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Baron Nashor Wild Rift Minions & MonstersWR

Baron NashorStats & Patch History

Epic Monsters · League of Legends: Wild RiftAlso in: Baron Nashor in League of LegendsBaron Nashor in League Classic

Baron Nashor Current Status

Mixed recently - 2 of Baron Nashor's last 3 changes were nerfs, but the latest change was a buff. Baron Nashor has been changed in 11 Wild Rift patches. 4 buffs, 4 nerfs, 3 adjustments. Most recently buffed in Patch 6.3 ().

Health: 13000 - 17800 (based on minute)
Attack Damage: 250
Armor: 120
Magic Resist: 70
Move Speed: Does not move
Gold: 200
Monster Type: Epic, Large
Initial Spawn: 13:00
Respawn: 3:30

An epic monster with a wide variety of team threatening attacks. Killing this monster grants the Hand of Baron buff to living members of your team.

Baron Nashor Changes

Patch 6.3

buff

General

  • Base health increased from 9000 to 9500.

Patch 6.2

nerf

Baron pit

  • Baron Nashor
  • Spawn time reduced from 12:00 elapse to 11:00.

Patch 6.0d

nerf

General

  • Damage reduction of empowered minions from enemy champions: 60% → 50%~60%

Patch 6.0b

nerf

Mechanism adjustment

  • Shortened the time it takes for Baron Nashor to join combat.
  • With Notes Deluge, transforming champions to instrument for: 2s → 1s

Patch 6.0a

nerf

General

  • Damage reduction from turrets for empowered minions from Baron Nashor: 20% → 10%~20%
  • Health regeneration from Enchanted Trumpet to other minions: 150% Attack Damage → 100% Attack Damage

Patch 5.2a

change

Baron Pit

  • Baron Nashor
  • Hextech Pulse
  • AD ratio reduced from 100% AD to 60%.
  • Hextech Guerrilla Turret (Summoned)
  • Bugfix: Fixed an issue where the end of the laser cannot attack minions.
  • New effect: Turret fury consumption will now stop when the target turret is destroyed.
  • Removed: Fury is no longer consumed when moving and attacking minions.
  • Hextech Mimic
  • Bugfix: Fixed an issue where the wrong model of Hextech Mimics may appear when entering a bush while it is hitting turrets.
  • Micro Mimics
  • Increased the pickup radius.
  • Trigger range against turrets increased from 800 to 900.

Patch 5.2

buff

Baron pit

  • Baron Nashor
  • Reskinned the icon and Spawn icon for Baron Nashor to Hextech theme.
  • Takedown Reward
  • Additionally, the T-Hex Mecha will spawn outside the fountain after 10 seconds, remaining for 120 seconds. You can collect it over 2 seconds to become T-Hex Mecha; see #Champions for details.
  • Replaced Rift Herald with a random choice of Hextech Guerrilla Turret or Hextech Mimic. These monsters can be summoned just like Rift Herald.
  • Hextech Guerilla Turret
  • Basic Attack: Single-target ranged attacks that cannot be dodged.
  • Apex Laser Cannon: Guerrilla Turret charges for a short period before firing a laser beam that deals physical damage to enemies in a line.
  • Imprecise Strike Missiles: Guerrilla Turret fires 6 cannonballs around the target's location, each dealing physical damage.
  • Takedown Reward
  • A trinket to summon Guerilla Turret.
  • Hextech Guerilla Turret (Summoned)
  • Guerrilla Turret will advance the lane and attack nearby enemies. It will prefer turrets over champions.
  • Guerrilla Turret spawns with 100 Fury, and dies when fury is depleted. Engaging turrets costs 6 fury every second, attacking enemies or being outside of combat consumes 1 fury every second.
  • Hextech Mimic
  • Basic Attack: Single-target attacks that cannot be dodged.
  • Mimic Leap: Mimic leaps up and slams onto the ground, knocking back and dealing physical damage to enemies while becoming stunned itself.
  • Mimic Charge: Mimic dashes forward, charging into enemies and dealing physical damage, repeating 3 times.
  • Takedown Reward
  • Gain 3 Micro Mimics that follow you around. Hextech Mimic Cores will spawn behind all of your outer turrets, they can be collected to grant 3 Micro Mimics. You cannot collect Mimic Cores while holding Micro Mimics. Cores and Micro Mimics remain for 4 minutes.
  • When you approach an enemy turret, the Micro Mimics will dash toward the turret and detonate themselves to deal damage to the turret.
  • Hextech Guerrilla Turret
  • Base attack damage increased from 150 to 185.

Patch 4.2a

change

Baron Pit

  • Rift Herald (Summoned)
  • Leap Attack self-damage changed from 70% current health to the greater amount between 70% current health or 30% maximum health.

Patch 4.2

change

Baron pit

  • Baron Nashor
  • Base health reduced from 11800 to 9000.
  • Health growth increased from 400 to 480.
  • Base attack damage reduced from 250 to 200.
  • Attack damage growth increased from 20 to 22.
  • Spawn time reduced from 13:00 elapse to 12:00.
  • Rift Herald
  • Despawn time increased from 11:00 elapse to 11:30.
  • In-combat despawn time at 11:50.
  • Kill gold reduced from 125 gold to 40 gold.
  • Assist gold increased from 0 gold to 40 gold.
  • Kill experience reduced from 3000 to 1500.
  • Charge turret base damage increased from 1500 to 2000.
  • Removed: Rift Herald no longer respawns.

Baron Nashor

  • Base health: 11800 → 9000
  • Health per level: 400 → 480
  • Base Attack Damage: 250 → 200
  • Attack per level: 20 → 22
  • Spawn time: 13m → 12m
  • Hand of Baron (Baron Buff) duration: 120s → 100s
  • Hand of Baron no longer disappears for champions after they’ve been killed, but will no longer strengthen nearby minions upon respawn

Patch 3.1

buff

Baron pit

  • Baron Nashor
  • Base health increased from 10000 to 10800.
  • Acid Shot
  • New effect: Damage reduced to 70% on subsequent hits.
  • Acid Pool
  • Base damage increased from 100 to 120.
  • AD ratio increased from 20% AD to 25%.
  • Tentacle Knockup
  • Base damage increased from 150 to 180.
  • AD ratio increased from 20% AD to 25%.

Patch 2.5

buff

General

  • Spawn time increased from 10:00 elapse to 13:00.

Related Wild Rift Minions & Monsters

Baron Nashor Wild Rift FAQ

Frequently Asked Questions
When was Baron Nashor last changed in Wild Rift?
Baron Nashor was last buffed in Wild Rift Patch 6.3, released October 22, 2025. That patch changed Base health increased from 9000 to 9500.
How many times has Baron Nashor been buffed or nerfed in Wild Rift?
Baron Nashor has been changed in 11 Wild Rift patches: 4 buffs, 4 nerfs, 3 adjustments.
Is Baron Nashor getting buffed or nerfed in Wild Rift?
Mixed recently - 2 of Baron Nashor's last 3 changes were nerfs, but the latest change was a buff. Baron Nashor was last buffed in Patch 6.3.
Was Baron Nashor changed in Wild Rift Patch 7.2c?
No - Baron Nashor was not changed in Patch 7.2c. Its most recent change was in Patch 6.3.