PCSunfire CapeStats & Patch History
RemovedLeague of Legends (PC)Also in: Sunfire Cape in Wild RiftSunfire Cape in League Classic
Sunfire Cape was removed from the game in Patch 10.23.
November 10, 2020
Sunfire Cape Current Status
Sunfire Cape has been changed in 24 League of Legends patches. 8 buffs, 3 nerfs, 12 adjustments. Most recently adjusted in Patch 26.16 (). Removed in Patch 10.23.
Sunfire Cape Changes
Sunfire Cape has remained a powerful item in League, both in purchase and winrate, but players have repeatedly called out dissatisfaction with the item because of how directly it's compared against Hollow Radiance. We are upping its cost to match Hollow Radiance and shifting its power towards PvP damage to give the item more comparable advantages.
General
- Damage: 20 (+1% bonus Health) → 20 (+1.5% bonus Health)
- Minion / Monster Modifier: 160% Minion, 200% Monster → 150% Minion, 180% Monster
- Recipe: 600g → 700g
Patch 25.18
buffSunfire Cape has been the clearly worse option for tank junglers when compared to Liandry's, and while a meaningful amount of that difference is generated from the early clear impacts of Bami's vs. Fated Ashes, there is still a degree of power and excitement missing from Sunfire once completed that we want to bring to the item.
General
- Percent Amp on Minions and Monsters: 50% → 60%
Patch 25.16
changeSunfire damage can also get a bit nutty at high health pools. We don't want to remove tanks, and it should still be a go-to damage source; we just want to bring it a bit more in line.
General
- AoE damage 4% total HP → 4% bonus HP
Patch 10.23
changeNow a Mythic item (Sunfire Aegis)
Patch 10.14
changeGeneral
- Bug Fix: Approaching and triggering H-28G Evolution Turret no longer triggers Immolate.
- Bug Fix: Poros in Howling Abyss no longer trigger Immolate.
Patch 10.4
changeGeneral
- New Effect: Hitting an enemy with an Immobilize ability deals 26 to 43 (based on level) (+ 5% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
General
- Cooldown increased to 12 seconds from 10.
- Health ratio reduced to 4% bonus health from 5%.
Patch 9.7
buffGeneral
- New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
Patch 9.2
buffCost decreased.
General
- Total cost reduced to 2750 gold from 2900 gold.
- Combine cost reduced to 650 gold from 800 gold.
Patch 8.7
buffGeneral
- New Effect: The aura now increases in size if their users increase in size.
Patch 7.24
changeGeneral
- Immolate base damage increased to 26 to 43 (based on level) from 12 to 29 (based on level).
- Immolate bonus damage to minions and monsters reduced to 50% from 200%.
- Immolate damage to minions and monsters changed to 39 to 64.5 (based on level) from 36 to 87 (based on level).
Patch 7.13
changeGeneral
- New Recipe: Bami's Cinder + Ruby Crystal + Chain Vest + 800 gold = 2900 gold
- Old Recipe: Bami's Cinder + Chain Vest + 1000 gold = 2900 gold
Patch 7.9
changeGeneral
- Health reduced to 425 from 500.
- Armor increased to 60 from 50.
- Immolate damage reduced to 12 to 29 (based on level) from 26 to 43 (based on level).
- Immolate bonus damage to minions and monsters increased to 200% from 50%.
- Immolate damage to minions and monsters changed to 36 to 87 (based on level) from 39 to 64.5 (based on level).
- Immolate radius reduced to 325 from 400.
Patch 6.9
nerfGeneral
- Total cost increased to 2900 gold from 2700 gold.
- Combine cost increased to 1000 gold from 800 gold.
Patch 6.3
buffGeneral
- New Effect: Deals 150% damage to minions and monsters.
Patch 6.1
buffGeneral
- Armor increased to 50 from 45.
Patch 5.5
changeGeneral
- Reciped changed to Bami's Cinder + Chain Vest + 850g. Total cost unchanged.
- Unique passive now named Immolate.
Patch 4.20
buffGeneral
- Recipe cost reduced to 850g from 930g.
- Total cost reduced to 2600g from 2650g.
Patch 4.12
changeGeneral
- Particles updated.
Patch 4.7
changeGeneral
- New particle effect.
Patch 4.1
changeGeneral
- Damage changed to 25+(1xlevel) from 40.
Patch 3.1
nerfGeneral
- Combine cost increased to 930 from 780 (total cost increased to 2650 from 2500).
Patch 1.0.0.139
buffGeneral
- Aura damage increased to 40 from 35.
Patch 1.0.0.108
nerfGeneral
- No longer continues to deal damage while dead.
Sunfire Cape added to League of Legends
General
- Combine cost increased to 800 gold from 700 gold.
- Total cost increased to 2610 gold from 2510 gold.
- Passive is now unique.
