Wild Rift Patch 6.0e was released on Apr 2, 2025. This update included changes to 9 champions, with 4 buffs, 3 nerfs, 2 adjustments.
We’re letting this dog out! We’ve given Nasus a few buffs that will help him scale more effectively and get stacks even quicker. This will make him a bigger late-game threat who can deliver devastating strikes.
Siphoning Strike
- •Cooldown reduced from 7/6/5/4 seconds to 6.5/5.5/4.5/3.5.
- •Mana cost reduced from 20 to 15.
- •Base damage increased from 30/55/80/105 to 30/60/90/120.
Spirit Fire
- •Armor reduction increased from 15/20/25/30% to 20/25/30/35%.
Tryndamere has been performing averagely across the board. We’re giving him a boost that will make him stronger in one-on-one fights with his foes and help him in those skirmishes he takes when he has lower health.
Bloodlust
- •Bonus AD per 1% missing health increased from 0.25/0.3/0.35/0.4 to 0.35/0.4/0.45/0.5.
Mocking Shout
- •Attack damage reduction increasd from 35% to 40%.
While Twitch is the master of sneaky, sly plays, it’s no secret that this rat has been underperforming. So, we’re upping his early-game damage to give him better trading power in lane.
Contaminate
- •Base damage per stack increased from 15/20/25/30 to 20/25/30/35.
We’ve increased Yone’s mid-to-late game power, emphasizing his strength in extended skirmishes and when he looks to poke in lane.
Stats
- •Attack damage growth increased from 3.6 to 4.
Soul Unbound
- •Cooldown reduced from 20/18/16/14 seconds to 20/17/14/11.
Gnar has been too dominant in mid-game teamfights. We're reducing some of his zoning and poke pressure to balance the impact he can have in those fights.
Boomerang Throw
- •Base damage reduced from 15/65/115/165 to 5/55/105/155.
- •Slow reduced from 25/30/35/40% to 20/25/30/35%.
Hyper
- •Health ratio reduced from 8/10/12/14% target's maximum health to 6.5/9/11.5/14%.
Teemo’s burst potential with stealth and poison has made him too menacing. We’re slightly nerfing his burst so that he will need to rely more on his mushrooms and continuous damage to pose a threat.
Toxic Shot
- •On-hit base damage reduced from 11 to 53 (based on level) to 10 to 38 (based on level).
Blinding Dart
- •Base damage reduced from 70/120/170/220 to 60/110/160/210.
- •AP ratio reduced from 60% AP to 55%.
We’ve noticed in higher ranks that Zed’s jungle presence has been too oppressive due to his mobility and low cooldown on his ult. This has made it hard for his foes to confront him, so we’re reducing his jungle clear speed to rein him in as a jungler, without affecting his strength in the Mid Lane.
Razor Shuriken
- •Damage against monsters reduced from 100% to 80%.
Shadow Slash
- •Base damage reduced from 70/100/130/160 to 65/95/125/155.
- •AD ratio reduced from 75% AD to 70%.
- •Subsequent hit damage reduced from 60% to 50%.
We want to make sure that Aatrox keeps his role as a durable teamfighter. So, we’re shifting some of Aatrox’s power by toning down his mobility and, in return, amping up his sustained damage.
The Darkin Blade
- •Cooldown reduced from 13/11/9/7 seconds to 12/10/8/6.
- •AD ratio increased from 70/75/80/85% AD to 75/80/85/90%.
World Ender
- •Bonus movement speed reduced from 60/80/100% to 60/75/90%.
Lux’s early burst damage is shining too bright, especially in lane. We’ve toned down her early damage and shielding power while maintaining her scaling and late-game burst potential.
Illumination
- •Base damage reduced from 32 to 130 (based on level) to 25.5 to 130.5 (based on level).
Light Binding
- •Base damage reduced from 70/130/190/250 to 60/120/180/240.
Prismatic Barrier
- •Outbound base shield reduced from 30/55/80/105 to 25/50/75/100.
- •Outbound shield AP ratio increased from 15% AP to 18%.
- •Rebound base shield reduced from 48/88/128/168 to 40/70/100/130.
- •Rebound shield AP ratio increased from 24% AP to 28%.

Nasus
Tryndamere
Twitch
Yone
Gnar
Teemo
Zed
Aatrox
Lux