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Nasus Wild Rift Patch HistoryWR

NasusPatch History

Fighter / Tank

Wild Rift (Mobile)Also in: Nasus in League of LegendsNasus in League Classic

Nasus Win Rate

Nasus Current Status

Trending down - 3 of Nasus's last 3 changes were nerfs. Nasus was last nerfed in Patch 7.2c (). Across 15 patches, Nasus has received 8 buffs, 6 nerfs, 1 adjustment since release in Patch 0.0-beta.

Build GuideTrinity ForceSundered SkyThornmailTop +1 more role

Nasus Build Guide (Top)

Wild Rift Nasus Top build from Diamond+ ranked games: the most popular core is Trinity Force into Sundered Sky into Thornmail, picked in 17.93% of games with a 52.71% win rate. Updated 2026-08-16.

Item Build

Most popular core52.71% WR · 17.93% pick

Alternative core 154.39% WR · 8.81% pick

Alternative core 256.91% WR · 8.42% pick

Most popular boots48.95% WR · 47.20% pick

Alternative boots51.79% WR · 45.19% pick

Runes

Most popular page49.22% WR · 48.74% pick

Fleet FootworkUnshakeableSecond WindPerseveranceTranscendence

Resolve primary · Sorcery secondary

Alternative page48.59% WR · 7.92% pick

Fleet FootworkUnshakeableSecond WindPerseveranceNimbus Cloak

Resolve primary · Sorcery secondary

Summoner Spells

Most popular summoners48.64% WR · 46.88% pick

GhostFlash

Alternative summoners48.76% WR · 39.34% pick

FlashTeleport

Skill Order

Know Nasus's optimal skill leveling?

Win and pick rates from Diamond+ ranked games on the Wild Rift CN server, updated 2026-08-16.

Ability DetailsFull kit, stats, and scaling
Soul EaterWR
Passive - Soul Eater

Innate: Nasus gains 6% / 12% / 18% / 24% physical vamp.

Siphoning StrikeWR
Ability 1 - Siphoning Strike
Cost: 15 Mana
CD: 7 / 6 / 5 / 4

Active: Nasus empowers his next basic attack within 10 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage. Siphoning Strike's base damage is affected by critical strike modifiers.

Bonus Physical Damage: 20 / 50 / 80 / 110 (+ All stacks)

If this attack kills the target, Nasus permanently gains 5 stacks, increased to 14 against a champion, large minion, or large monster.

Siphoning Strike resets Nasus' basic attack timer and will order him to basic attack the nearest target.

WitherWR
Ability 2 - Wither
Cost: 80 Mana
CD: 14 / 13 / 12 / 11
Cast Time: 0.25
Range: 600

Active: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by an amount. The slow increases every second over the duration.

Maximum Slow: 45 / 60 / 75 / 90%
Additional Slow Per Second: 2.5 / 6.25 / 10 / 13.75%
Cripple: 22.5 / 30 / 37.5 / 45%

Casting Wither will order Nasus to basic attack the target.

Spirit FireWR
Ability 3 - Spirit Fire
Cost: 110 / 120 / 130 / 140 Mana
CD: 12
Cast Time: 0.25
Range: 600
Effect Radius: 300

Active: Nasus ignites a field at the target location, granting sight of the area for 2.5 seconds and, after a 0.25-second delay, dealing magic damage to enemies within.

Magic Damage: 55 / 110 / 165 / 220 (+ 40% AP)
Magic Damage Per Tick: 11 / 22 / 33 / 44 (+ 12% AP)
Total Magic Damage: 110 / 220 / 330 / 440 (+ 120% AP)
Armor Reduction: 20 / 25 / 30 / 35%

The field remains for 5 seconds, dealing magic damage each second to enemies within and inflicting armor reduction, lingering for 1 second.

Fury of the SandsWR
Ability 4 - Fury of the Sands
Cost: 100 Mana
CD: 90 / 80 / 70
Cast Time: 0.2
Effect Radius: 275

Active: Nasus empowers himself for 15 seconds, gaining bonus health, bonus armor, bonus magic resistance, increased size, and 50 bonus attack range for the duration.

Bonus Health: 300 / 450 / 600
Bonus Resistances: 40 / 50 / 60
Magic Damage Per Tick: 1.5 / 2 / 2.5% (+ 0.5% per 100 AP) target's maximum health
Total Magic Damage: 45 / 60 / 75% (+ 15% per 100 AP) target's maximum health

He also deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, and Siphoning Strike cooldown is halved.

Base Stats

Health: 650
Health Per Level: 120
Mana: 390
Mana Per Level: 49
Attack Damage: 58
AD Per Level: 5
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 46
Armor Per Level: 4.3
Magic Resist: 32
MR Per Level: 2
Movement Speed: 355
Range: 175
Health Regen: 9
HP Regen Per Level: 0.81
Mana Regen: 14
Mana Regen Per Level: 0.7

Nasus Changes

Patch 7.2c

NerfCurrent Patch

Like other scaling champions, Nasus has become too difficult to keep in check. We’re reducing his early-game durability and increasing his ultimate cooldown, giving opponents more opportunities to punish him and making Nasus more deliberate about when he commits to a fight.

Base Stats

  • Base Armor: 46 → 40

Fury of the Sands

  • Cooldown: 75/70/65s → 90/80/70s

Patch 7.0c

Nerf

Thanks to our recent turret adjustments, Nasus’s early-game farming has become more stable, but his powerful slow effect has also been very troublesome for his opponents. We’re adjusting the scaling curve of his slow effect and reduced the early-game sustain from his passive, giving opponents more opportunities to limit his growth.

Soul Eater

  • Physical vamp changed from 8/16/24% to 6/12/18/24%.

Wither

  • Slow buildup duration increased from 4 seconds to 5.

Patch 6.3

Nerf

Stats

  • Base attack damage reduced from 62 to 58.

Patch 6.2c

Buff

Siphoning Strike

  • Per-large-kill stacks increased from 10 to 14.

Patch 6.1b

Nerf

Nasus is too dominant in the early laning phase, making him inconsistent with his late game scaling identity. We’re pulling back his early sustain and damage so he can fit bit as that late game monster.

Stats

  • Base attack damage reduced from 66 to 62.
  • Base magic resistance reduced from 38 to 32.
  • Attack damage growth increased from 4.55 to 5.

Soul Eater

  • Physical vamp reduced from 12/18/24% to 8/16/24%.

Siphoning Strike

  • Cooldown increased from 6.5/5.5/4.5/3.5 seconds to 7/6/5/4.
  • Base damage reduced from 30/60/90/120 to 20/50/80/110.

Patch 6.0e

Buff

We’re letting this dog out! We’ve given Nasus a few buffs that will help him scale more effectively and get stacks even quicker. This will make him a bigger late-game threat who can deliver devastating strikes.

Siphoning Strike

  • Cooldown reduced from 7/6/5/4 seconds to 6.5/5.5/4.5/3.5.
  • Mana cost reduced from 20 to 15.
  • Base damage increased from 30/55/80/105 to 30/60/90/120.

Spirit Fire

  • Armor reduction increased from 15/20/25/30% to 20/25/30/35%.

Patch 6.0

Buff

Stats

  • Base armor increased from 40 to 46.
  • Base health increased from 610 to 650.
  • Health growth increased from 115 to 120.
  • Magic resistance growth increased from 1.6 to 2.

Patch 5.1d

Buff

Stats

  • Base mana regeneration increased from 12 to 14.

Siphoning Strike

  • Per-kill stacks increased from 4 to 5.
  • Per-large-kill stacks increased from 8 to 10.

Patch 5.0c

Buff

General

  • Damage: 95% → 100%
  • Damage received: 100% → 95%

Patch 5.0

Buff

Siphoning Strike

  • Bonus attack range increased from 25 to 50.

Patch 4.2

Buff

Stats

  • Base movement speed increased from 345 to 355.

Patch 4.1b

Buff

Nasus’ final form is looking too strong with Amaranth’s Twinguard. To make things a little less ruff for his opponents, we’re nerfing some of his late game power, and giving a slight buff to his early game to compensate.

Stats

  • Base attack damage increased from 64 to 66.

Siphoning Strike

  • Base damage increased from 25/50/75/100 to 30/55/80/105.

Fury of the Sands

  • Resistances reduced from 25/50/75 to 40/50/60.

Patch 3.3

Change

Recently, Nasus’ power has been stacking up and he’s become an extraordinarily dominant pick, especially in lower levels of play. So we’re tightening his leash and making it less punishing to not pressure Nasus in the early laning phase.

Siphoning Strike

  • Cooldown increased from 5.5/5/4.5/4 to 7/6/5/4 seconds.

Fury of the Sands

  • Duration reduced from 15 seconds to 12.
  • Cooldown reduced from 90/80/70 seconds to 75/70/65.

Patch 1.1

Nerf

Stats

  • Base mana regeneration reduced from 15 to 12.

Patch 0.0-beta

Nerf

Nasus added to Wild Rift

On Wild Rift, Nasus was hitting his raid boss status a bit too early, so we are scaling back his Siphoning Strike stacks.

(1) Siphoning Strike

  • Base damage: 30/60/90/120 → 25/50/75/100
  • Stacks per minion kill: 5 → 4
  • Stacks per champion/monster/large minion kill: 10 → 8

(Ult) Fury of the Sands

  • Cooldown: 80/70/60s → 90/80/70s

Related Wild Rift Champions

Nasus Wild Rift FAQ

Frequently Asked Questions
When was Nasus last changed in Wild Rift?
Nasus was last nerfed in Wild Rift Patch 7.2c, released August 12, 2026. That patch changed Base Stats (Base Armor: 46 → 40); Fury of the Sands (Cooldown: 75/70/65s → 90/80/70s).
How many times has Nasus been buffed or nerfed in Wild Rift?
Nasus has been changed in 15 Wild Rift patches: 8 buffs, 6 nerfs, 1 adjustment.
Is Nasus getting buffed or nerfed in Wild Rift?
Trending down - 3 of Nasus's last 3 changes were nerfs. Nasus was last nerfed in Patch 7.2c.
Was Nasus changed in Wild Rift Patch 7.2c?
Yes - Nasus was nerfed in Patch 7.2c. The full change details are in the patch history on this page.
What is the best Nasus build in Wild Rift?
Nasus's most-played Top build in Wild Rift runs core items Trinity Force, Sundered Sky and Thornmail, based on Diamond+ ranked games. The full guide on this page covers items, runes and summoner spells.
When was Nasus released in Wild Rift?
Nasus was released in Wild Rift in Patch 0.0-beta on September 15, 2020.