Wild Rift Patch 2.2
Wild Rift Patch 2.2 was released on Mar 28, 2021. This update included changes to 10 champions, with 1 buff, 6 nerfs, 1 adjustment.
Buffs (1)
Changes (1)
Items
New (16)
Nerfs (3)
Champions
Mundo’s jungle presence is creeping into OP territory.
Infected Cleaver
- •Capped damage against monsters reduced from 320/380/440/500 to 290/360/430/500.
Masochism
- •Cooldown increased from 6/5/4/3 seconds to 6/5.5/5/4.5.
Outside the Great City of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again.
General
- •Released April 1, 2021 (00:01 UTC).
“Sometimes, it takes tactical genius to break a fortress. Sometimes, you just have to hit it harder.”
Noxian Guillotine
- •New Effect: Becomes displacement immune during the cast time.
This cow’s too beefy.
Amumu’s tiptoeing over the line for our win rate tolerance, so we’re chipping away at a few of his core stats.
Stats
- •Base armor reduced from 40 to 35.
- •Health growth reduced from 105 to 95.
Despair
- •AP ratio reduced from 1% per 100 AP to 0.75%.
Curse of the Sad Mummy
- •Cooldown increased from 100/85/70 seconds to 110/95/80.
Cleaning up Corki’s kit by removing an unintuitive mechanic where Corki automatically converted physical vamp to magic vamp when auto attacking.
Hextech Munitions
- •Removed: Basic attacks no longer convert physical vamp into magic vamp.
Tuning down some of Jhin’s PvE power to keep him from lane bullying through tempo as opposed to finding good trades with his champ opponents.
Captive Audience
- •Damage against non-champions reduced from 100% to 65%.
Despite systemic nerfs, we’re taking another swing at Orianna’s lane bullying in order to stem the inevitable robot midlane uprising.
Stats
- •Base health reduced from 570 to 530.
Command: Attack
- •Cooldown increased from 6/5/4/3 seconds to 7.5/6/4.5/3.
- •AP ratio reduced from 50% AP to 40%.
- •Base damage reduced from 60/100/140/180 to 50/90/130/170.
Command: Protect
- •Base damage reduced from 60/100/140/180 to 50/90/130/170.
Teemo is in a pretty healthy spot in high level play, but overperforming at lower ranks. Reducing his snap escape potential, which we think is relied on more by players who need to use it to recover from being out of position.
Guerrilla Warfare
- •Channel time increased from 0.8 seconds to 1.
Bringing the Aspect of War back in line with his League PC counterpart.
Comet Spear
- •Removed: Mortal Will spear no longer slows.
Shield Vault
- •Bug Fix: Now correctly resets attacks and empowered attacks cannot be interrupted.
Aegis Assault
- •New Effect: Mortal Will ability now gains 60% bonus movement speed for 1.5 seconds when slamming the shield.
- •Removed: No longer blocks turret damage.
- •Removed: Mortal Will ability no longer has an extended duration.
Grand Starfall
- •New Effect: The spear now slows by 50% for 2 seconds and deals Comet Spear damage in a small area.
Items
Adaptive Helm wasn’t hitting the mark, and its ideal use case wasn’t always clear, so we’re replacing it with Force of Nature.
General
- •Removed from the game.
General
- •Now builds into Sunfire Aegis.
- •No longer builds into Sunfire Cape.
General
- •Now builds into Plated Steelcaps.
- •No longer builds into Ninja Tabi.
General
- •No longer builds into Sunfire Cape.
Force of Nature will be replacing Adaptive Helm as the go-to Magic Resist item for when those pesky mages won’t leave you alone.
Recipe:
- •Spectre's Cowl + Winged Moonplate + 850 gold = 2850 gold.
Stats:
- •350 health, 45 magic resistance.
Unique Passive - Storm:
- •+5% movement speed.
Unique Passive - Absorb:
- •Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants 6 bonus movement speed and 6 bonus magic resistance, stacking up to a maximum of 30 movement speed and 30 magic resistance.
Use Frozen Heart’s aura to reduce nearby enemies’ Attack Speed and defend your team.
Recipe:
- •Warden's Mail + Glacial Shroud + 800 gold = 2850 gold.
Stats:
- •20 ability haste, 70 armor, 300 mana.
Unique Passive - Winter's Caress:
- •Reduces the attack speed of nearby enemies by 15%.
General
- •Now builds into Winter's Approach.
- •No longer builds into Dead Man's Plate.
General
- •No longer builds into Adaptive Helm.
General
- •Replaces Ninja Tabi.
Recipe:
- •Boots of Speed + 500 gold = 1000 gold.
Unique Passive - Footwear:
- •+40 movement speed.
Unique Passive - Enhanced:
- •+15 armor.
Unique Passive - Block:
- •Blocks 15% of damage from basic attacks.
Unique Active - Sprint:
- •Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect (60 second cooldown).
General
- •Armor increased from 50 to 55.
General
- •Now builds into Winged Moonplate.
Sapphire Crystal is now the go-to for heavy mana users; it’s inheriting the Mana Charge passive so you can start stacking up your Tear of the Goddess earlier.
New:
- •Cost: 500 gold.
- •Stats: 5 ability haste, 100 mana.
- •Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +5 mana, up to a maximum of 250 mana.
- •Limited to 1 Mana Charge item.
- •Builds into: Tear of the Goddess.
Old:
- •Cost: 500 gold.
- •Stats: 300 mana.
- •Builds into: Sheen, Tear of the Goddess.
General
- •Now builds into Force of Nature.
- •No longer builds into Adaptive Helm.
Like a beautiful butterfly, Sunfire Cape is evolving into Sunfire Aegis. There are a few notable differences between the PC and Wild Rift versions though. Wild Rift’s version isn’t a mythic item and thus doesn’t have a mythic passive. It also loses out on a lot of tank stats as this version only has Health and Ability Haste. Sunfire Aegis is your go-to tank item if you want a bit of extra damage.
General
- •Replaces Sunfire Cape.
Recipe:
- •Bami's Cinder + Kindlegem + 900 gold = 3000 gold.
Stats:
- •15 ability haste, 500 health.
Unique Passive - Immolate:
- •Deals 16 to 30 (based on level) (+ 1% bonus health) magic damage per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5 seconds, stacking up to 6 times. Deals 50% bonus damage to minions and monsters.
Unique Passive - Flame Touch:
- •At maximum Immolate stacks, basic attacks burn enemies around you for Immolate's damage over 3 seconds.
General
- •Now builds into Frozen Heart.
Winged Moonplate is the new component item for Dead Man’s Plate. Tank players, it’s time to engage.
Recipe:
- •Ruby Crystal + 400 gold = 900 gold.
Stats:
- •150 health.
Unique Passive - Flight:
- •+5% movement speed.
Builds Into:
- •Dead Man's Plate, Force of Nature.
As above, with a new build path, Dead Man’s Plate is the go-to tank item for speedy engagements.
New Recipe:
- •Winged Moonplate + Chain Vest + 1000 gold = 2900 gold.
- •Old Recipe: Chain Vest + Giant's Belt + 1000 gold = 2900 gold.
New Unique Passive - Relentless:
- •+5% movement speed.
General
- •Ability haste increased from 10 to 20.
- •Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
General
- •Ability haste increased from 10 to 20.
- •Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
We felt applying Grevious Wounds was too far out of the tank’s control after having purchased Thornmail, so this should give more ways to apply the debuff when they need it most.
Unique Passive - Thorns
- •New Effect: Now also inflicts Grievous Wounds for 3 seconds upon immobilizing enemy champions.
General
- •Health increased from 650 to 700.
General
- •Total cost unchanged at 2700 gold, see notes on Sheen.
- •Combine cost increased from 600 gold to 800 gold.
General
- •Total cost increased from 2650 gold to 2950 gold.
- •Combine cost increased from 350 gold to 650 gold.
We want to make Sheen a more viable purchase for non-mana users. This change also impacts the build paths for Lich Bane, Trinity Force, and Iceborn Gauntlet.
New Recipe:
- •900 gold.
- •Old Recipe: Sapphire Crystal + 600 gold = 1100 gold.
- •Mana reduced from 300 to 0.
General
- •Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
New:
- •Recipe: Upgrades from Winter's Approach = 2600 gold.
- •Stats: 10 ability haste, 350 health, 1200 mana.
- •Unique Passive - Awe: Grants ability haste equal to 1% maximum mana. Refunds 15% of mana spent.
- •Unique Passive - Frozen Colossus: Immobilizing an enemy champion consumes mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current mana) damage for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana (15 second cooldown).
- •Limited to 1 Mana Charge item.
Old:
- •Recipe: Upgrades from Winter's Approach = 2600 gold.
- •Stats: 10 ability haste, 40 armor, 1150 mana.
- •Unique Passive - Awe: Grants bonus armor equal to 3% maximum mana. Refunds 15% of mana spent.
- •Unique Passive - Frozen Colossus: Immobilizing an enemy champion consumes mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current mana) damage for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana (15 second cooldown).
- •Limited to 1 Awe item.
General
- •Now builds into Frozen Heart.
- •No longer builds into Winter's Approach.
General
- •Now builds into Sunfire Aegis.
General
- •Total cost reduced from 3050 gold to 2950 gold, see notes on Sheen.
- •Combine cost increased from 1000 gold to 1100 gold.
- •Mana reduced from 300 to 0.
General
- •Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
General
- •Ability haste reduced from 10 to 0.
Unique Passive - Mana Charge
- •Mana generation reduced from 8 to 7.
- •New effect: Mana stacks are maintained upon upgrading to this item.
- •Limit changed from "Limited to 1 Awe item" to "Limited to 1 Mana Charge item".
General
- •Total cost reduced from 3733 gold to 3533 gold.
- •Combine cost unchanged at 333 gold, see notes on Sheen.
- •Mana reduced from 300 to 0.
Winter’s Approach and Fimbulwinter are being reworked to become the Health/Mana/Ability Haste item. CC machines, start your engines!
New:
- •Recipe: Tear of the Goddess + Giant's Belt + 700 gold = 2600 gold.
- •Stats: 10 ability haste, 350 health, 500 mana.
- •Unique Passive - Awe: Grants ability haste equal to 1% maximum mana. Refunds 15% of mana spent.
- •Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit, mana expenditure or taking damage from champions, epic monsters, or turrets consumes a charge and grants +8 mana, up to a maximum of 700 mana. Mana stacks are maintained upon upgrading to this item.
- •Passive: Transforms into Fimbulwinter at +700 mana.
- •Limited to 1 Mana Charge item.
- •Builds into: Fimbulwinter.
Old:
- •Recipe: Tear of the Goddess + Glacial Shroud + 700 gold = 2600 gold.
- •Stats: 10 ability haste, 40 armor, 450 mana.
- •Unique Passive - Awe: Grants bonus armor equal to 1% maximum mana. Refunds 15% of mana spent.
- •Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +15 mana, up to a maximum of 700 mana.
- •Passive: Transforms into Fimbulwinter at +700 mana.
- •Limited to 1 Awe item.
- •Builds into: Fimbulwinter.
Wild Rift Patch 2.2 FAQ
Frequently Asked Questions
- When did Wild Rift Patch 2.2 release?
- Wild Rift Patch 2.2 was released on Mar 28, 2021.
- What changed in Wild Rift Patch 2.2?
- Patch 2.2 included changes to 10 champions (1 buff, 6 nerfs, 1 adjustment), plus 33 item updates. See the full breakdown above.
- What was the previous Wild Rift patch before 2.2?
- The previous Wild Rift patch was 2.1b.
- What is the next Wild Rift patch after 2.2?
- The next Wild Rift patch is 2.2a.
