Wild Rift Patch 7.1e was released on May 13, 2026. This update included changes to 9 champions, with 4 buffs, 4 nerfs, 1 adjustment.
Nerfs (4)
Changes (1)
Items
Bard’s chimes aren’t quite hitting the right notes right now, especially around his mid-game spike. He’s falling behind where he should be making his biggest impact, so we’re speeding up the charge time on his second ability at higher ranks and lowering the cooldown on his fourth ability, helping him keep the tempo and better support his team when it matters most.
Caretaker's Shrine
- •Recharge time reduced from 15 seconds to 15/14.5/14/13.5.
Tempered Fate
- •Cooldown reduced from 80/70/60 seconds to 75/65/55.
Graves is bringing the firepower, but his early game has been a bit off target. We’re shortening the cooldown on his third ability so he can keep the action rolling, and giving his first ability a stronger burst early on,helping him stay on point and keep the pressure up.
End of the Line
- •Detonation AD ratio increased from 80/110/140/170% bonus AD to 110/130/150/170%.
Quickdraw
- •Cooldown reduced from 16/15/14/13 seconds to 13 seconds at all ranks.
Shadow Assassin Kayn isn’t quite cutting deep enough right now, leaving his burst falling short of a true assassin’s mark. So, we’re sharpening his damage by increasing the bonus from his passive and boosting the AD scaling on his second ability, so he can slice through targets and deliver a cleaner, deadlier finish.
The Darkin Scythe
- •Shadow bonus damage increased from 48 to 62% (based on level) to 52 to 66% (based on level).
Blade's Reach
- •AD ratio increased from 110% AD to 120%.
Super Scorcher Breath
- •Stack tier breakpoints increased from 20/85/150 stacks to 25/100/175.
- •Damage critical strike chance ratio increased from 0 to 50 to 0 to 45.
Garen is a bit too dominant right now, especially when it comes to cutting through tanky frontlines. The damage and Armor Penetration on his third ability are giving him more power than intended in teamfights. So, we’re trimming some of the base damage and Armor Penetration on this ability to keep his juggernaut identity intact, while making him less oppressive against tanks.
Perseverance
- •Health regeneration reduced from 1.3 to 5.5% (based on level) missing health to 1.2 to 4% (based on level).
Judgment
- •Base damage reduced from 15/19/23/27 to 13/17/21/25.
- •Armor reduction reduced from 15% to 10%.
Ryze is performing strongly with his reliable scaling into the mid and late game while still offering solid poke and burst early on. Currently, the movement speed from his first ability, especially when paired with Phase Rush, gives him too much burst mobility and makes him difficult to punish. So, we’re reducing this mobility interaction and slightly lowering the base damage of his first ability to keep his strengths in check.
Shyvana tends to ramp up too quickly into an overwhelming late-game threat. This patch, we’re shifting some of her power earlier while dialing back her scaling and smoothing out her overall strength curve. These changes should make her less oppressive over time while giving her a more stable presence throughout the game.
Stats
- •Base attack damage increased from 58 to 62.
Fury of the Dragonborn
- •Large monster takedown stacks reduced from 10 to 8.
Twin Bite
- •Weight of the Mountain slow strength reduced from 50% to 30%.
Dragon's Descent
- •Fury passive generation reduced from 1.5/2/2.5 to 1/1.5/2.
Twisted Fate is stacking the deck a little too well, especially with his passive gold generation that lets you cash in early and snowball into a sizable item lead. We’re cutting back the bonus gold from his passive and lowering the Attack Speed on his third ability to slow down his high-roll plays and keep his snowball in check.
Loaded Dice
- •Bonus gold reduced from 1 to 12 (based on chance) to 1 to 9 (based on chance).
Stacked Deck
- •Active bonus attack speed reduced from 30/35/40/45% to 20/25/30/35%.
Knuckle Down
- •Bugfix: Fixed an issue of the incorrect amount of damage being dealt.
Items
General
- •Total cost reduced from 3000 gold to 2800 gold.
- •Combine cost reduced from 650 gold to 450 gold.
Unique passive - Bring It Down
- •Damage health ratio increased from 0 to 50% (based on target's missing health) to 0 to 70% (based on target's missing health).
Unique passive - Resilience
- •Critical damage reduction increased from 20% to 30%.
General
- •Health increased from 300 to 350.
Unique passive - Lightshield Strike
- •Heal health ratio increased from 5% missing health to 6%.

Bard
Graves
Kayn
Smolder
Garen
Ryze
Shyvana
Twisted Fate
Sett
Kraken Slayer
Randuin's Omen
Sundered Sky