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Wild Rift Patch 7.2c

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Wild Rift Patch 7.2c was released on Aug 12, 2026. This update included changes to 9 champions, with 2 buffs, 7 nerfs. It also updated 10 items.

Champions

Cho'Gath Wild Rift Patch NotesWRCho'GathBuff

Cho’Gath has been underperforming since his release, with his damage falling short of expectations. We’re boosting his damage and Feast scaling while making his ultimate available more often, helping each stack feel more impactful and strengthening his scaling and teamfight threat.

Vorpal Spikes

  • Base Damage: 15/35/55/75 + (2.15/2.5/2.85/3.2% + 0.5% × Feast stack) ×Target’s Max Health → 20/45/70/95 + (2.3/2.7/3.1/3.5% + 0.6% × Feast stack) × Target’s Max Health

Feast

  • Cooldown: 80/70/60s → 70/60/50s
  • Bonus Health to Damage Ratio: 8% → 10%
Jinx Wild Rift Patch NotesWRJinxBuff

Jinx is still struggling despite the crit item buffs, so we’re improving her laning and teamfight reset potential.

Base Stats

  • Base Attack Damage: 54 → 58

Get Excited!

  • Attack Speed: 12% → 25%
Kog'Maw Wild Rift Patch NotesWRKog'MawNerf

The mage item overhaul has given AP Kog’Maw plenty of Ability Power and Mana to rain down damage from a safe distance. We’re adding some constraints to give opponents more opportunities to fight back while preserving the core artillery playstyle.

Living Artillery

  • Mana Cost: 40 - 400 (Base on number of casts) → 50 - 500 (Base on number of casts)
  • Range: 12/14/16 → 11/13/15
  • Base Damage: 100/140/180 → 80/120/160
Leona Wild Rift Patch NotesWRLeonaNerf

Leona has been a bit too durable during the laning phase, allowing her to shrug off poke without much consequence. We’re shifting some of that early-game durability into the late game, making her fairer to lane against while keeping her late-game performance intact.

Base Stats

  • Base Health: 750 → 690
  • Base Armor: 55 → 50
  • Health per level: 120 → 128

Eclipse

  • Cooldown: 14/13/12/11s → 13/12/11/10s
  • Bonus Armor: 40/60/80/100 →30/50/70/90
  • Bonus Magic Resistance: 40/60/80/100 → 30/50/70/90
Nasus Wild Rift Patch NotesWRNasusNerf

Like other scaling champions, Nasus has become too difficult to keep in check. We’re reducing his early-game durability and increasing his ultimate cooldown, giving opponents more opportunities to punish him and making Nasus more deliberate about when he commits to a fight.

Base Stats

  • Base Armor: 46 → 40

Fury of the Sands

  • Cooldown: 75/70/65s → 90/80/70s
Nilah Wild Rift Patch NotesWRNilahNerf

Nilah has been dominating high-skill play, so we’re reducing her crit scaling and sustained ultimate damage to curb her late-game power.

Formless Blade

  • Critical Rate to Armor Penetration Ratio: 35% → 28%

Apotheosis

  • Dot Damage: 60/120/180 + 140% Bonus Attack Damage → 60/110/160 + 50% Bonus Attack Damage
Rumble Wild Rift Patch NotesWRRumbleNerf

Rumble has been dealing too much damage without needing to invest in Ability Power. We’re shifting his damage profile to reward AP-heavy builds, particularly when burning through high-Health targets in the Danger Zone.

Base Stats

  • Base Health: 690 → 660
  • Health per level: 120 → 128

Flamespitter

  • Damage: 120/160/200/240 + 110% Ability Power + 6%/8%/10%/12% Target Max Health → 100/140/180/220 +125% Ability Power + 7%/8%/9%/10% Target Max Health
  • Danger Zone Damage: 180/240/300/360 + 165% Ability Power + 9%/12%/15%/18%Target Max Health → 150/210/270/330 + 187.5% Ability Power + 10.5%/12%/13.5%/15% Target Max Health

Scrap Shield

  • Shield: 40/70/100/130 + 6% Max Health → 40/80/120/160 + 4% Max Health
  • Danger Zone Shield: 60/105/150/195 + 9% Max Health → 60/120/180/240 + 6% Max Health

Electro Harpoon

  • Bonus Ability Power Damage: 40% →50%
  • Danger Zone Bonus Ability Power Damage: 60% → 75%
Ryze Wild Rift Patch NotesWRRyzeNerf

Ryze has been thriving since the updates to Archangel’s Staff and other mage items. We’re toning down his early-game combat power, giving opponents more opportunities to punish him and slow down his scaling.

Base Stats

  • Base Health: 660 → 630
  • Base Armor: 40 → 37

Rune Prison

  • Damage: 70/110/150/190 + 65% Ability Power + 4% Bonus Mana → 50/90/130/170 + 55% Ability Power + 3%Bonus Mana
Warwick Wild Rift Patch NotesWRWarwickNerf

Since the changes to his ultimate, Warwick has become too effective at picking off priority targets and taking control of the early and mid game. We’re dialing back his pick potential to give his prey a bit more room to fight back.

Infinite Duress

  • Cooldown: 80/70/60s →100/90/80s
  • Base Damage: 125/300/475 → 100/275/450

Items

We’re happy with the boots system overall, but the power gap between some Tier 2 and Tier 3 options has grown too large. We’re buffing select Tier 2 boots and trimming power from Tier 3 upgrades to give each one a clearer, more focused strength.

Base Stats

  • Attack Speed: 30% → 35%
Kaenic Rookern Wild Rift ItemWRKaenic RookernBuff

Kaenic Rookern has fallen behind following the mage item overhaul. We’re giving it a boost to bring it back as a competitive Magic Resist option, particularly for champions stacking large amounts of Health.

Base Stats

  • Magic Resistance: 75→80

Magebane

  • Shield: 70 ~ 180 (Based on level) + 10% Max Health → 50 ~ 150 (Based on level) + 14% Max Health
Mercury's Treads Wild Rift ItemWRMercury's TreadsBuff

Base Stats

  • Tenacity: 15% → 30%

Mikael’s Blessing hasn’t quite lived up to its role as a powerful protective option. We’re giving it a straightforward buff to help it better compete with other support items.

Base Stats

  • Healing and Shield Value: 6% → 9%

Purify

  • Cooldown: 90s → 75s
Plated Steelcaps Wild Rift ItemWRPlated SteelcapsBuff

Block

  • Damage Reduction: 6% → 10%
Stridebreaker Wild Rift ItemWRStridebreakerBuff

Stridebreaker hasn’t been delivering enough power for its intended users, particularly champions who rely on higher Attack Speed. We’re giving it a boost to better support those champions and help the item reach its full potential.

Base Stats

  • Attack Speed: 15% → 25%
Sunfire Aegis Wild Rift ItemWRSunfire AegisBuff

Sunfire Aegis has been falling behind as a first-item option, particularly against physical damage. We’re increasing its Armor to reinforce its identity as a high-Armor waveclear item and make it a more competitive early purchase.

Base Stats

  • Health: 425 → 350
  • Armor: 20 → 40
  • Build Path: Bami's Cinder (1300) + Ruby Crystal (500) + Cloth Armor (500) + 600 → Bami's Cinder (1300) + Chain Vest (900) + 700
Armored Advance Wild Rift ItemWRArmored AdvanceNerf

Base Stats

  • Armor: 35 → 30
  • Spellslinger's Shoes

Base Stats

  • Ability Power: 40 → 35

Big Bully

  • True Damage: 22 → 18

Base Stats

  • Magic Resistance: 35 → 30
Gunmetal Greaves Wild Rift ItemWRGunmetal GreavesNerf

Noxian Gait

  • Movement Speed: 15/12% (Melee/ Ranged) → 10/7% (Melee/ Ranged)

Wild Rift Patch 7.2c FAQ

Frequently Asked Questions
When did Wild Rift Patch 7.2c release?
Wild Rift Patch 7.2c was released on Aug 12, 2026.
What changed in Wild Rift Patch 7.2c?
Patch 7.2c included changes to 9 champions (2 buffs, 7 nerfs), plus 10 item updates. See the full breakdown above.
What was the previous Wild Rift patch before 7.2c?
The previous Wild Rift patch was 7.2b.
Is Wild Rift Patch 7.2c the latest patch?
Yes - Wild Rift Patch 7.2c is the most recent Wild Rift patch as of Aug 12, 2026.