Wild Rift Patch 6.1b was released on May 21, 2025. This update included changes to 19 champions, with 11 buffs, 5 nerfs, 3 adjustments.
Items
Buffs (2)
Nerfs (2)
Alistar often struggles when facing ranged support champions. We’re giving him a better shot in lane.
Evelynn has struggled against other junglers in this patch. We’re boosting her burst potential to give her more kill threat towards her enemies.
Hate Spike
- •AP ratio increased from 40% AP to 50%.
Last Caress
- •Cooldown reduced from 95/80/65 seconds to 90/75/60.
Jarvan IV is a jungler relying heavily on game pace, which requires more opportunities and abilities for him in early and mid phases, that’s where we are boosting him accordingly.
Demacian Standard
- •Base damage increased from 80/135/190/245 to 85/140/195/250.
- •Bonus attack speed increased from 20/25/30/35% to 25/30/35/40%.
Cataclysm
- •Cooldown increased from 75/70/65 seconds to 70/65/60.
Leap-to-wards returns! We’re now bringing back the beloved leap-to-wards, Jax mains rejoice!
Leap Strike
- •Dash speed increased.
- •New effect: Can now be cast onto wards.
Counter Strike
- •New effect: Now dodges abilities that apply on-hit effects.
We noticed that Olaf is performing struggling when it comes to clearing jungle camps among his peers, and also weak in early fights and ganks, so we boosted his speed in jungling and early team fights.
Undertow
- •Base damage increased from 50/110/170/230 to 50/120/190/260.
Reckless Swing
- •Damage against monsters increased from 80% to 95%.
Poppy’s been doing well in the Baron lane, but we want her to be a more viable jungler. We’re giving her hammer a little extra oomph so her damage to monsters has been enhanced.
Hammer Shock
- •Capped monster health damage increased from 30/70/110/150 to 40/100/160/220.
Sett should feel stronger in early games. We want him to be able to suppress his enemies, so we’re boosting his abilities in the laning phase, which will improve his power to chase and kite.
Stats
- •Base health regeneration increased from 7.5 to 10.
- •Health regeneration growth increased from 0.55 to 0.8.
Pit Grit
- •On-hit base damage increased from 7 to 105 (based on level) to 9 to 135 (based on level).
Knuckle Down
- •Bonus movement speed increased from 30% to 35%.
Shen often struggles with waveclear, making it tough to decide when to support his teammates. We’ve increased his laning speed to help with lane control and timing to support.
Twilight Assault
- •Damage against minions increased from 100% to 150%.
Vex relies heavily on her ultimate and early tempo, but falls off late game. We're lowering the cooldowns of her major damaging abilities and improving passive scaling to boost her consistency in teamfights, making sure Vex can still consistently deal damage even without her ult.
Doom 'n Gloom
- •Base damage increased from 24 to 136 (based on level) to 26 to 166 (based on level).
- •AP ratio increased from 20% AP to 25%.
Mistral Bolt
- •Cooldown reduced from 8/7/6/5 seconds to 7/6/5/4.
Vi is another jungler that relies heavily on game pace. She is not performing to her expectations in early and mid games, so we’re boosting her accordingly.
Denting Blows
- •Health ratio increased from 4.3 to 8.5% (based on level) target's maximum health to 4.8 to 9% (based on level).
Vault Breaker
- •Base damage increased from 55/90/125/160 to 60/95/130/165.
Xin Zhao’s been struggling lately, and we want to give him a boost, so that he can confront other junglers better.
Audacious Charge
- •Base damage increased from 50/85/120/155 to 55/90/125/160.
- •Bonus attack speed increased from 40/47.5/55/62.5% to 45/52.5/60/67.5%.
We’re keeping Amumu’s fast clear in the jungle but lowering his ganking power and ability to fight. Now if Amumu misses his crowd control abilities, he will face more threatening consequences from his enemies.
Bandage Toss
- •Cooldown increased from 12/11.5/11/10.5 seconds to 13/12.5/12/11.5.
- •Base damage reduced from 70/105/140/175 to 60/95/130/165.
Curse of the Sad Mummy
- •Cooldown increased from 95/85/75 seconds to 105/95/85.
Garen has been with us from the beginning and has been the sturdy tank for every team. But this patch, we’re reforging his might in the form of a fighter. We’ve updated the maneuvering of Judgment to better suit a tanky fighter who sticks to his target, and we’re rewarding him for staying in the fight longer. For Courage, the previously hidden damage reduction has been replaced with a more visible shield, giving opponents clearer combat feedback. We’ve also improved how much Garen gains from durability stats, allowing him to better balance offense and survivability.
Judgment
- •AD ratio reduced from 35/40/45/50% AD to 25/30/35/40%.
- •Armor reduction reduced from 25% to 15%.
Mini Gnar has been wrecking havoc, so we’re trimming his attack speed and burst.
Gnar
- •Bonus attack speed reduced from 0 to 110% (based on level) to 0 to 90% (based on level).
Hyper
- •Health ratio reduced from 6.5/9/11.5/14% target's maximum health to 6/8/10/12%.
Nasus is too dominant in the early laning phase, making him inconsistent with his late game scaling identity. We’re pulling back his early sustain and damage so he can fit bit as that late game monster.
Stats
- •Base attack damage reduced from 66 to 62.
- •Base magic resistance reduced from 38 to 32.
- •Attack damage growth increased from 4.55 to 5.
Soul Eater
- •Physical vamp reduced from 12/18/24% to 8/16/24%.
Siphoning Strike
- •Cooldown increased from 6.5/5.5/4.5/3.5 seconds to 7/6/5/4.
- •Base damage reduced from 30/60/90/120 to 20/50/80/110.
Ryze’s late-game burst is too high, so we’re lowering his damage across the board.
Stats
- •Base health reduced from 690 to 660.
Overload
- •Base damage reduced from 90/115/140/165 to 80/105/130/155.
- •AP ratio reduced from 50% AP to 45%.
Spell Flux
- •Editor's Note: Patch notes error writes "Cooldown" instead of "Damage".
- •Base damage reduced from 80/120/160/200 to 80/110/140/170.
- •AP ratio reduced from 45% AP to 40%.
We’ve noticed Sona players struggling to find their harmony when it comes to the timing of consuming passive stacks. Now, her passive will only be consumed when attacking enemy champions or epic monsters. Since she's already performing well, we’re also tuning down some of her power.
Power Chord
- •New effect: Stacks are fully generated upon respawn.
- •New effect: Stacks are consumed upon attacking champions or epic monsters, rather than any target.
Hymn of Valor
- •Base damage reduced from 50/90/130/170 to 40/80/120/160.
We’ve adjusted Yasuo so he will get enough crit scaling from items, alongside some nerfs to his base damage so that tank Yasuo is less of a threat to his opponents. We’ve also decreased the shield duration of him to make him less oppressive in general.
Stats
- •Base attack damage reduced from 62 to 58.
- •Base health increased from 600 to 630.
- •Health growth increased from 112 to 120.
Way of the Wanderer
- •Bonus AD increased from 0.4 per 1% excess critical rate to 0.6.
- •Shield duration reduced from 1.5 seconds to 1.
- •Removed: No longer grants a critical damage penalty of 10%.
- •This penalty would also apply to Steel Tempest.
Steel Tempest
- •Base damage reduced from 25/60/95/130 to 25/55/85/115.
We’re reworking how Yone benefits from crit items, shifting more power to late game scaling while reducing early threat according to his current performance in game.
Way of the Hunter
- •Bonus AD increased from 0.4 per 1% excess critical rate to 0.6.
- •Removed: No longer grants a critical damage penalty of 10%.
- •This penalty would also apply to Mortal Steel.
Spirit Cleave
- •Health ratio reduced from 12/13/14/15% target's maximum health to 11/12/13/14%.
Items
We’ve increased the early base damage of Bandle Fantasy, so mage champions can pick it up in the early stages of the game when they’re looking to fight.
General
- •Ability power increased from 80 to 85.
Unique passive - Flameblossom
- •Base damage increased from 100 to 105.
Malignance should be more cost efficient for champions who rely heavily on their ult. So, we’re bringing down its price and boosting the attributes it provides.
General
- •Total cost reduced from 3000 gold to 2900 gold.
- •Combine cost reduced from 700 gold to 600 gold.
- •Ability power increased from 75 to 80.
To prevent excessive stacking of healing and shielding power across multiple items, we're reducing the value provided by Ardent Censer.
General
- •Heal and shield power reduced from 10% to 8%.
Harmonic Echo has been offering too much healing, making it hard for the other team to counter. Thus we've preserved its burst healing identity but lowered its overall effectiveness.
General
- •Heal and shield power reduced from 10% to 8%.
Unique passive - Harmonic Echo
- •Empowered heal threshold reduced from 40% to 30%.
- •Editor's note: Patch notes error writes "Harmony" instead of "Harmonic Echo".
General
- •No longer builds into Redemption.
General
- •Now builds into Redemption.
We've adjusted Redemption’s build path to better support tanky enchanters with sustainability for themselves and the team, while reducing the healing and shielding scaling it grants to certain support champions.
New Recipe:
- •Catalyst of Aeons + Kindlegem + 500 gold = 2600 gold.
- •Old Recipe: Catalyst of Aeons + Forbidden Idol + 600 gold = 2600 gold.
- •Health increased from 350 to 400.
- •Heal and shield power reduced from 5% to 0%.
Unique passive - Salvation
- •Base heal reduced from 50 to 40.
- •Health ratio increased from 6% bonus health to 7%.
General
- •Total cost increased from 2500 gold to 2600 gold.
- •Combine cost increased from 700 gold to 800 gold.
- •Ability haste reduced from 20 to 10.
- •Heal and shield power reduced from 10% to 8%.
Unique passive - Rapids
- •Ability haste reduced from 15 to 10.

Alistar
Evelynn
Jarvan IV
Jax
Olaf
Poppy
Sett
Shen
Vex
Vi
Xin Zhao
Amumu
Garen
Gnar
Nasus
Ryze
Sona
Yasuo
Yone
Bandle Fantasy
Malignance
Ardent Censer
Harmonic Echo
Forbidden Idol
Kindlegem
Redemption
Staff Of Flowing Waters