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PCDeathfire Grasp
RemovedLeague of Legends (PC)
Deathfire Grasp was removed from the game in Patch 5.2.
January 28, 2015
Deathfire Grasp has been changed in 8 League of Legends patches. 1 buff, 1 nerf, 4 adjustments. Removed in Patch 5.2.
Cost: 3000g
Ability Power: 120
Ability Haste: 10
Active - The Silence: Deals magic damage equal to 15% of the target enemy champion's maximum health and increases all subsequent magic damage taken by the target by 15% for 4 seconds.
Patch 4.13nerf
General
- Active cooldown increased to 90 seconds from 60.
Patch 3.2change
General
- Combine cost reduced to 680 from 880 (total cost reduced to 3100 from 3300).
- Cooldown reduction reduced to 10% from 15%.
Patch 3.1buff
General
- New Recipe: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold.
- Old Recipe: Needlessly Large Rod + Amplifying Tome + 965 gold = 3000 gold.
- Ability power increased to 120 from 100.
Patch 1.0.0.150change
General
- No longer grants cooldown reduction.
- Active base damage reduced to 15% current health from 25%.
- Ability power ratio increased to 5% per 100 Ability Power from 4%.
Patch 1.0.0.139change
General
- New recipe: Blasting Wand and Kage's Lucky Pick + 975 gold = 2600 gold
- Old recipe: Kage's Lucky Pick + Fiendish Codex + 600 gold = 2610 gold
- Ability power increased to 80 from 60.
- Removed: Mana regeneration per 5 seconds reduced to 0 from 12.
- Active base damage reduced to 25% of the target's current health from 30%.
- Active AP scaling increased to 4% of target's current health per 100 AP from 3.5%.
- Active cast range increased to 750 from 650.
- Tooltip now updates dynamically.
Patch 1.0.0.114change
General
- Fixed a tooltip bug.
Deathfire Grasp added to League of Legends
General
- Mid Tier Ability Power / Magic Resist Item
- When you hit a unit with a spell, you damage it for 10% of their current health (5% for multi target spells). Deals reduced damage if your last cast was fewer than 4 seconds ago.
Deathfire Grasp added to League of Legends
General
- Mid Tier Ability Power / Magic Resist Item
- When you hit a unit with a spell, you damage it for 10% of their current health (5% for multi target spells). Deals reduced damage if your last cast was fewer than 4 seconds ago
