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Wild Rift Patch 6.3c was released on Nov 5, 2025. This update included changes to 10 champions, with 4 buffs, 3 nerfs, 2 adjustments.

New (1)

Changes (2)

Items

Rell Wild Rift Patch NotesWRRellNew

General

  • Released November 14, 2025 (00:01 UTC).
Aurelion Sol Wild Rift Patch NotesWRAurelion SolBuff

Astral Flight

  • Mana cost reduced from 80/85/90/95 to 80 at all ranks.
  • Breath of Light bonus damage increased from 10/15/20/25% to 15/20/25/30%.

Singularity

  • Enemy champion Stardust generation increased from 1 to 2.
Gwen Wild Rift Patch NotesWRGwenBuff

Skip 'n Slash

  • AP ratio increased from 15% AP to 18%.
Urgot Wild Rift Patch NotesWRUrgotBuff

Corrosive Charge

  • Base damage increased from 25/85/145/205 to 40/95/150/205.

Purge

  • Base damage increased from 6 to 10.
Zed Wild Rift Patch NotesWRZedBuff

Stats

  • Base armor increased from 35 to 40.
  • Base magic resist increased from 38 to 40.

Razor Shuriken

  • Subsequent target damage increased from 60% to 70%.
Nocturne Wild Rift Patch NotesWRNocturneNerf

Stats

  • Base attack damage reduced from 58 to 54.
Warwick Wild Rift Patch NotesWRWarwickNerf

Jaws of the Beast

  • AD ratio reduced from 130% AD to 120%.
Zoe Wild Rift Patch NotesWRZoeNerf

Stats

  • Base attack damage reduced from 58 to 54.

More Sparkles!

  • Base damage reduced from 16 to 128 (based on level) to 9 to 128 (based on level).

Spell Thief

  • Base damage reduced from 25/35/45/55 to 20/30/40/50.
  • Bugfix: Updated the Spell Shard pool to avoid Enchantment items that have been removed.
Malphite Wild Rift Patch NotesWRMalphiteChange

Stats

  • Base attack damage increased from 52 to 58.

Ground Slam

  • Base damage increased from 50/100/150/200 to 60/80/100/120.
  • Cripple strength increased from 30/35/40/45% to 35/40/45/50%.
Viktor Wild Rift Patch NotesWRViktorChange

General

  • Rank-up order changed from Skill 1 > Skill 2 to Skill 2 > Skill 1.

Items

Radiant Virtue Wild Rift ItemWRRadiant VirtueNerf

Since we released Radiant Virtue, we’ve seen that it has been offering too much defensive power and has become overly dominant. We’re reducing the bonus maximum health it grants so it still provides strong team healing without making you excessively tanky.

Bugfix:

  • Fixed an issue where Radiant Virtue was incorrectly labled under Defense/Magic Resistance.

Unique passive - Guiding Light

  • Bonus health reduced from 12.5% maximum health to 10%.