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Smite Wild Rift Summoner SpellsWR

SmiteSpell Patch History

Summoner Spells · League of Legends: Wild RiftAlso in: Smite in League of LegendsSmite in League Classic

Smite Current Status

Holding steady - Smite's last 3 changes were balance adjustments. Smite has been changed in 17 Wild Rift patches. 8 buffs, 2 nerfs, 7 adjustments. Most recently adjusted in Patch 6.2f ().

Cooldown: 10s

Deal 600 true damage to the target large or epic monster or minion and heal for 70 + (10% maximum health). Transforms into Chilling Smite after 3 uses.

Smite Changes

Patch 6.2f

change

Smite

  • Passive - Jungle Expertise
  • Bonus gold against monsters duration increased from 7:30 to 11:00.
  • Removed: Bonus attack damage no longer decays.
  • Passive - Conservation
  • Stack limit increased from 150 to 180.

Patch 6.1a

change

Smite

  • Passive - Jungle Expertise
  • New effect: Bonus attack damage now decays from 15 to 0% (based on game time).
  • New effect: Bonus gold from monsters is disabled after 7:30 elapse.
  • : Bonus ability damage against monsters increased from 15% to 30%.

Patch 4.4

change

SMITE

  • When you have the spell Smite equipped, monsters’ health will display the execute health threshold for Smite.

Patch 4.2

buff

Smite

  • Passive - Jungle Expertise
  • Minion penalty duration increased from 7:00 to 7:30.

Patch 4.0

nerf

Smite

  • Passive: If you would reduce an Epic monster to 800 health or below, or a large monster to 400 health or below, execute the monster and restore 8% of your maximum health. This execute does not trigger from damage over time effects.
  • Passive - Jungle Expertise:
  • Earn 20% bonus experience and gold from monsters. Earn 60% reduced experience and gold from minions until 07:00 elapse.
  • Deal 10% bonus damage and 15% bonus ability damage to monsters. Attacking monsters restores 40 health over 5 seconds.
  • Restore 4 mana per second while in jungle or river.
  • Passive - Conservation: Generate 6 stacks per 5 seconds. When you kill a large or epic monster, consume all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5 seconds if your team's total gold is lower than the enemy by at least 10%, and your total gold is lower than your allies' average total gold by at least 5%.
  • Availability: Wild Rift (Ultra Rapid Fire).
  • Passive - Jungle Expertise
  • Renamed from Hunting License, Tooth and Nail, and Recoup.
  • Editor's Note: This now follows the style of Chilling Smite changes in V3.5.

Patch 3.5

nerf

Smite

  • New:
  • Active: Deal 600 true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Using Smite 3 times upgrades into Chilling Smite.
  • Passive - Hunting License: Earn 20% bonus experience and gold from monsters. Earn 60% reduced experience and gold from minions until 07:00 elapse.
  • Passive - Tooth and Nail: Deal 15% bonus attack damage and 15% bonus ability damage to monsters. Attacking monsters restores 40 health over 5 seconds.
  • Passive - Recoup: Restore 4 mana per second while in jungle or river.
  • Passive - Conservation: Generate 6 stacks per 5 seconds. When you kill a large or epic monster, consume all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5 seconds if your team's total gold is lower than the enemy by at least 10%, and your total gold is lower than your allies' average total gold by at least 5%.
  • Old:
  • Active: Deal 440 to 1000 (based on level) true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite.
  • Passive - Hunting License: Earn 20% bonus experience and 20% bonus gold from monsters. Earn 75% experience and gold from minions until 06:00 elapse.
  • Passive - Tooth and Nail: Deal 15% bonus ability damage to monsters. Attacking monsters deals 30 magic damage and restores 30 health over 5 seconds.
  • Passive - Recoup: Restore 4 mana per second while in jungle or river.

Patch 3.4

buff

Smite

  • New effect: Quick cast will prioritize epic monsters.

SMITE

  • Smite will prioritize epic monsters while casted by a quick swip/flick.

Patch 3.3

buff

Smite

  • Passive - Tooth and Nail
  • Damage increased from 30 to 50.

Patch 3.2b

buff

Smite

  • Passive - Tooth and Nail
  • Health restoration increased from 30 to 40.

Patch 3.2

buff

Smite

  • Unique passive - Tooth and Nail
  • Bonus ability damage against monsters increased from 10% to 15%.

Patch 3.1

buff

Smite

  • Passive - Tooth and Nail
  • New Effect: Against monsters, now only increases ability damage by 10% instead of all damage by 10%.
  • Passive - Hunting License
  • Minion penalty duration increased from 5:00 to 6:00.

Patch 2.5

change

Smite

  • Passive - Hunting License
  • New Effect: Now grants 20% bonus gold from monsters.
  • Minion gold and experience rate reduced from 80% to 75%.
  • Penalty increased from 20% to 25%.

Patch 2.4

change

Smite

  • Passive - Hunting License
  • Updated Hunter's Duty buff text.

Patch 2.3b

change

Smite

  • Bug Fix: Tooltip now correctly reflects its mana regeneration property.

Patch 2.3a

buff

Smite

  • New Passive - Recoup: Restore 4 mana per second while in jungle or river.

Patch 2.1

change

Smite

  • Passive - Hunting License
  • Added the Hunter's Duty buff indicator to indicate Hunting License minion penalty.

Patch 1.1

buff

Smite

  • New effect: Smite is put on a 10 second cooldown at game start.

Related Wild Rift Summoner Spells

Smite Wild Rift FAQ

Frequently Asked Questions
When was Smite last changed in Wild Rift?
Smite was last adjusted in Wild Rift Patch 6.2f, released September 5, 2025. That patch changed Smite (Passive - Jungle Expertise).
How many times has Smite been buffed or nerfed in Wild Rift?
Smite has been changed in 17 Wild Rift patches: 8 buffs, 2 nerfs, 7 adjustments.
Is Smite getting buffed or nerfed in Wild Rift?
Holding steady - Smite's last 3 changes were balance adjustments. Smite was last adjusted in Patch 6.2f.
Was Smite changed in Wild Rift Patch 7.2c?
No - Smite was not changed in Patch 7.2c. Its most recent change was in Patch 6.2f.