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Ryze Wild Rift Patch HistoryWR

RyzePatch History

Mage / Fighter

Wild Rift (Mobile)Also in: Ryze in League of LegendsRyze in League Classic

Ryze Win Rate

Ryze Current Status

Trending down - 2 of Ryze's last 3 changes were nerfs. Ryze was last nerfed in Patch 7.2c (). Across 6 patches, Ryze has received 2 buffs, 3 nerfs since release in Patch 6.1.

Build GuideSeraph's EmbraceRod Of AgesRabadon's DeathcapMid +1 more role

Ryze Build Guide (Mid)

Wild Rift Ryze Mid build from Diamond+ ranked games: the most popular core is Seraph's Embrace into Rod Of Ages into Rabadon's Deathcap, picked in 53.73% of games with a 52.57% win rate. Updated 2026-08-16.

Item Build

Most popular core52.57% WR · 53.73% pick

Alternative core 149.48% WR · 11.93% pick

Alternative core 248.06% WR · 3.38% pick

Most popular boots51.45% WR · 51.22% pick

Alternative boots53.88% WR · 34.86% pick

Runes

Most popular page49.76% WR · 25.23% pick

Phase RushManaflow BandTranscendenceNimbus CloakBone Plating

Sorcery primary · Resolve secondary

Alternative page47.10% WR · 16.37% pick

Phase RushManaflow BandAbsolute FocusNimbus CloakBattle Zeal

Sorcery primary · Precision secondary

Summoner Spells

Most popular summoners48.71% WR · 85.56% pick

GhostFlash

Alternative summoners47.62% WR · 7.64% pick

FlashIgnite

Skill Order

Know Ryze's optimal skill leveling?

Win and pick rates from Diamond+ ranked games on the Wild Rift CN server, updated 2026-08-16.

Ability DetailsFull kit, stats, and scaling
Arcane MasteryWR
Passive - Arcane Mastery

Innate: Ryze increases his maximum mana by (10% per 100 AP).

Passive: Overload, Rune Prison, and Spell Flux all deal additional damage based on Ryze's bonus mana.

OverloadWR
Ability 1 - Overload
Cost: 35 / 33 / 31 / 29 Mana
CD: 5
Cast Time: 0.25
Range: 1000

Passive: Rune Prison and Spell Flux casts reset Overload's cooldown and charge a Rune stack for 4 seconds, refreshing on subsequent casts and stacking up to 2 times.

Magic Damage: 70 / 95 / 120 / 145 (+ 45% AP) (+ 2% bonus mana)
Bonus Movement Speed: 20 / 27.5 / 35 / 42.5%

Active - Magic Blast: Ryze unleashes a runic blast in the target direction that deals magic damage to the first enemy hit and consumes all Rune stacks.

Passive - Runic Haste: If Ryze consumed 2 Rune stacks, he gains bonus movement speed for 2 seconds.

Spell Flux Bonus: Overload deals 25% - 100% (based on Realm Warp's Rank) increased damage and spreads to surrounding Flux targets.

Smart casting will prioritize the nearest Flux target.

Rune PrisonWR
Ability 2 - Rune Prison
Cost: 35 / 50 / 65 / 80 Mana
CD: 10 / 9 / 8 / 7
Cast Time: 0.25
Range: 550

Active: Ryze seizes the target enemy, dealing magic damage and slowing them by 50% for 1.5 seconds.

Magic Damage: 70 / 110 / 150 / 190 (+ 65% AP) (+ 4% bonus mana)

Spell Flux Bonus: The target is rooted instead of slowed.

Spell FluxWR
Ability 3 - Spell Flux
Cost: 30 / 40 / 50 / 60 Mana
CD: 3.25 / 3 / 2.75 / 2.5
Cast Time: 0.25
Range: 550

Active: Ryze projects an orb upon the target enemy that deals magic damage. The target and surrounding enemies are also marked with Spell Flux for 4 seconds. Ryze's basic abilities against Flux targets consume the mark to become empowered with an additional effect.

Magic Damage: 80 / 110 / 140 / 170 (+ 40% AP) (+ 2% bonus mana)

Spell Flux Bonus: Spell Flux spreads farther.

Realm WarpWR
Ability 4 - Realm Warp
Cost: 90 Mana
CD: 110 / 95 / 80
Effect Radius: 350

Passive: Overload Spell Flux empowered damage is increased.

Bonus Overload Damage: 50 / 75 / 100%

Active: Ryze channels for 2 seconds to open a portal beneath him, marking the target location as its destination and granting sight of its area. Ryze is able to act while channeling, but the portal will cancel if he is interrupted.

Upon completion, Ryze and allied units within will blink to the targeted location.

Base Stats

Health: 660
Health Per Level: 136
Mana: 340
Mana Per Level: 60
Attack Damage: 54
AD Per Level: 3.5
Attack Speed: 0.75
Armor: 40
Armor Per Level: 5
Magic Resist: 40
MR Per Level: 2
Movement Speed: 360
Range: 550
Health Regen: 12
HP Regen Per Level: 0.8
Mana Regen: 10
Mana Regen Per Level: 1

Ryze Changes

Patch 7.2c

NerfCurrent Patch

Ryze has been thriving since the updates to Archangel’s Staff and other mage items. We’re toning down his early-game combat power, giving opponents more opportunities to punish him and slow down his scaling.

Base Stats

  • Base Health: 660 → 630
  • Base Armor: 40 → 37

Rune Prison

  • Damage: 70/110/150/190 + 65% Ability Power + 4% Bonus Mana → 50/90/130/170 + 55% Ability Power + 3%Bonus Mana

Patch 7.1e

Nerf

Ryze is performing strongly with his reliable scaling into the mid and late game while still offering solid poke and burst early on. Currently, the movement speed from his first ability, especially when paired with Phase Rush, gives him too much burst mobility and makes him difficult to punish. So, we’re reducing this mobility interaction and slightly lowering the base damage of his first ability to keep his strengths in check.

Stats

  • Base attack damage reduced from 58 to 54.

Overload

  • Base damage reduced from 80/105/130/155 to 70/95/120/145.
  • Bonus movement speed reduced from 30/35/40/45% to 20/27.5/35/42.5%.

Patch 7.0c

Buff

We optimized Ryze’s ability combo targeting logic, allowing him to strike his enemies more precisely.

Overload

  • New effect: Smart casting will prioritize the nearest target marked by Spell Flux.

Patch 6.2h

Buff

Stats

  • Base armor increased from 37 to 40.
  • Armor growth increased from 4.5 to 5.

Rune Prison

  • Cooldown reduced from 10/9.5/9/8.5 seconds to 10/9/8/7.

Realm Warp

  • Cooldown reduced from 115/100/85 seconds to 110/95/80.

Patch 6.1b

Nerf

Ryze’s late-game burst is too high, so we’re lowering his damage across the board.

Stats

  • Base health reduced from 690 to 660.

Overload

  • Base damage reduced from 90/115/140/165 to 80/105/130/155.
  • AP ratio reduced from 50% AP to 45%.

Spell Flux

  • Editor's Note: Patch notes error writes "Cooldown" instead of "Damage".
  • Base damage reduced from 80/120/160/200 to 80/110/140/170.
  • AP ratio reduced from 45% AP to 40%.

Patch 6.1

New

Ryze added to Wild Rift

General

  • Released April 17, 2025 (00:01 UTC).

Related Wild Rift Champions

Ryze Wild Rift FAQ

Frequently Asked Questions
When was Ryze last changed in Wild Rift?
Ryze was last nerfed in Wild Rift Patch 7.2c, released August 12, 2026. That patch changed Base Stats (Base Health: 660 → 630); Rune Prison (Damage: 70/110/150/190 + 65% Ability Power + 4% Bonus Mana → 50/90/130/170 + 55% Ability Power + 3%Bonus Mana).
How many times has Ryze been buffed or nerfed in Wild Rift?
Ryze has been changed in 6 Wild Rift patches: 2 buffs, 3 nerfs.
Is Ryze getting buffed or nerfed in Wild Rift?
Trending down - 2 of Ryze's last 3 changes were nerfs. Ryze was last nerfed in Patch 7.2c.
Was Ryze changed in Wild Rift Patch 7.2c?
Yes - Ryze was nerfed in Patch 7.2c. The full change details are in the patch history on this page.
What is the best Ryze build in Wild Rift?
Ryze's most-played Mid build in Wild Rift runs core items Seraph's Embrace, Rod Of Ages and Rabadon's Deathcap, based on Diamond+ ranked games. The full guide on this page covers items, runes and summoner spells.
When was Ryze released in Wild Rift?
Ryze was released in Wild Rift in Patch 6.1 on April 16, 2025.