PCSmiteSpell Patch History
Summoner Spells · League of Legends (PC)Also in: Smite in Wild RiftSmite in League Classic
Smite Current Status
Holding steady - Smite's last 3 changes were balance adjustments. Smite has been changed in 28 League of Legends patches. 4 buffs, 9 nerfs, 15 adjustments. Most recently adjusted in Patch 26.12 ().
Cooldown: 15s
Deals 600 true damage to the target medium / large monster or enemy minion. Against pets, deals 40 true damage instead.
Transforms into
Unleashed Smite once a jungle pet is fed 15 treats.
Smite Changes
Patch 26.12
changeSmite
- Bug Fix: Fixed a bug where dying before it upgraded at 48 seconds would keep it at one charge.
Patch 26.1
changeSmite
- Recharge timer now starts at 00:48 from 1:20.
Patch 25.S1.1
changeSmite
- Updated icon.
- Recharge timer now starts at 1:20 from 1:30.
Patch 14.22
nerfSmite
- Cursor epic monster priority radius reduced to 125 from 300.
Patch 13.22
nerfSmite
- Summoner level requirement reduced to 3 from 9.
Patch 13.20
buffSmite
- Pet damage changed to 40 at all levels from 20 to 160 (based on level).
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
Patch 13.15
buffSmite
- New Effect: Now deals 20 to 160 (based on level) damage against pets.
Patch 12.22
changeSmite
- Damage increased to 600 from 450.
- New Effect: Now transforms into Unleashed Smite once a jungle pet is fed 20 treats.
- Removed: No longer heals for 80 (+ 7.5% of your maximum health).
Patch 12.10
nerfSmite
- Base heal reduced to 80 from 90.
- Heal health ratio reduced to 7.5% maximum health from 10%.
Patch 12.4
changeSmite
- Bug Fix: Tooltip across multiple tooltips have been corrected to display the accurate damage values of the spell.
Patch 11.20
nerfSmite
- Heal health ratio reduced to 10% maximum health from 15%.
Patch 11.13
changeSmite
- Chilling Smite and Challenging Smite
- Bug Fix: VFX have been restored against monsters.
Patch 11.10
buffSmite
- Heal health ratio increased to 15% maximum health from 10%.
- Damage changed to 450 at all levels from 390 to 1000 (based on level).
Patch 11.6
buffSmite
- Base heal increased to 90 from 70.
Patch 11.3
changeSmite
- Bug Fix: No longer goes on a cooldown longer than intended if used before jungle monsters spawned.
Patch 10.24
changeSmite
- Bug Fix: Can no longer one-hit kill jungle monsters through a series of steps involving Smite.
Patch 7.24
changeSmite
- Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
Patch 7.22
changeSmite
- Recharge timer now starts at 1:30 from 1:40.
Patch 6.24
nerfSmite
- Base heal reduced to 70 from 100.
Patch 6.22
changeSmite
- Smite buffs removed.
- New Effect: Against large monsters, Smite now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
Patch 6.1
nerfSmite
- Removed: No longer triggers spell effects.
Patch 5.4
nerfSmite
- Range reduced to 500 from 760.
- Targeting now measured from edge-to-edge instead of center-to-center.
- Effective range is not reduced versus monsters, due to their large hit boxes.
Patch 5.1
changeSmite
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
Patch 4.20
nerfSmite
- Cooldown increased to 60 seconds from 40.
- Now displays its current damage over the icon, similarly to Riftwalk mana cost.
- Can no longer be used on small monsters (large monsters, epic monsters and minions only).
- Smiting a large monster will "harvest" a bonus effect, based on the monster you Smite. Monsters will only grant the bonus once per spawn, and will sparkle to indicate that the bonus is available. Additionally, killing a monster that has been damaged by Smite will grant 80 experience. The bonus experience doesn't seem to scale based on your level, game time, or monster level.
- Red Brambleback: Restores 25% of maximum health.
- Blue Sentinel: Restores 20% of maximum mana.
- Ancient Krug: Gift of Heavy Hands: For the next 90 seconds, your next basic attack and every 5th basic attack thereafter will stun minions and monsters. Additionally, the next attack against a turret will deal 50 (+15 per level) bonus true damage and consume the buff.
- Gromp: Gift of the Toadstool: For the next 90 seconds, enemies who attack you are poisoned, causing them to take 39 + (3 * level) magic damage over 3 seconds. Tested: This is classified as poison for the purposes of Twin Fang.
- Crimson Raptor: Razor Sharp: The next time you are spotted by a ward within the next 90 seconds, you gain true sight for 10 seconds. This is a one-use effect.
- Greater Murk Wolf: Summons a Rift Spirit for up to 90 seconds that grants sight over the nearby crossroads between the wolf camp and the Sentinel Camp. This unit is targetable. Whenever an enemy champion is spotted by the spirit, it will chase them for a short duration and then expire - revealing them for the duration of the chase.
Patch 3.14
changeSmite
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 true damage based on champion's level from 460+(30xlevel).
- Damage is the same at level 18.
- New animation.
Patch 1.0.0.129
changeSmite
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
Patch 1.0.0.111
changeSmite
- Now deals true damage instead of magic damage.
Patch 1.0.0.94b
nerfSmite
- Damage per level reduced to 25 from 35.
