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Wild Rift Patch 3.5b was released on Dec 14, 2022. This update included changes to 10 champions, with 6 buffs, 2 nerfs, 1 adjustment.

Lillia Wild Rift Patch NotesWRLilliaNew

General

  • Released December 15, 2022 (00:01 UTC).
Dr. Mundo Wild Rift Patch NotesWRDr. MundoBuff

Mundo truly goes where he pleases, and with more monster damage on Infected Bonesaw, it looks like he’s heading towards the jungle. We made sure to give Baron Lane some tune ups as well, and lowered the cooldown on his Heart Zapper.

Infected Bonesaw

  • Maximum damage against monsters increased from 125/200/275/350 to 250/350/450/550

Heart Zapper

  • Cooldown reduced from 16/15/14/13 seconds to 13/12/11/10.
Garen Wild Rift Patch NotesWRGarenBuff

Since our last changes, Garen has significantly fallen off in higher levels of play. We’re going to give this golden boy some justice and revert Judgment’s damage nerf and increase the crit multiplier on it so that you’ll be rewarded more for your skillful plays.

Judgment

  • Base damage increased from 9/12/15/18 to 11/14/17/20.
  • Critical strike damage increased from 125/130/135/140% to 135/140/145/150%.
Kassadin Wild Rift Patch NotesWRKassadinBuff

While Kassadin can be frustrating to play against, his win rates have been on the lower side. So, we’re lending him a hand, and giving some of his abilities a boost to make sure he doesn’t get lost in the void.

Null Sphere

  • Base damage increased from 70/135/200/265 to 80/145/210/275.
  • Cooldown reduced from 11/10/9/8 seconds to 10/9/8/7.
Kayn Wild Rift Patch NotesWRKaynBuff

Even after our adjustments last patch, you could say that Shadow Assassin Kayn is still feeling a bit…blue. So, we’re increasing his burst potential with his passive, and also speeding up Blade’s Reach. We feel that ability still feels weaker, especially when compared to Slayher Kayn’s, so we’re hoping the speed up fits Shadow Assassins theme of quick strikes.

The Darkin Scythe

  • Shadow Assassin bonus damage increased from 10 to 38% (based on level) to 14 to 42% (based on level).

Blade's Reach

  • Shadow Assassin cast time reduced from 0.55 seconds to 0.4.
Nunu & Willump Wild Rift Patch NotesWRNunu & WillumpBuff

We’re increasing the ratios across Nunu’s kit, so that you can start saying yesyes to those more diverse builds, rather than nono.

Consume

  • Heal AP ratio increased from 60% AP to 70%

Snowball Barrage

  • AP ratio increased from 4% AP to 5%.
  • Max snowball AP ratio increased from 68% AP to 85%.

Absolute Zero

  • Shield AP ratio increased from 150% AP to 180%.
Pantheon Wild Rift Patch NotesWRPantheonBuff

We’re increasing the early cooldown on Pantheon’s Aegis Assault to help him out during the early laning phase and those first few jungle clears. We’re also buffing his ultimate and giving it more armor penetration, so that he can make a grand entrance even in the later stages of the game.

Aegis Assault

  • Cooldown reduced from 18/16/14/12 seconds to 15/14/13/12.

Grand Starfall

  • Armor penetration increased from 10/15/20% to 10/17.5/25%.
Braum Wild Rift Patch NotesWRBraumNerf

Braum and his marvelous mustache have been overperforming at all levels, so we’re trimming his ‘stache and lowering some of his base stats to bring him more in line with other supports. Don’t worry though, Braum would still want them to be behind him though.

Stats

  • Base armor reduced from 50 to 46.
  • Base attack damage reduced from 58 to 54.
Rakan Wild Rift Patch NotesWRRakanNerf

Bird on the street is that Rakan is a little too good at starting the party, particularly in higher levels of play. So we’re slightly reducing the amount of move speed he gains when he charms foes with his ultimate.

The Quickness

  • Bonus movement speed upon first hit reduced from 100% to 75%.
Riven Wild Rift Patch NotesWRRivenChange

Riven has been a menace in higher levels of play while also still struggling to find her footing in other levels of play. Since our previous attempts at reducing the defenses her abilities grant her and increasing her passive defenses were effective at reducing this gap, we’re going back for round three.

Stats

  • Armor growth increased from 3.9 to 4.5.
  • Base health regeneration icnreased from 10.5 to 12.

Valor

  • Shield AD ratio reduced from 100% AD to 90%.