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Malphite Wild Rift Patch HistoryWR

MalphitePatch History

Tank

Wild Rift (Mobile)Also in: Malphite in League of LegendsMalphite in League Classic

Malphite Win Rate

Malphite Current Status

Trending up - 2 of Malphite's last 3 changes were buffs. Malphite was last adjusted in Patch 6.3c (). Across 8 patches, Malphite has received 7 buffs, 1 adjustment since release in Patch 0.0-beta.

Build GuideBulwark Of The MountainWarmog's ArmorFrozen HeartSupport +1 more role

Malphite Build Guide (Support)

Wild Rift Malphite Support build from Diamond+ ranked games: the most popular core is Bulwark Of The Mountain into Warmog's Armor into Frozen Heart, picked in 18.23% of games with a 51.35% win rate. Updated 2026-08-16.

Item Build

Most popular core51.35% WR · 18.23% pick

Alternative core 151.66% WR · 9.40% pick

Alternative core 250.32% WR · 8.67% pick

Most popular boots52.11% WR · 93.44% pick

Alternative boots48.52% WR · 5.42% pick

Runes

Most popular page52.50% WR · 51.48% pick

Arcane CometUnshakeableSecond WindOvergrowthTranscendence

Resolve primary · Sorcery secondary

Alternative page47.63% WR · 15.04% pick

Arcane CometCheap ShotTyrantEyeball CollectionTranscendence

Domination primary · Sorcery secondary

Summoner Spells

Most popular summoners50.87% WR · 91.22% pick

FlashIgnite

Alternative summoners49.90% WR · 3.53% pick

HealFlash

Skill Order

Know Malphite's optimal skill leveling?

Win and pick rates from Diamond+ ranked games on the Wild Rift CN server, updated 2026-08-16.

Ability DetailsFull kit, stats, and scaling
Granite ShieldWR
Passive - Granite Shield

Innate: Malphite gains a shield equal to 11% maximum health that lasts until broken. It refreshes after a few seconds without taking damage.

Seismic ShardWR
Ability 1 - Seismic Shard
Cost: 75 / 80 / 85 / 90 Mana
CD: 8
Cast Time: 0.25
Range: 625

Active: Malphite sends a shard to the target enemy that deals magic damage and slows them for 3 seconds. For the same duration, he gains bonus movement speed equal to the raw amount the target lost from the slow.

Magic Damage: 70 / 130 / 190 / 250 (+ 45% AP)
Slow: 15 / 20 / 25 / 30%
ThunderclapWR
Ability 2 - Thunderclap
Cost: 25 mana
CD: 10 / 9 / 8 / 7

Passive: Malphite gains bonus armor. This is added before all armor calculations from his abilities.

Bonus Armor: 25 / 30 / 35 / 40% armor
Physical Damage: 10 / 20 / 30 / 40 (+ 20% AP) (+ 20% armor)
Bonus Physical Damage: 40 / 60 / 80 / 100 (+ 40% AP) (+ 40% armor)

Active: Malphite's basic attacks on-hit are empowered for 5 seconds, causing him to emit a cone that deals physical damage to enemies hit. His next basic attack within 6 seconds will have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage on-hit.

Thunderclap resets Malphite's basic attack timer.

Ground SlamWR
Ability 3 - Ground Slam
Cost: 55 / 60 / 65 / 70 Mana
CD: 7
Cast Time: 0.2419
Effect Radius: 400

Active: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.

Magic Damage: 60 / 80 / 100 / 120 (+ 45% AP) (+ 45% armor)
Cripple: 35 / 40 / 45 / 50%
Unstoppable ForceWR
Ability 4 - Unstoppable Force
Cost: 100 Mana
CD: 75 / 70 / 65
Range: 1000
Effect Radius: 325

Active: Malphite dashes with displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and knocks them up for 1.5 seconds.

Magic Damage: 200 / 300 / 400 (+ 90% AP)

Base Stats

Health: 690
Health Per Level: 120
Mana: 345
Mana Per Level: 41
Attack Damage: 58
AD Per Level: 3.6
Attack Speed: 0.8
AS Per Level: 2.2
Armor: 49
Armor Per Level: 4.3
Magic Resist: 38
MR Per Level: 2
Movement Speed: 340
Range: 175
Health Regen: 9
HP Regen Per Level: 0.81
Mana Regen: 15
Mana Regen Per Level: 0.7

Malphite Changes

Patch 6.3c

Change

Stats

  • Base attack damage increased from 52 to 58.

Ground Slam

  • Base damage increased from 50/100/150/200 to 60/80/100/120.
  • Cripple strength increased from 30/35/40/45% to 35/40/45/50%.

Patch 6.0

Buff

Stats

  • Base armor increased from 45 to 49.
  • Base health increased from 650 to 690.
  • Health growth increased from 115 to 120.
  • Magic resistance growth increased from 1.6 to 2.

Patch 5.3c

Buff

Tank Malphite was underperforming, we adjusted his stats to position him better as a tank champion. To do this we nerfed his magic damage, but buffed his damage to surrounding enemies, and increased his damage scaling with armor.

Seismic Shard

  • AP ratio reduced from 50% AP to 45%.

Thunderclap

  • Bonus armor increased from 20/25/30/35% armor to 25/30/35/40%.
  • On-hit base damage increased from 30/50/70/90 to 40/60/80/100.
  • On-hit armor ratio increased from 30% armor to 40%.
  • Cleave armor ratio increased from 15% armor to 20%.

Ground Slam

  • AP ratio reduced from 50% AP to 45%.
  • Armor ratio increased from 35% armor to 45%.

Patch 4.4d

Buff

AP Malphite is a hit with you guys, but what about tank Malphite? We’ve tweaked his scaling a bit so both get the love they deserve.

Granite Shield

  • Health ratio increased from 9% maximum health to 11%.

Thunderclap

  • Bonus armor increased from 15/20/25/30% armor to 20/25/30/35%.
  • On-hit armor ratio increased from 20% armor to 30%.
  • Cleave armor ratio increased from 10% armor to 15%.

Patch 4.2

Buff

Stats

  • Base movement speed increased from 330 to 340.

Patch 3.4c

Buff

Malphite is rock solid for most players, but they’ve been struggling in higher ranks. So we’re giving this rock some extra minerals to boost its Passive’s cooldown and Seismic Shard’s speed, while also adjusting their general durability to compensate.

Granite Shield

  • Cooldown changed from 8 seconds to 8/7/6 (at level 1/5/11).
  • Health ratio reduced from 10% maximum health to 9%.

Seismic Shard

  • Missile speed increased from 1000 to 1200.

Patch 3.3

Buff

Unstoppable Force

  • Cooldown reduced from 85/75/65 seconds to 75/70/65.

Patch 0.0-beta

Buff

Malphite added to Wild Rift

We’re gonna be real with y’all: AP Malphite is legit in Wild Rift. We gave his abilities some damage boosts so that if you catch an out-of-position squishy with your ult, they won’t know what hit’em.

(1) Seismic Shard

  • Cast Range: 7 → 6.25
  • Damage: 60/120/180/240 → 70/130/190/250
  • AP Ratio: 0.4 → 0.5
  • Cooldown: 10s → 8s

(2) Thunderclap

  • Bonus Armor: 10/15/20/25% → 15/20/25/30%
  • First Attack Damage: 15/35/55/75 → 30/50/70/90

(Ult) Unstoppable Force

  • Damage: 180/270/360 → 200/300/400
  • AP Ratio: 0.8 → 0.9

Related Wild Rift Champions

Malphite Wild Rift FAQ

Frequently Asked Questions
When was Malphite last changed in Wild Rift?
Malphite was last adjusted in Wild Rift Patch 6.3c, released November 5, 2025. That patch changed Stats (Base attack damage increased from 52 to 58); Ground Slam (Base damage increased from 50/100/150/200 to 60/80/100/120).
How many times has Malphite been buffed or nerfed in Wild Rift?
Malphite has been changed in 8 Wild Rift patches: 7 buffs, 1 adjustment.
Is Malphite getting buffed or nerfed in Wild Rift?
Trending up - 2 of Malphite's last 3 changes were buffs. Malphite was last adjusted in Patch 6.3c.
Was Malphite changed in Wild Rift Patch 7.2c?
No - Malphite was not changed in Patch 7.2c. Its most recent change was in Patch 6.3c.
What is the best Malphite build in Wild Rift?
Malphite's most-played Support build in Wild Rift runs core items Bulwark Of The Mountain, Warmog's Armor and Frozen Heart, based on Diamond+ ranked games. The full guide on this page covers items, runes and summoner spells.
When was Malphite released in Wild Rift?
Malphite was released in Wild Rift in Patch 0.0-beta on September 15, 2020.