Wild Rift Patch 7.1
Wild Rift Patch 7.1 was released on Apr 7, 2026. This update included changes to 12 champions, with 3 buffs, 6 nerfs, 2 adjustments. It also updated 21 items, including 1 new item. The patch also changed 2 game systems: Turrets & Structures, Summoner Spells. It also changed 38 runes: Aery, Botanist, Cut Down, Eyeball Collection, Font of Life and 33 more.
New (1)
Items
New (1)
Buffs (2)
Nerfs (9)
Removed (1)
Changes (8)
Systems
Buffs (1)
Removed (1)
Runes
Removed (8)
Champions
Corki has been underperforming, so we’re buffing his overall damage.
Stats
- •Base attack damage increased from 50 to 54.
Phosphorus Bomb
- •AD ratio increased from 110% AD to 125%.
Shyvana’s late game mobility from her second ability after her ultimate makes her hard to escape. We’re lowering that mobility but also boosting her durability, so that her foes have more of a chance to disengage while she remains a threat up close.
Burnout
- •Wings of the Cloud bonus movement speed reduced from 30% to 25%.
Dragon's Descent
- •Bonus health increased from 350/450/550 to 350/475/600.
After our recent hotfix to Zoe’s reliable damage, we’re boosting her second abilities base damage, improving her third abilities hit feedback, and lowering the cooldown of her ultimate to enhance consistency and outplay potential.
Spell Thief
- •Base damage increased from 20/30/40/50 to 25/35/45/55.
Sleepy Trouble Bubble
- •Missile speed increased.
Portal Jump
- •Cooldown reduced from 12/9/6 seconds to 11/8/5.
Fiora’s high true damage makes her difficult for most champions to deal with. With the systemic adjustments to boots, her damage output is expected to increase further, so we’re making adjustments to her.
Duelist's Dance
- •Health ratio reduced from 4% target's maximum health to 3.5%.
- •AD health ratio reduced from 6% target's maximum health per 100 AD to 5%.
Irelia’s early to mid sustain and recent boot changes make her too resilient to poke, so we’re reducing her ability to heal, which will improve trading against her.
Bladesurge
- •Heal AD ratio reduced from 16/20/24/28% AD to 11/14/17/20%.
Mel dominates in the later stages of the game, especially with how easily she can execute enemies from long range. So, we’re reducing her late game damage and the kiting power of her third ability, giving opponents more opportunity to close the gap.
Searing Brilliance
- •AP ratio per stack reduced from 0.6% AP to 0.5%.
Solar Snare
- •Root duration reduced from 1.2/1.35/1.5/1.65 seconds 1.2/1.3/1.4/1.5.
Golden Eclipse
- •Active per-stack AP ratio reduced from 3% AP to 2.5%.
- •: In the tooltip, added rank-up chart for Searing Brilliance damage.
Rakan’s burst and high base stats make him feel like an assassin, so we’re reducing his burst damage to keep him offensive without overwhelming enemies.
Grand Entrance
- •Base damage reduced from 80/145/210/275 to 70/135/200/265.
- •AP ratio reduced from 55% AP to 45%.
Renekton has been performing strongly across all skill levels, largely due to his powerful trading and sustain. We’re looking to reduce some of his sustain to lessen frustration for his foes and make their trades against him more effective.
Cull the Meek
- •Base heal increased from 5/7/9/11 to 4/6/8/10.
- •Maximum base heal reduced from 75/100/125/150 to 50/85/120/155.
- •Empowered maximum base heal changed from 300/400/500/600 to 200/350/500/650.
We’ve reduced Yasuo’s first abilities’ base damage to ease some of his early to mid game poke, especially for those of you who use minion waves, which will improve laning against him. His ultimate armor penetration is also slightly lowered, while high penetration allows strong plays, its early game value is too high for tanks to handle.
Steel Tempest
- •Base damage reduced from 25/55/85/115 to 20/50/80/110
Last Breath
- •Armor penetration reduced from 50% to 40%.
In patch 7.0c, we made both numerical and mechanical adjustments to Bard. However, changes to his ultimate ability were not clearly communicated in the patch notes. Thank you to everyone who shared this with us, and we want to apologize for the oversight. We’re sharing the details from the changes in these notes.
Editor's note:
- •Patch notes mention undocumented changes for V7.0c.
Ziggs’ empowered first ability’s damage is being reduced, while his abilities’ cast frequency is increased for more consistent team impact.
Short Fuse
- •AP ratio reduced from 25% AP to 15%.
Bouncing Bomb
- •Cooldown reduced from 6/5.5/5/4.5 seconds to 5.5/5/4.5/4.
Hexplosive Minefield
- •Cooldown reduced from 16 seconds to 15.
Items
New:
- •Recipe: Cloak of Agility + Last Whisper + Long Sword + 1000 gold = 3300 gold.
- •Stats: 36% armor penetration, 25 attack damage, 25% critical strike chance.
- •Unique Passive - Giant Slayer: Deal 0 to 12% (based on target's bonus health) increased damage against champions.
Old:
- •Recipe: Cloak of Agility + Last Whisper + 1100 gold = 3200 gold.
- •Stats: 35 attack damage, 25% critical strike chance.
- •Unique Passive - Last Whisper: +16 to 30% (based on level) armor penetration.
- •Unique Passive - Rapid Shot: While out of combat from champions, your next basic attack against an enemy champion gains 80% bonus attack speed.
General
- •Total cost reduced from 2950 gold to 2800 gold.
- •Combine cost reduced from 700 gold to 550 gold.
General
- •Total cost reduced from 3000 gold to 2900 gold.
- •Combine cost reduced from 900 gold to 800 gold.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Long Sword + 500 gold = 1400 gold.
- •Attack damage reduced from 15 to 10.
- •Attack speed reduced from 35% to 25%.
Unique Passive - Dissolve
- •Removed.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Long Sword + 500 gold = 1400 gold.
- •Attack damage reduced from 30 to 10.
Unique Passive - Strike
- •Armor penetration reduced from 10 to 8.
- •Editor's note: Change already applied since V6.3.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Amplifying Tome + 500 gold = 1400 gold.
- •Ability power reduced from 45 to 15.
- •Base mana regeneration reduced from 150% to 100%.
Unique Passive - Equilibrium
- •Base health regeneration reduced from 75% to 50%.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Long Sword + 500 gold = 1400 gold.
- •Attack damage reduced from 35 to 10.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Ruby Crystal + 500 gold = 1400 gold.
- •Ability haste reduced from 20 to 15.
- •Base mana regeneration reduced from 150% to 0%.
- •Health reduced from 150 to 100.
Unique Passive - Equilibrium
- •Removed.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Ruby Crystal + 450 gold = 1350 gold.
- •Base health regeneration reduced from 100% to 50%.
- •Magic resistance reduced from 35 to 20.
Unique Passive - Dissolve
- •Removed.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Ruby Crystal + 450 gold = 1350 gold.
- •Armor reduced from 35 to 20.
- •Base health regeneration reduced from 100% to 50%.
Unique Passive - Block
- •Removed.
Unique Passive - Shield Reaver
- •Base shield reduction reduced from Melee 60% / Ranged 45% to Melee 40% / Ranged 30%.
General
- •Total cost increased from 2900 gold to 3000 gold.
- •Combine cost increased from 900 gold to 1000 gold.
General
- •Removed from the game.
General
- •No longer builds into Boots of Mana.
General
- •No longer builds into Protector's Vow.
General
- •Now builds into Lord Dominik's Regards.
General
- •Now builds into Lord Dominik's Regards.
General
- •Now builds into Lord Dominik's Regards.
- •No longer builds into Berserker's Greaves, Boots of Dynamism, Gluttonous Greaves.
Unique Passive - Lethal Weapon
- •Base shield reduction changed from 60% (Single-target) \ 45% (AoE) to 40% \ 30%.
General
- •No longer builds into Ionian Boots of Lucidity, Mercury's Treads, Plated Steelcaps.
General
- •No longer builds into Protector's Vow.
Runes
General
- •Base damage increased from 10 to 60 (based on level) to 15 to 70 (based on level).
- •Base shield increased from 20 to 120 (based on level) to 30 to 140 (based on level).
General
- •Type: Sorcery Slot 1 rune.
- •Passive: When you destroy a plant, you gain 25 gold. Plants you destroy are empowered.
- •Blast cone: Upon landing, you gain 40% bonus move speed for 2.5 seconds.
- •Honeyfruit: Grants 20% increased healing.
- •Scryer's Bloom: Duration increased by 20%.
- •Spirit Flower: Grants an additional 100% gold gold.
General
- •Renamed from Giant Slayer to Cut Down.
- •New: You deal 8% bonus adaptive damage (except true damage) against champions above 60% health.
- •Old: You deal 0 to 16% (based on target's bonus health) increased damage against champions.
General
- •Stack limit reduced from 10 to 8.
- •Attack damage per stack increased from 1 to 2.
- •Ability power per stack increased from 2 to 4.
- •New effect: Now also stacks on epic monster takedown.
General
- •New: Your next basic attack or ability hit against an enemy champion will heal you and the lowest health allied champion nearest to you (650-range). Ally heals for 3% of your maximum health (+ 15% of your AP), while you heal for 1% of your maximum health (+ 5% of your AP). On melee champions, the healing is increased to 130%.
- •Cooldown: 20 seconds.
- •Old: Your basic attacks and abilities mark enemy champions hit for 3 seconds. When you or allies damage marked champions, it heals those allies for 3% of your maximum health (+ 15% of your AP), while you heal for 1% of your maximum health (+ 5% of your AP).
- •Cooldown: Melee 15 / Ranged 20 seconds.
General
- •Slot changed from Precision Slot 1 to Sorcery Slot 3.
- •New effect: Rune activates at 06:00 elapse.
General
- •New effect: Also grants 35 bonus move speed for 2 seconds.
General
- •Removed from the game.
- •Replaced by Ice Overlord.
General
- •Removed from the game.
General
- •Removed from the game.
- •Replaced by Ice Overlord.
General
- •Removed from the game.
General
- •Removed from the game.
General
- •Removed from the game.
General
- •Removed from the game.
General
- •Removed from the game.
General
- •Type: Sorcery Slot 2 rune.
- •Passive: While above 70% health, you gain 1 to 15 (based on level) bonus Attack Damage or 2 to 30 (based on level) Ability Power (Adaptive).
General
- •Slot changed from Inspiration Slot 2 to Sorcery Slot 1.
General
- •Type: Precision Slot 1 rune.
- •Passive: While in champion combat, your basic abilities deal 2% bonus damage against champions. This effect stacks every 1 second, up to a maximum of 6%.
General
- •Damage changed from 7 to 21 (based on level) to 6 (+ 8% bonus AD).
General
- •Slot changed from Inspiration Slot 2 to Sorcery Slot 2.
General
- •Slot changed from Domination Slot 2 to Domination Slot 1.
General
- •Slot changed from Inspiration Slot 3 to Resolve Slot 1.
- •Icon updated.
General
- •Slot changed from Domination Slot 2 to Domination Slot 1.
General
- •New: Basic attacks on-hit against enemy champions inflict a stack lasting 4 seconds, refreshing on subsequent hits, expiring upon attacking a new champion, and stacking up to 3 times. The third stack consumes them all to deal 40 to 180 (based on level) bonus adaptive damage and grant you 8% increased damage against champions until 5 seconds after exiting champion combat.
- •Old: Basic attacks on-hit against enemy champions inflict a stack lasting 4 seconds, refreshing on subsequent hits, expiring upon attacking a new champion, and stacking up to 3 times. The third stack consumes them all to deal 40 to 180 (based on level) bonus adaptive damage and mark the target for 6 seconds, causing them to take 9% increased incoming damage and your basic attacks against them to deal 8 to 24 (based on level) bonus true damage (4-second cooldown).
General
- •Adjusted the bullet VFX logic so the effect now triggers after the bullet hits.
General
- •Type: Keystone rune.
- •Passive: While within 350-range of an allied champion, you deem them Guarded. Allied champions you affect with unit-targeted abilities are also Guarded for 3 seconds, regardless of distance.
- •Passive: While an ally is Guarded, if either of you would take 70 to 240 (based on level) damage within 2.5 seconds or lethal damage from an enemy champion, monster or turret, you both are shielded for 45 to 180 (based on level) (+ 15% of your AP) (+ 5% of your bonus health) for 2 seconds.
- •Cooldown: 40 to 20 (based on level) seconds.
General
- •Slot changed from Inspiration Slot 1 to Sorcery Slot 1.
General
- •Type: Domination Slot 2 rune.
- •Passive: Scoring a champion takedown within 3 seconds of damaging them will generate a permanent stack and grants you 5 (+ 1 per stack) bonus attack damage or 10 (+ 2 per stack) ability power (Adaptive) for 30 seconds.
General
- •Replaces Aftershock, Glacial Augment.
- •Type: Keystone rune.
- •Passive: Immobilizing an enemy champion will cause 3 glacial rays to emanate from them, creating icy zones that last for 3 seconds. Enemies within the zone are slowed by 20 (+ 1% per 66.67 bonus health), persisting for 1.5 seconds after leaving the zone. You gain 35 (+ 80% bonus AR) bonus armor and 35 (+ 80% bonus MR) bonus magic resist for 2.5 seconds. Afterwards, you explode dealing 25 to 125 (based on level) (+ 5% bonus health) magic damage to nearby enemies.
- •Cooldown: 20 seconds.
General
- •Removed: No longer requires unique champion takedowns.
- •New effect: Now stacks up to 5 times.
- •New effect: Now also stacks on epic monster takedown.
General
- •Slot changed from Inspiration Slot 3 to Sorcery Slot 3.
- •New: Passive: When you or an ally hit a nearby plant, it drops a seed that you automatically collect, replacing your trinket for 60 seconds. Deploying the seed will grow the plant over 1 second and automatically destroy it, after which you cannot collect the same seed type for 45 seconds. This rune will activate after 02:00 elapse.
- •Old: Passive: When you or an ally hit a nearby plant, it drops a seed that you can collect. Collecting the seed will grant you 40% bonus move speed decaying over 2.5 seconds, and replace your trinket for 60 seconds. Deploying the seed ( 300 range) will grow the plant over 1 second. Upon deployment, you cannot collect the same seed type for 45 seconds.
General
- •Slot changed from Inspiration Slot 3 to Sorcery Slot 1.
General
- •Slot changed from Inspiration Slot 3 to Sorcery Slot 3.
- •Editor's note: Patch notes error writes Resolve 3 instead of Sorcery 3.
General
- •Slot changed from Resolve Slot 1 to Resolve Slot 2.
General
- •Type: Domination Slot 3 rune.
- •Passive: Gain 10 bonus move speed out of combat. Gain 2 bonus move speed upon takedown against a champion or epic monster, stacking up to 5 times for a total of 20 bonus move speed.
General
- •Slot changed from Domination Slot 1 to Sorcery Slot 3.
General
- •Slot changed from Inspiration Slot 2 to Sorcery Slot 1.
General
- •Attack damage per stack increased from 3 to 4.
- •Ability power per stack increased from 6 to 8.
- •Removed: No longer grants additional adaptive force at maximum stacks.
System Changes
Structures - Turret
- •Turrets now deal an additional 2% of target’s max Health as bonus damage, and their armor penetration has been increased from 30% → 50%. The maximum Overheat stacks have been reduced from 6 → 4.
- •Turrets now have a lower damage cap and deal less damage to squishy champions, while retaining their effectiveness against tanks. This makes tower tanking and early dives more viable options for squishier champions.
Mark
- •Removed from the game.
Snowball Chariot
- •Available on ARAM, AAA ARAM.
- •Active: Throw a snowball in the target direction that collides with the first enemy hit, dealing 30 to 90 (based on level) (+ 1% target's maximum health) true damage to them and surrounding enemies. The primary target is marked and revealed for 5 seconds, during which you can recast.
- •Recast: Dash to the marked target while being untargetable, dealing the same damage to enemies you pass through.
- •Cooldown: 24 seconds.
Snowball Chariot of Ballistics
- •Available on ARAM, AAA ARAM.
- •Active: Throw a snowball in the target direction that collides with the first enemy champion hit, dealing 30 to 90 (based on level) (+ 1% target's maximum health) true damage. The target is marked and revealed for 5 seconds, during which you can recast.
- •Recast: You send a racecar to the marked target that deals 30 to 90 (based on level) (+ 5% each target's maximum health) true damage to enemies hit.
- •Editor's note: Patch notes & ingame error writes that the user will dash to the target.
- •Cooldown: 24 seconds.
Snowball Chariot of Vitality
- •Available on ARAM, AAA ARAM.
- •Active: Throw a snowball in the target direction that collides with the first unit hit, applying effects based on the target type. The target is marked and revealed for 5 seconds, during which you can recast. If the snowball reaches maximum range without hitting a target, the cooldown is reduced by 80% total cooldown.
- •Enemy hit: Deals 30 to 90 (based on level) (+ 1% target's maximum health) true damage.
- •Ally hit: The target restores 25% mana (or 50 energy), and is healed for 15 to 150 (based on level), increased by 0 to 100% (based on their missing health). You will also gain the same effect when the snowball hits any target.
- •Recast: Dash to the marked target while being untargetable, applying the same effects to champions you pass through.
- •Cooldown: 24 seconds.
Wild Rift Patch 7.1 FAQ
Frequently Asked Questions
- When did Wild Rift Patch 7.1 release?
- Wild Rift Patch 7.1 was released on Apr 7, 2026.
- What changed in Wild Rift Patch 7.1?
- Patch 7.1 included changes to 12 champions (3 buffs, 6 nerfs, 2 adjustments), plus 21 item updates, 38 rune changes and 2 game system updates. See the full breakdown above.
- What new items were added in Wild Rift Patch 7.1?
- Wild Rift Patch 7.1 added 1 new item: Lord Dominik's Regards.
- What was the previous Wild Rift patch before 7.1?
- The previous Wild Rift patch was 7.0g.
- What is the next Wild Rift patch after 7.1?
- The next Wild Rift patch is 7.1a.
