unique passive - Impermanence

  • Removed.

Unique passive - Deft Strikes

  • New effect: Now triggers on all attacks instead of only critical strike.
Quicksilver Enchant Wild Rift ItemWRQuicksilver EnchantChange

Bugfix:

  • Fixed an issue with the VFX.
Trinity Force Wild Rift ItemWRTrinity ForceChange

Trinity Force has dominated the fighter item space for too long, so we’re making adjustments to both its effects and stats. Its high movement speed has put slower champions, especially those who can’t fully benefit from Trinity Force, at a disadvantage. Trinity Force enjoyers have been able to easily kite foes, rotate between jungle areas, or initiate plays thanks to the bonus speed. As a result, we’re removing the movement speed bonus on takedowns and shifting its stat profile more toward durability.

General

  • Ability haste reduced from 25 to 20.
  • Health increased from 250 to 333.

Unique passive - Valor

  • Removed: No longer grants bonus movement speed upon scoring a kill.

Frequently Asked Questions

When did Wild Rift Patch 7.1b release?
Wild Rift Patch 7.1b was released on Apr 15, 2026.
What changed in Wild Rift Patch 7.1b?
Patch 7.1b included changes to 12 champions (6 buffs, 4 nerfs, 2 adjustments), plus 10 item updates. See the full breakdown above.
What was the previous Wild Rift patch before 7.1b?
The previous Wild Rift patch was 71a-.
What is the next Wild Rift patch after 7.1b?
The next Wild Rift patch is 7.1c.