WRBaron NashorStats & Patch History
Epic Monsters · League of Legends: Wild RiftAlso in: Baron Nashor in League of LegendsBaron Nashor in League Classic
Baron Nashor Current Status
Mixed recently - 2 of Baron Nashor's last 3 changes were nerfs, but the latest change was a buff. Baron Nashor has been changed in 11 Wild Rift patches. 4 buffs, 4 nerfs, 3 adjustments. Most recently buffed in Patch 6.3 ().
Health: 13000 - 17800 (based on minute)
Attack Damage: 250
Armor: 120
Magic Resist: 70
Move Speed: Does not move
Gold: 200
Monster Type: Epic, Large
Initial Spawn: 13:00
Respawn: 3:30
An epic monster with a wide variety of team threatening attacks. Killing this monster grants the Hand of Baron buff to living members of your team.
Baron Nashor Changes
Patch 6.3
buffGeneral
- Base health increased from 9000 to 9500.
Patch 6.2
nerfBaron pit
- Baron Nashor
- Spawn time reduced from 12:00 elapse to 11:00.
Patch 6.0d
nerfGeneral
- Damage reduction of empowered minions from enemy champions: 60% → 50%~60%
Patch 6.0b
nerfMechanism adjustment
- Shortened the time it takes for Baron Nashor to join combat.
- With Notes Deluge, transforming champions to instrument for: 2s → 1s
Patch 6.0a
nerfGeneral
- Damage reduction from turrets for empowered minions from Baron Nashor: 20% → 10%~20%
- Health regeneration from Enchanted Trumpet to other minions: 150% Attack Damage → 100% Attack Damage
Patch 5.2a
changeBaron Pit
- Baron Nashor
- Hextech Pulse
- AD ratio reduced from 100% AD to 60%.
- Hextech Guerrilla Turret (Summoned)
- Bugfix: Fixed an issue where the end of the laser cannot attack minions.
- New effect: Turret fury consumption will now stop when the target turret is destroyed.
- Removed: Fury is no longer consumed when moving and attacking minions.
- Hextech Mimic
- Bugfix: Fixed an issue where the wrong model of Hextech Mimics may appear when entering a bush while it is hitting turrets.
- Micro Mimics
- Increased the pickup radius.
- Trigger range against turrets increased from 800 to 900.
Patch 5.2
buffBaron pit
- Baron Nashor
- Reskinned the icon and Spawn icon for Baron Nashor to Hextech theme.
- Takedown Reward
- Additionally, the T-Hex Mecha will spawn outside the fountain after 10 seconds, remaining for 120 seconds. You can collect it over 2 seconds to become T-Hex Mecha; see #Champions for details.
- Replaced Rift Herald with a random choice of Hextech Guerrilla Turret or Hextech Mimic. These monsters can be summoned just like Rift Herald.
- Hextech Guerilla Turret
- Basic Attack: Single-target ranged attacks that cannot be dodged.
- Apex Laser Cannon: Guerrilla Turret charges for a short period before firing a laser beam that deals physical damage to enemies in a line.
- Imprecise Strike Missiles: Guerrilla Turret fires 6 cannonballs around the target's location, each dealing physical damage.
- Takedown Reward
- A trinket to summon Guerilla Turret.
- Hextech Guerilla Turret (Summoned)
- Guerrilla Turret will advance the lane and attack nearby enemies. It will prefer turrets over champions.
- Guerrilla Turret spawns with 100 Fury, and dies when fury is depleted. Engaging turrets costs 6 fury every second, attacking enemies or being outside of combat consumes 1 fury every second.
- Hextech Mimic
- Basic Attack: Single-target attacks that cannot be dodged.
- Mimic Leap: Mimic leaps up and slams onto the ground, knocking back and dealing physical damage to enemies while becoming stunned itself.
- Mimic Charge: Mimic dashes forward, charging into enemies and dealing physical damage, repeating 3 times.
- Takedown Reward
- Gain 3 Micro Mimics that follow you around. Hextech Mimic Cores will spawn behind all of your outer turrets, they can be collected to grant 3 Micro Mimics. You cannot collect Mimic Cores while holding Micro Mimics. Cores and Micro Mimics remain for 4 minutes.
- When you approach an enemy turret, the Micro Mimics will dash toward the turret and detonate themselves to deal damage to the turret.
- Hextech Guerrilla Turret
- Base attack damage increased from 150 to 185.
Patch 4.2a
changeBaron Pit
- Rift Herald (Summoned)
- Leap Attack self-damage changed from 70% current health to the greater amount between 70% current health or 30% maximum health.
Patch 4.2
changeBaron pit
- Baron Nashor
- Base health reduced from 11800 to 9000.
- Health growth increased from 400 to 480.
- Base attack damage reduced from 250 to 200.
- Attack damage growth increased from 20 to 22.
- Spawn time reduced from 13:00 elapse to 12:00.
- Rift Herald
- Despawn time increased from 11:00 elapse to 11:30.
- In-combat despawn time at 11:50.
- Kill gold reduced from 125 gold to 40 gold.
- Assist gold increased from 0 gold to 40 gold.
- Kill experience reduced from 3000 to 1500.
- Charge turret base damage increased from 1500 to 2000.
- Removed: Rift Herald no longer respawns.
Baron Nashor
- Base health: 11800 → 9000
- Health per level: 400 → 480
- Base Attack Damage: 250 → 200
- Attack per level: 20 → 22
- Spawn time: 13m → 12m
- Hand of Baron (Baron Buff) duration: 120s → 100s
- Hand of Baron no longer disappears for champions after they’ve been killed, but will no longer strengthen nearby minions upon respawn
Patch 3.1
buffBaron pit
- Baron Nashor
- Base health increased from 10000 to 10800.
- Acid Shot
- New effect: Damage reduced to 70% on subsequent hits.
- Acid Pool
- Base damage increased from 100 to 120.
- AD ratio increased from 20% AD to 25%.
- Tentacle Knockup
- Base damage increased from 150 to 180.
- AD ratio increased from 20% AD to 25%.
Patch 2.5
buffGeneral
- Spawn time increased from 10:00 elapse to 13:00.
