Wild Rift Patch 4.4a was released on Nov 9, 2023. This update included changes to 14 champions, with 9 buffs, 3 nerfs, 2 adjustments.
Changes (2)
Items
Changes (1)
Aatrox hasn’t been as dominant in the Baron Lane as we had hoped. With these slight buffs, he’s sure to scale into a late-game monster!
Deathbringer Stance
- •Base damage increased from 5 to 12% (based on level) target's maximum health to 5 to 15% (based on level).
The Darkin Blade
- •Base damage increased from 15/40/65/90 to 15/45/75/105.
- •AD ratio increased from 65/70/75/80% AD to 70/75/80/85%.
Brand has been underwhelming both during the laning phase and in team fights. These buffs will allow him to scale properly alongside his fellow mages.
Stats
- •Base health increased from 530 to 570.
Conflagration
- •AP ratio increased from 40% AP to 50%.
Pyroclasm
- •AP ratio increased from 25% AP to 30%.
Corki has been feeling neglected as almost all of his opponents have gotten some tune-ups. With a slight increase to his base Attack Damage and his ult’s scaling, we hope to see more of him soaring around the Rift!
Stats
- •Base attack damage increased from 52 to 54.
- •Attack damage growth increased from 3.6 to 4.
Missile Barrage
- •AD ratio increased from 25/45/65% AD to 25/50/75%.
- •Big One AD ratio increased from 50/90/130% AD to 50/100/150%.
Ekko has been lackluster in both the Mid Lane and the jungle. These changes should allow him to play more aggressively and live up to the time-shattering assassin that he’s meant to be.
Timewinder
- •Outbound base damage increased from 60/80/100/120 to 70/90/110/130.
- •Rebound base damage increased from 40/75/110/145 to 50/85/120/155.
Chronobreak
- •Cooldown reduced from 80/60/40 to 70/55/40.
Fiora’s performance has been subpar, not a good look for a Grand Duelist! With these increases in her base damage, she should have an easier time establishing her dominance in the early game.
Duelist's Dance
- •Health ratio increased from 3% target's maximum health to 3.5%.
Grand Challenge
- •Editor's Note: Vital damage increase from Duelist's Dance change mentioned as formality.
Shyvana has been needing some TLC for a while now. These changes should help with her clearing time, and make her a strong pick for the Jungle!
Burnout
- •Base damage per tick increased from 30/45/60/75 to 35/50/65/80.
- •AD ratio per tick increased from 25% bonus AD to 30%.
Dragon's Descent
- •Bonus health increased from 150/250/350 to 230/315/400.
After patch 4.4, Vi seems to be getting outscaled by her opponents. We want her to really pack a punch and shut down her opponents more effectively.
Stats
- •Base armor increased from 30 to 34.
Cease and Desist
- •Cooldown reduced from 80/65/50 seconds to 70/60/50.
Is it just me or is it taking a while for Warwick to finally hunt someone down? These changes should help him with that!
Jaws of the Beast
- •Health ratio increased from 6/7/8/9% target's maximum health to 7/8/9/10%.
Infinite Duress
- •Cooldown reduced from 75/65/55 seconds to 70/60/50.
Yasuo has been struggling against mages and assassins. A little boost to his Wind Wall should help with that.
Wind Wall
- •Cooldown reduced from 21/20/19/18 seconds to 18 at all ranks.
After her rework, Janna has been maneuvering her allies across the Rift a little too well. We’ve adjusted her numbers to allow her opponents to catch up.
Zephyr
- •Bonus movement speed reduced from 15/20/25/30% to 10/15/20/25%.
Eye of the Storm
- •Shield AP ratio reduced from 60% AP to 45%.
With the items changes that came with patch 4.4, Twitch has been enjoying flexing into multiple roles. We’ve tweaked some numbers to make sure he’s living up to his expectations while still allowing his opponents room for counterplays!
Deadly Venom
- •AP ratio per tick per stack reduced from 3.5% AP to 2.5%%
Contaminate
- •AD ratio per stack reduced from 37% bonus AD to 33%.
- •AP ratio per stack reduced from 30% AP to 20%.
- •Damage against monsters reduced from 130% to 80%.
Spray and Pray
- •Missile speed increased from 4000 to 6000.
Yuumi is one of the best friends you can have in the Dragon Lane. She has been overwhelming opponents with her poke so we’ve adjusted some numbers to make her less oppressive to lane against.
Prowling Projectile
- •AP ratio reduced from 25% AP to 20%.
- •Enhanced AP ratio reduced from 35% AP to 30%.
Final Chapter
- •AP ratio reduced from 20% AP to 15%.
General
- •Skin renamed from Immortal Journey Diana to Serene Sword Diana.
- •New Lore: Diana dreamed of wielding a sacred weapon like that of the legendary guardian Janna. Then one autumn night as she trained by the light of the moon, a sacred sword appeared before her, and she knew her new purpose in life was to defend it at all costs.
- •Old Lore: Ever since Diana heard the legend of Janna when she was very young, she idolized her. Many years later, she finally found the courage to seek the immortal in the lake, but Janna had long since left. "The brilliant moonlight illuminates the entire lake, its surface misty and serene like unpolished glass." Her heart full of regret, the flow of swordsmanship suddenly well up within her as Diana gazed upon the autumnal lake in moonlight. Under the moonlight, she practiced through the night, finding her own path of swordsmanship.
General
- •Skin renamed from Immortal Journey Tryndamere to Wavebreaker Sword Tryndamere.
- •New Lore: Tryndamere always desired to be worthy of wielding a sacred sword like those of legend. Yet, despite seeking out what he believed to be his purpose, he still had nothing to show for it. It was only once he encountered Diana and witnessed the ways of her Serene Waters Sword that he understood he would have to forge his weapon himself.
- •Old Lore: Tryndamere came from the harsh frigid northern region. Seeking the ultimate essence of martial arts, he challenged countless opponents as he made his way down south. Having heard that there was an immortal beneath the lake, he thereby cleansed himself and called out for the immortal to face him in combat. Tryndamere's disrespect drew the attention of Immortal Journey Diana, who crossed the waves and came at him with swordsmanship powerful enough to engulf the lakes and seas. They fought from night till dawn, without determining a victor. However, from Diana's swordsmanship, Tryndamere had already found the inspiration he needed to further his own skills with his blade.
Items
Mejai’s Soulstealer can allow mages to snowball exponentially so it should come with bigger risks. We’re nerfing its base stats to reflect that.
General
- •Total cost increased from 1500 gold to 1800 gold.
- •Combine cost increased from 1000 gold to 1300 gold.
- •Ability power reduced from 30 to 25.
- •Health reduced from 100 to 70.
Runaan’s Hurricane has been overshadowing other items of the same caliber. On some champions, it’s overpowering. We’ve adjusted its numbers to make it a more reasonable item choice.
Unique passive - Wind's Favor
- •Attack damage reduced from 30 to 15.
- •Ability power reduced from 60 to 30.
New recipe:
- •Fiendish Codex + Lost Chapter + Ring of Revelation + 700 gold = 3000 gold.
- •Old recipe: Hextech Alternator + Lost Chapter + 700 gold = 3000 gold.
- •Ability haste increased from 10 to 20.
- •Ability power reduced from 70 to 60.
- •Health reduced from 150 to 0.
Unique passive - Safeguard
- •Duration reduced from 1.5 seconds to 1.
Unique passive - Poise
- •Safeguard cooldown reduction per hit reduced from 5 seconds to 4.

Aatrox
Brand
Corki
Ekko
Fiora
Shyvana
Vi
Warwick
Yasuo
Janna
Twitch
Yuumi
Diana
Tryndamere
Mejai's Soulstealer
Runaan's Hurricane
Crown Of The Shattered Queen