Wild Rift Patch 7.1 was released on Apr 7, 2026. This update included changes to 12 champions, with 2 buffs, 5 nerfs, 4 adjustments.
New (1)
Items
Nerfs (10)
Changes (1)
Corki has been underperforming, so we’re buffing his overall damage.
Stats
- •Base attack damage increased from 50 to 54.
Phosphorus Bomb
- •AD ratio increased from 110% AD to 125%.
After our recent hotfix to Zoe’s reliable damage, we’re boosting her second abilities base damage, improving her third abilities hit feedback, and lowering the cooldown of her ultimate to enhance consistency and outplay potential.
Spell Thief
- •Base damage increased from 20/30/40/50 to 25/35/45/55.
Sleepy Trouble Bubble
- •Missile speed increased.
Portal Jump
- •Cooldown reduced from 12/9/6 seconds to 11/8/5.
Fiora’s high true damage makes her difficult for most champions to deal with. With the systemic adjustments to boots, her damage output is expected to increase further, so we’re making adjustments to her.
Duelist's Dance
- •Health ratio reduced from 4% target's maximum health to 3.5%.
- •AD health ratio reduced from 6% target's maximum health per 100 AD to 5%.
Irelia’s early to mid sustain and recent boot changes make her too resilient to poke, so we’re reducing her ability to heal, which will improve trading against her.
Bladesurge
- •Heal AD ratio reduced from 16/20/24/28% AD to 11/14/17/20%.
Mel dominates in the later stages of the game, especially with how easily she can execute enemies from long range. So, we’re reducing her late game damage and the kiting power of her third ability, giving opponents more opportunity to close the gap.
Searing Brilliance
- •AP ratio per stack reduced from 0.6% AP to 0.5%.
Solar Snare
- •Root duration reduced from 1.2/1.35/1.5/1.65 seconds 1.2/1.3/1.4/1.5.
Golden Eclipse
- •Active per-stack AP ratio reduced from 3% AP to 2.5%.
Rakan’s burst and high base stats make him feel like an assassin, so we’re reducing his burst damage to keep him offensive without overwhelming enemies.
Grand Entrance
- •Base damage reduced from 80/145/210/275 to 70/135/200/265.
- •AP ratio reduced from 55% AP to 45%.
We’ve reduced Yasuo’s first abilities’ base damage to ease some of his early to mid game poke, especially for those of you who use minion waves, which will improve laning against him. His ultimate armor penetration is also slightly lowered, while high penetration allows strong plays, its early game value is too high for tanks to handle.
Steel Tempest
- •Base damage reduced from 25/55/85/115 to 20/50/80/110
Last Breath
- •Bonus-armor penetration reduced from 50% to 40%.
In patch 7.0c, we made both numerical and mechanical adjustments to Bard. However, changes to his ultimate ability were not clearly communicated in the patch notes. Thank you to everyone who shared this with us, and we want to apologize for the oversight. We’re sharing the details from the changes in these notes.
Editor's note:
- •Patch notes mention changes from V7.0c.
Renekton has been performing strongly across all skill levels, largely due to his powerful trading and sustain. We’re looking to reduce some of his sustain to lessen frustration for his foes and make their trades against him more effective.
Cull the Meek
- •Base heal increased from 5/7/9/11 to 4/6/8/10.
- •Maximum base heal reduced from 75 to 150 4 to50/85/120/155.
- •Empowered maximum base heal reduced from 75/100/125/15050/85/120/155.
Shyvana’s late game mobility from her second ability after her ultimate makes her hard to escape. We’re lowering that mobility but also boosting her durability, so that her foes have more of a chance to disengage while she remains a threat up close.
Burnout
- •Bonus movement speed reduced from 30% to 25%.
Dragon's Descent
- •Bonus health increased from 350/450/550 to 350/475/600.
Ziggs’ empowered first ability’s damage is being reduced, while his abilities’ cast frequency is increased for more consistent team impact.
Short Fuse
- •AP ratio reduced from 25% AP to 15%.
Bouncing Bomb
- •Cooldown reduced from 6/5.5/5/4.5 seconds to 5.5/5/4.5/4.
Hexplosive Minefield
- •Cooldown reduced from 16 seconds to 15.
Items
General
- •Total cost reduced from 2950 gold to 2800 gold.
- •Combine cost reduced from 700 gold to 550 gold.
New:
- •Recipe: Cloak of Agility + Last Whisper + Long Sword + 1000 gold = 3300 gold.
- •Stats: 36% armor penetration, 25 attack damage, 25% critical strike chance.
- •Unique Passive - Giant Slayer: Deal 0 to 12% (based on target's bonus health) increased damage against champions.
Old:
- •Recipe: Cloak of Agility + Last Whisper + 1100 gold = 3200 gold.
- •Stats: 35 attack damage, 25% critical strike chance.
- •Unique Passive - Last Whisper: +16 to 30% (based on level) armor penetration.
- •Unique Passive - Rapid Shot: While out of combat from champions, your next basic attack against an enemy champion gains 80% bonus attack speed.
General
- •Total cost reduced from 3000 gold to 2900 gold.
- •Combine cost reduced from 900 gold to 800 gold.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Long Sword + 500 gold = 1400 gold.
- •Attack damage reduced from 35 to 10.
- •Attack speed reduced from 35% to 25%.
Unique Passive - Dissolve
- •Removed.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Long Sword + 500 gold = 1400 gold.
- •Attack damage reduced from 30 to 10.
- •Armor penetration reduced from 10 to 8.
Unique Passive - Dissolve
- •Removed.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Amplifying Tome + 500 gold = 1400 gold.
- •Ability power reduced from 45 to 15.
- •Base mana regeneration reduced from 150% to 100%.
Unique Passive - Equilibrium
- •Base health regeneration reduced from 75% to 50%.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Long Sword + 500 gold = 1400 gold.
- •Attack damage reduced from 35 to 10.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Ruby Crystal + 500 gold = 1400 gold.
- •Ability haste reduced from 20 to 15.
- •Base mana regeneration reduced from 150% to 0%.
- •Health reduced from 150 to 100.
Unique Passive - Equilibrium
- •Removed.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Ruby Crystal + 450 gold = 1350 gold.
- •Base health regeneration reduced from 100% to 50%.
- •Magic resistance reduced from 35 to 20.
Unique Passive - Dissolve
- •Removed.
New Recipe:
- •Boots of Speed + 500 gold = 900 gold.
- •Old Recipe: Boots of Speed + Ruby Crystal + 450 gold = 1350 gold.
- •Armor reduced from 35 to 20.
- •Base health regeneration reduced from 100% to 50%.
Unique Passive - Block
- •Removed.
General
- •Removed from the game.
Unique Passive - Shield Reaver
- •Base shield reduction reduced from Melee 60% / Ranged 45% to Melee 40% / Ranged 30%.
General
- •Total cost increased from 2900 gold to 3000 gold.
- •Combine cost increased from 900 gold to 1000 gold.
Unique Passive - Lethal Weapon
- •Base shield reduction changed from 60% (Single-target) \ 45% (AoE) to 40% \ 30%.

K'Sante
Corki
Zoe
Fiora
Irelia
Mel
Rakan
Yasuo
Bard
Renekton
Shyvana
Ziggs
Lich Bane
Lord Dominik's Regards
Luden's Echo
Berserker's Greaves
Boots Of Dynamism
Boots of Mana
Gluttonous Greaves
Ionian Boots of Lucidity
Mercury's Treads
Plated Steelcaps
Protector's Vow
Serpent's Fang
The Collector
Oceanid's Trident