Wild Rift Patch 7.1f
Wild Rift Patch 7.1f was released on May 27, 2026. This update included changes to 10 champions, with 4 buffs, 5 nerfs, 1 adjustment.
Champions
Akshan has been out of the spotlight for quite some time. Currently, during the laning phase, he relies too heavily on his third ability to find trading opportunities, resulting in a very high execution requirement. We’re increasing the damage of his first ability to give players more flexibility and strategic options when trading in lane.
Avengerang
- •Base damage increased from 5/35/65/95 to 10/40/70/100.
- •AD ratio increased from 80% AD to 85%.
K’Sante has been too durable even after activating his ultimate, forcing his opponents to commit excessive resources to take him down. We want his ultimate form to emphasize high damage at the cost of survivability, so we’re increasing the drawbacks after activation. These changes will make K’Sante more deliberate in how he uses his abilities while giving his foes clearer windows to punish and eliminate him.
All Out
- •Health reduction increasd from 25% to 30%.
- •Resistance reduction increased from 70% bonus resistances to 80%.
As a scaling champion, Kayle’s early laning phase has been leaving her under too much pressure. We’re increasing her base Attack Damage and mana regeneration to give her a steadier start in lane.
Stats
- •Base attack damage increased from 50 to 54.
- •Base mana regeneration increased from 12 to 16.
Celestial Blessing
- •Base heal increased from 65/105/145/185 to 95/125/155/185.
Shen’s presence has been underperforming across all tiers, so we’re increasing the base damage of his first ability at all ranks, along with the percentage max Health damage after triggering his Spirit Blade empowerment. This will give him stronger trading power and make him more threatening in Baron lane matchups.
Twilight Assault
- •Health ratio increased from 2.5/3/3.5/4% target's maximum health to 3/3.5/4/4.5%.
- •Empowered health ratio increased from 5/5.5/6/6.5% target's maximum health to 5.5/6/6.5/7%.
Ambessa has been too dominant in the early game thanks to the high base shield value on her second ability, but her durability falls off later into the match. We’re adjusting the scaling structure of her shield by lowering its base value and increasing its per-level growth, giving her foes more room to trade early while improving Ambessa’s survivability in the late game.
Repudiation
- •Base shield changed from 85 to 253 (based on level) to 50 to 330 (based on level).
- •Editor's note: Patch notes error writes old value of 95 to 319 (based on level) instead of 85 to 253 (based on level).
- •Shield AD ratio reduced from 150% bonus AD to 120%.
- •Editor's note: Patch notes error writes old value of 125% instead of 150%.
Kog’Maw’s second ability currently deals too much percentage max Health damage, giving frontliners very limited room to respond against him. We’re slightly reducing its percentage max Health damage to give tank champions a more manageable experience when facing Kog’Maw.
Bio-Arcane Barrage
- •Health ratio reduced from 2/3/4/5% target's maximum health to 1.5/2.5/3.5/4.5%.
Norra’s first ability currently deals too much damage through its high base values, allowing her to remain threatening even without a strong gold or level lead. At the same time, her fourth ability provides powerful zone control that makes her especially effective during roams and neutral objective fights. We’re reducing the damage of both abilities to lower her overall threat level and make it harder for her to pressure
Memory Surge
- •Base damage reduced from 60/120/180/240 to 55/110/165/220}.
Portalpalooza!
- •Base damage reduced from 100/150/200 to 100/140/180.
- •AD ratio reduced from 60% AP to 55%.
Taliyah has been too effective at controlling the pace of fights with her long-range engage tools and consistent damage. The wide coverage of her second ability also gives her too much control in teamfights. So, we’re reducing the cast radius of her second ability and lowering the damage triggered by individual rocks from her third ability to curb her oppressive long-range crowd control and overall damage output.
Threaded Volley
- •Base damage reduced from 50/70/90/110 to 40/60/80/100.
Seismic Shove
- •Target range reduced from 900 to 800.
Unraveled Earth
- •Base damage reduced from 30/45/60/75 to 20/35/50/65.
Viego’s jungle clear speed has been too efficient, allowing him to snowball games more consistently than other junglers. We’re reducing the current Health damage on his first ability to slow down his early tempo. In addition, the execution potential of his fourth ability in teamfights has been outperforming, so we’re tightening its damage area to require more precise positioning and timing when engaging.
Blade of the Ruined King
- •Health ratio reduced from 3/4/5/6% target's maximum health to 2/3/4/5%.
Heartbreaker
- •Effect radius reduced from 300 to 275.
Gragas has been a dominant pick in higher levels of play for a while, largely due to the reliable damage from his second ability. So, we’re adjusting its damage structure by reducing some of its base damage and AP scaling, while increasing the damage dealt based on target maximum Health. This allows Gragas to maintain his solid jungle clear efficiency while also making his burst against squishier champions less oppressive.
Drunken Rage
- •Base damage reduced from 65/90/115/140 to 35/70/105/140.
- •AP ratio reduced from 90% AP to 70%.
- •Health ratio increased from 7% target's maximum health to 8%.
Frequently Asked Questions
- When did Wild Rift Patch 7.1f release?
- Wild Rift Patch 7.1f was released on May 27, 2026.
- What changed in Wild Rift Patch 7.1f?
- Patch 7.1f included changes to 10 champions (4 buffs, 5 nerfs, 1 adjustment). See the full breakdown above.
- What was the previous Wild Rift patch before 7.1f?
- The previous Wild Rift patch was 7.1e.
- Is Wild Rift Patch 7.1f the latest patch?
- Yes - Wild Rift Patch 7.1f is the most recent Wild Rift patch as of May 27, 2026.
