Teleport
RemovedLeague of Legends (PC)
Teleport Current Status
Teleport has been changed in 5 League of Legends patches. 3 buffs, 1 nerf. Most recently buffed in Patch 26.12 ().
Teleport Changes
Patch 26.12
buffYou get teleport, you get teleport, everyone gets teleport! In a post-rolequest world, we're still monitoring how top laners that don't want to use combat summoners can have their gameplay fantasies furthered by Enhanced Teleport.The current state of top lane TP Shields is not incentivizing the kind of action or tradeoffs we like, and it's pretty clear that expectations are being broken by a 30 second shield, so we're making an adjustment here that we hope encourages more immediate crossmap action.
General
- Max Health Shield: 30% for 30 seconds → 35% for 10 seconds
Patch 25.S1.3
nerfGeneral
- Upgrade Time: 10 minutes → 8 minutes
Patch 12.1
buffWhile League of Legends is indeed a team game, it generally evolves in phases—as the game progresses, you interact with your team more. Lane phase lets you flex your individual skills, but it also needs some outside influence to keep things from getting too predictable. However, right now, there’s too much disruption happening too early and too often. This is especially the case with frequent Teleport fights in bot lane. And this isn't bad for bot laners only; top and mid players also lose out on the ability to express their laning skills in the same way. Currently, it often feels like bot lane gets decided by outside influence, and mid and top get decided by the influence they have on bot lane (rather than on how well they play their own lane). Teleport also tends to crowd out other summoner spells because, when wielded properly, it flexibly offers both safety and a high level of game influence. Today, you can use it to quickly get back to your own lane and farm, but you can also use it to intervene in other lanes. In an effort to bring back some balance, we're reshaping the spell by tempering its offensive capabilities early, and then upgrading it later on to retain its exciting mid-to-late game impact.
General
- updatedTeleport Cooldown: 420-210 seconds (based on level) → 360 seconds at all levels
- newUnleashed Teleport: Teleport can only be used on allied towers. Once tower plating falls at 14 minutes, Teleport transforms into Unleashed Teleport, which can target allied towers, minions, wards, and certain allied constructs (same as Season 2021 Teleport)
- newUnleashed Teleport Cooldown: 240 seconds
Patch 11.6
buffAddressing unintuitive and frustrating scenarios around Teleport, such as Teleporting and zooming right back into lane after an early death. In compensation, we’re giving it a buff to maintain its power as a playmaking tool.
General
- updated HOME(START) ALONE: Teleport now removes Homestart and respawn Homeguard
- BONUS MOVEMENT SPEED: 30/40/50% (levels 1/6/11) → 50%
- COOLDOWN: 420-240 seconds (levels 1-18) → 420-210 seconds (levels 1-18)
Patch 10.6
newTeleport added to League of Legends
General
- COOLDOWN: 360 seconds → 420-240 (levels 1-18) seconds
- newCAN'T CATCH ME: Grants 3 seconds of 30-50% movement speed upon teleport completion based on character level (increased by 10% at levels 6 and 11)
