Wild Rift Patch 7.1b was released on Apr 15, 2026. This update included changes to 11 champions, with 6 buffs, 5 nerfs.
Items
Buffs (6)
Changes (2)
Fizz has been falling off, so we’re amping up his single-target burst to help him make a bigger splash later in the game.
Urchin Strike
- •Ability Power Ratio: 50% → 60%
Base Stats
- •Armor per level: 3.9 → 4.5
Relentless Assault
- •Attack Speed per level: 5 ~ 19 (Based on Level) → 6~20 (Based on Level)
Counter Strike
- •Max Health Damage: 3% → 3.5%
Grandmaster-At-Arms
- •Passive Base Damage: 60/110/160 → 75/130/185
- •Active Base Damage: 150/250/350 → 100/200/300
Talon’s been falling short in the jungle this patch, so we’re sharpening his AoE so he can clear faster and make deadlier roams.
Rake
- •First phase Damage: 35/45/55/65 + 45% Bonus Attack Damage → 40/50/60/70 + 50% Bonus Attack Damage
- •Damage ratio against jungle monsters: 70% → 80%
Twitch has been underperforming, especially given how long he needs to ramp up, this change we’re implementing will boost his max-stack Attack Speed so he can better deliver on his late-game damage.
Deadly Venom
- •Attack Speed at maximum speed: 10/15/20/25/30% → 30/35/40/45/50%
Varus is currently underperforming. We’re enhancing his passive so that once he gets going in fights, his basic attacks can provide more sustained damage output.
Living Vengeance
- •Attack Speed on non-champion kills: 15%/20%/25% → 20%/25%/30%
- •Attack Speed on champion kills: 50% → 55%
Yone has been underperforming. Based on our data, his survivability in both lane trades and skirmishes has clear room for improvement. We’re buffing his second ability to grant him a bigger shield, which will allow him to better fight back.
Spirit Cleave
- •Shield Value: 30 + 70% Bonus Attack Damage → 45 + 80% Bonus Attack Damage
Amumu brings a lot of crowd control along with sustained damage that’s easy to overlook, which makes him especially strong in some tiers of play. With this change, we’re looking to limit some of his utility so that you’ll have more ways to fight back when facing him.
Rammus has been rolling too hard, so we’re dialing back the defenses on his (2) to give opponents more room to crack him.
Defensive Ball Curl
- •Armor scaling ratio: 55%/60%/65%/70% → 45%/50%/55%/60%
Even after our recent changes, Renekton’s power has kept climbing, so we’re lowering his base Attack Damage and weakening his empowered (2) to rein in his early to mid-game dominance.
Base Stats
- •Attack Damage: 70 → 66
Ruthless Predator
- •Cooldown: 12.5/11/9.5/8s → 14/12/10/8s
- •Base Damage: 30/60/90/120 → 24/48/72/96
- •Empowered Base Damage: 45/90/135/180 → 36/72/108/144
Swain has strong sustained combat power in skirmishes, especially after acquiring mage items, making him difficult to counter. We’re reducing the scaling on his ultimate ability so he’s less oppressive to deal with.
Demonic Ascension
- •Re-cast Ability Power Ratio: 60% → 45%
Teemo’s early game performance has improved significantly compared to the previous patch. Considering the amount of unavoidable damage he can deal, we’re reducing his damage in the early to mid game. After this adjustment, laning against him should feel less frustrating.
Toxic Shot
- •Base Damage on impact: 10 ~ 38 (Based on Level) → 8 ~ 36 (Based on Level)
- •Base damage per second: 11 ~ 53 (Based on Level) → 8 ~ 50 (Based on Level)
Blinding Dart
- •Base Damage: 60/110/160/210 → 50/95/140/185
Items
We’ve added mana restoration to Forbidden Idol, Harmonic Echo, Staff of Flowing Water, and Ardent Censer to improve the casting experience for our mage/enchanter supports.
General
- •Mana Regen: 0 → 25%
Users of Nashor’s Tooth have generally been underperforming (with the exception of Teemo, who we’re making adjustments to), so we’re giving this item a little boost.
General
- •Price: 3000 → 2800
The current trigger condition of Navori Quickblades makes it difficult for its intended users, ability-reliant, attack-based marksmen, to benefit from it in the early to mid game, and also makes its optimal build timing unclear. We’ve optimized how its effect is triggered and made its stats more focused.
General
- •Price: 3000 → 2800
- •Attack Damage: 40 → 0
- •Attack Speed: 15% → 45%
- •Movement Speed: 0 → 5%
- •Build path: Noonquiver (1350) + Cloak of Agility (1000) + 650 → Zeal (1400) + Dagger (500) + Dagger (500) + 400
- •Impermanence:
- •[Removed]
- •Deft Strikes:
- •[Adjustment] Attacks reduce the remaining cooldowns of your basic abilities by 15%.
Trinity Force has dominated the fighter item space for too long, so we’re making adjustments to both its effects and stats. Its high movement speed has put slower champions, especially those who can’t fully benefit from Trinity Force, at a disadvantage. Trinity Force enjoyers have been able to easily kite foes, rotate between jungle areas, or initiate plays thanks to the bonus speed. As a result, we’re removing the movement speed bonus on takedowns and shifting its stat profile more toward durability.
General
- •Health: 250 → 333
- •Ability Haste: 25 → 20
- •Valor:
- •[Removed] Kills grant 60 Movement Speed.

Fizz
Jax
Talon
Twitch
Varus
Yone
Amumu
Rammus
Renekton
Swain
Teemo
Ardent Censer
Forbidden Idol
Harmonic Echo
Ionian Boots of Lucidity
Nashor's Tooth
Staff Of Flowing Waters
Navori Quickblades
Trinity Force