WRSmiteSpell Patch History
Summoner Spells · League of Legends: Wild RiftAlso in: Smite in League of LegendsSmite in League Classic
Smite Current Status
Holding steady - Smite's last 3 changes were balance adjustments. Smite has been changed in 17 Wild Rift patches. 8 buffs, 2 nerfs, 7 adjustments. Most recently adjusted in Patch 6.2f ().
Cooldown: 10s
Deal 600 true damage to the target large or epic monster or minion and heal for 70 + (10% maximum health). Transforms into Chilling Smite after 3 uses.
Smite Changes
Patch 6.2f
changeSmite
- Passive - Jungle Expertise
- Bonus gold against monsters duration increased from 7:30 to 11:00.
- Removed: Bonus attack damage no longer decays.
- Passive - Conservation
- Stack limit increased from 150 to 180.
Patch 6.1a
changeSmite
- Passive - Jungle Expertise
- New effect: Bonus attack damage now decays from 15 to 0% (based on game time).
- New effect: Bonus gold from monsters is disabled after 7:30 elapse.
- : Bonus ability damage against monsters increased from 15% to 30%.
Patch 4.4
changeSMITE
- When you have the spell Smite equipped, monsters’ health will display the execute health threshold for Smite.
Patch 4.2
buffSmite
- Passive - Jungle Expertise
- Minion penalty duration increased from 7:00 to 7:30.
Patch 4.0
nerfSmite
- Passive: If you would reduce an Epic monster to 800 health or below, or a large monster to 400 health or below, execute the monster and restore 8% of your maximum health. This execute does not trigger from damage over time effects.
- Passive - Jungle Expertise:
- Earn 20% bonus experience and gold from monsters. Earn 60% reduced experience and gold from minions until 07:00 elapse.
- Deal 10% bonus damage and 15% bonus ability damage to monsters. Attacking monsters restores 40 health over 5 seconds.
- Restore 4 mana per second while in jungle or river.
- Passive - Conservation: Generate 6 stacks per 5 seconds. When you kill a large or epic monster, consume all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5 seconds if your team's total gold is lower than the enemy by at least 10%, and your total gold is lower than your allies' average total gold by at least 5%.
- Availability: Wild Rift (Ultra Rapid Fire).
- Passive - Jungle Expertise
- Renamed from Hunting License, Tooth and Nail, and Recoup.
- Editor's Note: This now follows the style of Chilling Smite changes in V3.5.
Patch 3.5
nerfSmite
- New:
- Active: Deal 600 true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Using Smite 3 times upgrades into Chilling Smite.
- Passive - Hunting License: Earn 20% bonus experience and gold from monsters. Earn 60% reduced experience and gold from minions until 07:00 elapse.
- Passive - Tooth and Nail: Deal 15% bonus attack damage and 15% bonus ability damage to monsters. Attacking monsters restores 40 health over 5 seconds.
- Passive - Recoup: Restore 4 mana per second while in jungle or river.
- Passive - Conservation: Generate 6 stacks per 5 seconds. When you kill a large or epic monster, consume all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5 seconds if your team's total gold is lower than the enemy by at least 10%, and your total gold is lower than your allies' average total gold by at least 5%.
- Old:
- Active: Deal 440 to 1000 (based on level) true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite.
- Passive - Hunting License: Earn 20% bonus experience and 20% bonus gold from monsters. Earn 75% experience and gold from minions until 06:00 elapse.
- Passive - Tooth and Nail: Deal 15% bonus ability damage to monsters. Attacking monsters deals 30 magic damage and restores 30 health over 5 seconds.
- Passive - Recoup: Restore 4 mana per second while in jungle or river.
Patch 3.4
buffSmite
- New effect: Quick cast will prioritize epic monsters.
SMITE
- Smite will prioritize epic monsters while casted by a quick swip/flick.
Patch 3.3
buffSmite
- Passive - Tooth and Nail
- Damage increased from 30 to 50.
Patch 3.2b
buffSmite
- Passive - Tooth and Nail
- Health restoration increased from 30 to 40.
Patch 3.2
buffSmite
- Unique passive - Tooth and Nail
- Bonus ability damage against monsters increased from 10% to 15%.
Patch 3.1
buffSmite
- Passive - Tooth and Nail
- New Effect: Against monsters, now only increases ability damage by 10% instead of all damage by 10%.
- Passive - Hunting License
- Minion penalty duration increased from 5:00 to 6:00.
Patch 2.5
changeSmite
- Passive - Hunting License
- New Effect: Now grants 20% bonus gold from monsters.
- Minion gold and experience rate reduced from 80% to 75%.
- Penalty increased from 20% to 25%.
Patch 2.4
changeSmite
- Passive - Hunting License
- Updated Hunter's Duty buff text.
Patch 2.3b
changeSmite
- Bug Fix: Tooltip now correctly reflects its mana regeneration property.
Patch 2.3a
buffSmite
- New Passive - Recoup: Restore 4 mana per second while in jungle or river.
Patch 2.1
changeSmite
- Passive - Hunting License
- Added the Hunter's Duty buff indicator to indicate Hunting License minion penalty.
Patch 1.1
buffSmite
- New effect: Smite is put on a 10 second cooldown at game start.
