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Wild Rift Patch 6.2h was released on Sep 17, 2025. This update included changes to 9 champions, with 6 buffs, 1 nerf, 2 adjustments.

Ezreal Wild Rift Patch NotesWREzrealBuff

Mystic Shot

  • AD ratio increased from 130% AD to 135%.

Essence Flux

  • Cooldown reduced from 12 seconds to 10.
Gwen Wild Rift Patch NotesWRGwenBuff

Snip Snip!

  • AP ratio per snip increased from 6% AP to 7%.
  • Final snip AP ratio increased from 30% AP to 35%.
  • Damage against monsters increased from 80% to 105%.

Needlework

  • Base damage reduced from 30/45/60 to 35/50/65.
  • AP ratio increased from 8% AP to 10%.
Hecarim Wild Rift Patch NotesWRHecarimBuff

Stats

  • Base armor increased from 43 to 46.
  • Base attack damage increased from 54 to 58.
  • Armor growth increased from 4.5 to 5.
Ryze Wild Rift Patch NotesWRRyzeBuff

Stats

  • Base armor increased from 37 to 40.
  • Armor growth increased from 4.5 to 5.

Rune Prison

  • Cooldown reduced from 10/9.5/9/8.5 seconds to 10/9/8/7.

Realm Warp

  • Cooldown reduced from 115/100/85 seconds to 110/95/80.
Shyvana Wild Rift Patch NotesWRShyvanaBuff

Burnout

  • Cooldown reduced from 14/13/12/11 seconds to 13/12/11/10.

Dragon's Descent

  • Bonus health increased from 300/400/500 to 350/450/550.
Tristana Wild Rift Patch NotesWRTristanaBuff

Stats

  • Base health increased from 600 to 630.

Explosive Charge

  • AD ratio increased from 65/100/135/170% bonus AD to 75/110/145/180%.
Blitzcrank Wild Rift Patch NotesWRBlitzcrankNerf

Stats

  • Base armor reduced from 55 to 49.

Overdrive

  • Mana cost increased from 50 to 75.
  • Bonus movement speed reduced from 50/55/60/65% to 35/40/45/50%.
  • First cast decayed bonus movement speed reduced from 25% to 10%.
Seraphine Wild Rift Patch NotesWRSeraphineChange

High Note

  • AP ratio increased from 40% AP to 45%.

Surround Sound

  • Cooldown reduced from 24/22/20/18 seconds to 23/22/21/20.
  • Base shield reduced from 50/80/110/140 to 50/75/100/125.
  • AP ratio increased from 25% AP to 30%.
Swain Wild Rift Patch NotesWRSwainChange

Swain’s ultimate has always lacked a little extra oomf, so we’ve decided to let him contribute more in extended fights beyond simply tanking damage. At the same time, we’ve reworked parts of how his ability feels and numbers to ensure his power remains consistent across different builds, while still leaving room for counterplay. Please note that Swain’s update will not be live until September 25, 00:01 UTC.

Ravenous Flock

  • Heal health ratio reduced from 3/4/5/6% (at level 1/5/9/13) maximum health to 2/2.5/3/3.5% (at level 1/5/9/13).

Vision of Empire

  • Detonation delay increased from 1 second to 1.35.

Demonic Ascension

  • Base damage per 0.5 seconds reduced from 15/25/35 to 10/25/40.
  • Damage AP ratio per 0.5 seconds 20% AP to 15%.

Demonflare

  • New effect: Now has a static cooldown of 6 seconds.

Items

Dead Man's Plate Wild Rift ItemWRDead Man's PlateBuff

General

  • Armor increased from 50 to 70.
  • Health increased from 250 to 350.

Unique passive - Crushing Blow

  • Slow increased from 50% to 75%.
Force Of Nature Wild Rift ItemWRForce Of NatureBuff

General

  • Magic resistance increased from 55 to 60.
Warmog's Armor Wild Rift ItemWRWarmog's ArmorBuff

Unique passive - Warmog's Heart

  • Champion damage cooldown reduced from 6 seconds to 5.
Mortal Reminder Wild Rift ItemWRMortal ReminderNerf

General

  • Total cost increased from 3100 gold to 3300 gold.
  • Combine cost increased from 500 gold to 700 gold.

Unique passive - Impermanence

  • Ability damage reduced from 0/3/6/9/12% (based on critical rate) to 0/2.25/4.5/6.75/9% (based on critical rate)
Repulsor Enchant Wild Rift ItemWRRepulsor EnchantNerf

Active - Repulsor

  • Cooldown increased from 40 seconds to 60.
  • Stun duration reduced from 1.25 seconds to 0.75.
Soul Transfer Wild Rift ItemWRSoul TransferNerf

Unique passive - Shadow Dance

  • AD ratio reduced from 25% AD to 20%.