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Wild Rift Patch 3.4b was released on Oct 19, 2022. This update included changes to 18 champions, with 12 buffs, 2 nerfs, 3 adjustments.

Vex Wild Rift Patch NotesWRVexNew

General

  • Released October 19, 2022 (00:01 UTC).
Corki Wild Rift Patch NotesWRCorkiBuff

This yordle has been flying under the radar recently, so we’re giving a boost to his stats and lower range spells to give him more reasons to stick around and fight his enemies.

Stats

  • Mana growth increased from 33 to 50.
  • Health growth increased from 105 to 112.
  • Armor growth increased from 3.9 to 4.5.

Phosphorus Bomb

  • Cooldown reduced from 8 seconds to 7.

Gatling Gun

  • AD ratio increased from 40% AD to 60%.
  • Cooldown reduced from 16 seconds to 14.
Darius Wild Rift Patch NotesWRDariusBuff

Despite his popularity, Darius has been underforming for all players for a while now. We’re helping out his late game survivability and giving the cooldown on Crippling Strike a flat value. This should give him more agency during the laning phase and team fights.

Stats

  • Health growth increased from 125 to 136.

Crippling Strike

  • Cooldown changed from 6.5/6/5.5/5 seconds to 5.5 at all ranks.
Jax Wild Rift Patch NotesWRJaxBuff

After seeing how Jax has settled in both Baron Lane and the jungle, there’s room to give Jax some scaling power now that he’s not a dominant force in the early game.

Stats

  • Health growth increased from 105 to 112.
Kai'Sa Wild Rift Patch NotesWRKai'SaBuff

As the Dragon Lane carry meta has evolved over the past few patches, Kai’Sa has fallen behind her peers. We’re taking a look at one of her unique strengths, and giving her Icathian Rain damage a boost to properly reward players for playing around her burst damage.

Icathian Rain

  • AD ratio increased from 40% AD to 45%.
  • AP ratio increased from 25% AP to 30%.
Pyke Wild Rift Patch NotesWRPykeBuff

We’ve checked our list, and despite previous buffs Pyke is still not powerful for most players. We’re lending him a hand and giving Pyke a few more cooldown buffs to help him with his in-and-out fight patterns more.

Ghostwater Dive

  • Cooldown reduced from 11.5/11/10.5/10 seconds to 10.5/10/9.5/9.

Phantom Undertow

  • Cooldown reduced from 12.5/12/11.5/11 seconds to 11/10.5/10/9.5.
Riven Wild Rift Patch NotesWRRivenBuff

Riven’s strength for most players is below where we’d like it to be, so we're giving her more durability to make it a little easier to execute on her gameplay in the later parts of the game.

Stats

  • Health growth increased from 105 to 115.
Senna Wild Rift Patch NotesWRSennaBuff

We previously brought down Senna’s sustained damage and her ability to easily land trades at range. But we want to make sure we don’t mist the mark, and that she’s properly rewarded for using Piercing Darkness aggressively instead of just a heal, so we’re giving her some extra damage.

Piercing Darkness

  • Base damage increased from 40/80/120/160 to 50/90/130/170.
  • AD ratio increased from 40% bonus AD to 50%.
Shyvana Wild Rift Patch NotesWRShyvanaBuff

We’re reverting a previous nerf to Burnout as other Shyvana changes have reduced her power sufficiently that she could use the boost in her clearspeed and overall damage.

Burnout

  • Base damage increased from 25/40/55/70 to 30/45/60/75.
Varus Wild Rift Patch NotesWRVarusBuff

Varus could use a small boost, and the numbers on Blighted Quiver’s active are messy, so we’re addressing both at once by smoothing the numbers out and pushing them up.

Blighted Quiver

  • Missing health ratio increased from 6.5 to 13.5% (based on level) to 8 to 15% (based on level).
Wukong Wild Rift Patch NotesWRWukongBuff

Wukong has been underperforming for some time, so we’re amping up the damage his passive grants him and increasing the healing he gains from hitting enemy champions with Golden Staff.

Crushing Blows

  • Damage per stack increased from 3% to 4%.

Golden Staff

  • Base heal increased from 15/30/45/60 to 30/50/70/90.
  • Heal AD ratio changed from 25% base AD to 40% AD.
  • Heal bonus health ratio increased from 10% bonus health to 16%.
  • New effect: Heal is reduced to 50% against non-champions.
Yasuo Wild Rift Patch NotesWRYasuoBuff

Despite recent buffs, Yasuo has been running out of breath in the late game. To address this, we’re increasing his scaling Attack Damage.

Stats

  • Attack damage growth increased from 3.6 to 4.5.
Yuumi Wild Rift Patch NotesWRYuumiBuff

The start of 3.4 brought many large-scale changes to everyone’s favorite feline, Yuumi, including a limit to the duration of her passive. After reviewing her performance and gameplay since the changes, we’re reverting her passive shield duration to be indefinite as we don’t feel this duration change has resulted in better gameplay around her passive.

Bop 'n' Block

  • Shield duration increased from 5 seconds to infinite.
Gwen Wild Rift Patch NotesWRGwenNerf

Gwen in the jungle continues to put on a seamless performance, while she’s still a little weaker in the laning phase than we’d like. So, we’re making a few changes to help her have a more sew-cessful time in lane while also slightly slowing down her jungle clear.

A Thousand Cuts

  • Maximum base damage against monsters reduced from 4 to 2.
  • Maximum AP ratio against monsters reduced from 4% AP to 3%.

Skip 'n Slash

  • Cooldown refund increased from 20/30/40/50% to 35/40/45/50%.
  • Removed: No longer refunds the cooldown when attacking monsters.
Miss Fortune Wild Rift Patch NotesWRMiss FortuneNerf

Miss Fortune has strut her way to the top and been overperforming for some players, so a light nerf to her ultimate is in order.

Bullet Time

  • AD ratio reduced from 85% AD to 75%.
Olaf Wild Rift Patch NotesWROlafChange

Olaf’s jungle presence has been too strong as of late, so we’re adjusting his passive to slow down his clear speed. In return, we’re increasing his base stats and lowering the early mana costs on Undertow to shift some of his power towards the Baron Lane instead.

Stats

  • Base mana increased from 300 to 340.
  • Base health regeneration increased from 9 to 12.

Berserker Rage

  • Attack speed reduced from 1% at all levels to 0.6 to 1 (based on level).

Undertow

  • Mana cost changed from 60 at all ranks to 45/50/55/60.
Samira Wild Rift Patch NotesWRSamiraChange

Our favorite Desert Rose is currently outclassing, outperforming, and out styling her foes in higher levels of play. To give her opponents more opportunities for counterplay, we’re reducing her overall mobility.

Daredevil Impulse

  • Movement speed reduced from 3.5% to 2.5%.

Inferno Trigger

  • Movement speed reduction increased from 30% to 40%.
Yone Wild Rift Patch NotesWRYoneChange

Yone has been overperforming since his release, so we’re pulling back on his overall damage while also increasing his scaling health in order to increase his durability in those late game team fights.

Stats

  • Health growth increased from 105 to 112.
  • Base attack damage reduced from 58 to 54.

Spirit Cleave

  • Maximum damage against monsters changed from 150 to 360 (based on level) to 100 to 380 (based on level).

Fate Sealed

  • Base damage reduced from 200/400/600 to 200/350/500.

Items

Liandry's Torment Wild Rift ItemWRLiandry's TormentChange

Liandry’s is currently one of our most powerful mage items. To bring this item more in line with its peers, we’re reducing the base max health damage provided by the Torment passive while also shifting around the Ability Power and health provided by this item.

General

  • Ability power increased from 70 to 75.
  • Health reduced from 250 to 200.

Unique passive - Torment

  • Health ratio per 1 second reduced from 1% of target's maximum health to 0.5%.
  • : Updated tooltip to note damage per tick.