Wild Rift Patch 7.1d was released on Apr 28, 2026. This update included changes to 8 champions, with 5 buffs, 1 nerf, 2 adjustments.
Since the launch of 7.1, we’ve noticed that Sivir’s late-game damage has been lacking. To lend her a hand, we’re increasing her Attack Damage growth to boost the damage her basic attacks can do as she scales with levels and items. We’re also increasing the AD ratio on her first ability, allowing both hits of Boomerang Blade to benefit more, improving her waveclear and teamfight poke. Overall, these changes are to make Sivir more threatening in late-game teamfights.
Base Stats
- •Attack Damage per level: 3.5 → 4
Boomerang Blade
- •Attack Damage Ratio: 70/75/80/85% → 75/80/85/90%
Tristana’s late-game range is unmatched, but she’s been struggling in the earlier stages of the game, especially when she has to deal with minion waves and lane pressure. We’re making it easier for her to clear waves so that she can more confidently take trades early on.
Explosive Charge
- •Explosion damage after killing a unit: 55/85/115/145 → 65/100/135/170
Urgot’s been lagging behind for a few patches, his early pressure and leg cannon burst just aren’t cutting it anymore. So, we’re bumping up his base Attack Damage to smooth out last hits and early trades. Additionally, we’re also increasing Echoing Flames damage so playing around his leg cannons packs more punch.
Base Stats
- •Base Attack Damage: 58 → 62
Echoing Flames
- •Attack Damage ratio: 50/65/80/95% → 60/75/90/105%
Vladimir’s been struggling when he’s up against an AD matchup early on. So, we’re increasing his base Armor to help him hold up better in lane and also boosting his AP to Health conversion, giving him more survivability as he scales.
Base Stats
- •Base Armor: 34 →37
Crimson Pact
- •Ability Power to Bonus Health conversion ratio: 120% → 140%
Zeri’s late-game zap has been falling short, especially into tankier foes. We’re increasing her AD growth and basic attack scaling to help her close out fights. We’re also lowering the cooldown on her third ability to boost mobility and uptime. Whether she’s escaping, chasing, or kiting, this will give Zeri a stronger late-game presence.
Base Stats
- •Attack Damage per level: 3.5 → 4
Living Battery
- •Attack Damage Ratio: 104/108/112/116/120% → 105/110/115/120/125%
Spark Surge
- •Cooldown: 24/21.5/19/16.5s → 22/19.5/17/14.5s
Vayne’s always been our go-to tank buster, but right now she’s hitting a little too hard, especially with on-hit builds. We’re dialing back her max Health damage and trimming the Attack Speed from her ultimate. We’ll also be shortening the duration of her first ability so it goes on cooldown faster, making it feel snappier when you need to reposition or create space in those intense teamfights.
Tumble
- •Empowered attack duration: 7s → 4s
Silver Bolts
- •True damage: 3/6/9/12% → 2/5/8/11%
- •Attack Speed: 15/20/25/30 → 10/15/20/25%
Mel’s in a solid spot, but she’s been a bit too frustrating to deal with. Her early missile poke is hard to dodge, and her second ability is up a little too often, allowing her to make more clutch reflects. So, we’re lowering her missile damage and increasing her second abilities cooldown. To keep her waveclear steady though, we’re giving her a small damage boost to minions.
Radiant Volley
- •Damage per explosion: 13/16/19/22 + 7% Ability Power → 11/14/17/20 + 6% Ability Power
- •Minion modifier: 75% → 90%
Rebuttal
- •Cooldown: 32/29/26/23s → 38/36/34/32s
Riven’s early burst has been a bit too oppressive, with her passive leaving little room to respond. We’re trimming its base ratio to tone down her lane pressure and to make up for it, we’re increasing her damage against jungle monsters so her clear and scaling stay intact.
Runic Blade
- •Bonus Damage Ratio: 32% ~ 60% (Based on level) → 22% ~ 50% (Based on level)
- •Damage Ratio to jungle monsters: 50% → 65%

Sivir
Tristana
Urgot
Vladimir
Zeri
Vayne
Mel
Riven