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Gnar Wild Rift Patch HistoryWR

GnarPatch History

Fighter / Tank

Wild Rift (Mobile)Also in: Gnar in League of Legends

Gnar Win Rate

Gnar Current Status

Mixed recently - 2 of Gnar's last 3 changes were nerfs, but the latest change was a buff. Gnar was last buffed in Patch 7.1h (). Across 4 patches, Gnar has received 1 buff, 2 nerfs since release in Patch 6.0c.

Build GuideTrinity ForceBlack CleaverSterak's GageTop

Gnar Build Guide (Top)

Wild Rift Gnar Top build from Diamond+ ranked games: the most popular core is Trinity Force into Black Cleaver into Sterak's Gage, picked in 32.11% of games with a 55.41% win rate. Updated 2026-08-16.

Item Build

Most popular core55.41% WR · 32.11% pick

Alternative core 152.69% WR · 8.38% pick

Alternative core 251.78% WR · 3.24% pick

Most popular boots49.76% WR · 83.51% pick

Alternative boots50.13% WR · 11.73% pick

Runes

Most popular page53.23% WR · 20.87% pick

Fleet FootworkUnshakeableSecond WindPerseveranceBrutal

Resolve primary · Precision secondary

Alternative page50.57% WR · 17.25% pick

Fleet FootworkDemolishBone PlatingPerseveranceBrutal

Resolve primary · Precision secondary

Summoner Spells

Most popular summoners51.32% WR · 49.89% pick

FlashIgnite

Alternative summoners51.21% WR · 47.35% pick

FlashTeleport

Skill Order

Know Gnar's optimal skill leveling?

Win and pick rates from Diamond+ ranked games on the Wild Rift CN server, updated 2026-08-16.

Ability DetailsFull kit, stats, and scaling
Rage GeneWR
Passive - Rage Gene

Innate: Gnar generates 3 / 6 / 9 Rage Gene over 2 seconds upon dealing or receiving damage, up to 100. Against non-champions, Boomerang Throw instantly generates 0.45 - 1.35 (based on level) Rage and basic attacks instantly generate 1 / 2 / 3 Rage. Against champions, Boomerang Throw instantly generates 0.75 - 2.25 (based on level) Rage and basic attacks instantly generate 2 / 4 / 6. Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays after being out of combat for 13 seconds.

At maximum Rage, Gnar's abilities switch to Mega Gnar abilities for 4 seconds and until transforming back to his Mini Gnar form. Casting any of them during this time also causes Gnar to transform into Mega Gnar instantly, else he will transform automatically after the 4 seconds have elapsed.

Gnar's Mega Gnar form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time. Rage cannot be generated while in this form. Afterwards, Gnar returns to Gnar, retaining his current percentage health and becoming too tired to generate Rage for 15 seconds.

Gnar gains different stat bonuses based on whether he is in Mini Gnar or Mega Gnar form. Both of Gnar's forms share their ability cooldowns.

Mini GnarWR
Passive - Mini Gnar

Innate: Gnar gains bonus movement speed, bonus attack range, and attack speed.

Bonus Movespeed: 0 - 20 (based on level)
Total Movespeed: 335 - 355 (based on level)
Bonus Attack Range: 0 - 150 (based on level)
Total Attack Range: 400 - 550 (based on level)
Bonus Attack Speed: 0% - 90% (based on level)
Mega GnarWR
Passive - Mega Gnar

Innate: Gnar gains the following increases to his base statistics: 100 - 850 (based on level) base health, 8 - 50 (based on level) base attack damage, 4 - 55 (based on level) base armor, and 4 - 65 (based on level) base magic resist. Gnar's attack range is reduced to 175.

Gnar restores health equal to the amount gained when transforming into Mega Gnar, but will only retain his current percentage health when returning to Mini form. This is unaffected by healing modifiers.

Boomerang ThrowWR
Ability 1 - Boomerang Throw
CD: 16 / 14 / 12 / 10
Cast Time: 0.25

Active: Gnar throws a boomerang in a line in the target direction that deals physical damage to enemies in its path and slows them for 2 seconds. After reaching its maximum range or hitting an enemy, the boomerang flies back toward Gnar based on his current movement, dealing 50% damage to subsequent targets.

Physical Damage: 5 / 55 / 105 / 155 (+ 125% AD)
Reduced Damage: 2.5 / 27.5 / 52.5 / 77.5 (+ 62.5% AD)
Slow: 20 / 25 / 30 / 35%

Catching the boomerang while it is returning back refunds 40% of the ability's total cooldown.

Enemies can be hit only once per pass.

HyperWR
Ability 2 - Hyper
CD: 20 / 19 / 18 / 17

Passive: Gnar's basic attacks on-hit and ability hits apply a stack of Hyper to enemies for 3.5 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage, capped at 300 against monsters, and grant Gnar 20% - 65% (based on GNAR!'s rank) bonus movement speed that decays over 3 seconds.

Bonus Magic Damage: 10 / 20 / 30 / 40 (+ 7% / 9% / 11% / 13% of target's maximum health) (+ 100% AP)
Bonus Attack Speed: 35 / 40 / 45 / 50%

Active: Gnar gains bonus attack speed for 6 seconds.

Gnar gains Hyper's bonus movement speed when he leaves Mega Gnar form.

HopWR
Ability 3 - Hop
CD: 21 / 18 / 15 / 12

Active: Gnar leaps to the target location. If Gnar lands on a unit he will bounce further in the same direction.

Physical Damage: 50 / 95 / 140 / 185 (+ 6% of his maximum health)

Landing on an enemy deals physical damage to them and slows them by 80% for 0.5 seconds.

Boomerang Throw can be cast during the dash.

CrunchWR
Ability 3 - Crunch
CD: 21 / 18 / 15 / 12

Active: Gnar leaps to the target location and deals physical damage to nearby enemies upon impact. After a 0.25-second delay, Gnar sends out a shockwave, dealing the same damage to additional enemies in a larger radius.

Physical Damage: 80 / 125 / 170 / 215 (+ 6% of his maximum health)

If Crunch is used to transform, Gnar will still be able to bounce as per Hop. The shockwave will occur where Gnar lands.

Enemies Gnar lands directly on top of are affected by Hop's slow.

Hop and CrunchWR
Ability 3 - Hop and CrunchWatch
CD: 21 / 18 / 15 / 12

Active: Gnar leaps to the target location and deals physical damage to nearby enemies upon impact. After a 0.25-second delay, Gnar sends out a shockwave, dealing the same damage to additional enemies in a larger radius.

Physical Damage: 80 / 125 / 170 / 215 (+ 6% of his maximum health)

If Crunch is used to transform, Gnar will still be able to bounce as per Hop. The shockwave will occur where Gnar lands.

Enemies Gnar lands directly on top of are affected by Hop's slow.

GNAR!WR
Ability 4 - GNAR!
CD: 60 / 45 / 30
Cast Time: 0.25

Gnar - Passive: Hyper bonus movement speed is increased.

Hyper Bonus Movement Speed: 35 / 50 / 65%
Physical Damage: 200 / 300 / 400 (+ 50% bonus AD) (+ 100% AP)
Disable Duration: 1.25 / 1.5 / 1.75
Increased Damage: 300 / 450 / 600 (+ 75% bonus AD) (+ 150% AP)

Mega Gnar - Active: Gnar thrusts his arms in the target direction, knocking away nearby enemies in that direction, and afterwards dealing physical damage to them, as well as slowing them by 45% after a 0.4-second delay for a duration.

Enemies that collide with terrain take 50% increased damage immediately and are stunned instantly instead of slowed after a delay.

Base Stats

Health: 600
Health Per Level: 88
Mana: 100
Attack Damage: 62
AD Per Level: 3.5
Attack Speed: 0.77
Armor: 43
Armor Per Level: 3.5
Magic Resist: 32
MR Per Level: 2
Movement Speed: 335
Range: 400
Health Regen: 6
HP Regen Per Level: 1

Gnar Changes

Patch 7.1h

Buff

Gnar's pick rate has remained lower than we'd like across all ranks. To make him a more competitive Baron lane option, we're increasing his base stats and strengthening the damage on his second ability, giving him more bite in lane and greater impact as the game progresses.

Rage Gene

  • Mega Gnar stats
  • Bonus health increased from 100~850 to 100~900.
  • Bonus armor increased from 4~55 to 5~60.
  • Bonus magic resistance increased from 4~65 to 5~70.

Hyper

  • Health ratio increased from 6/8/10/12% target's maximum health to 7/9/11/13%.

Patch 6.1b

Nerf

Mini Gnar has been wrecking havoc, so we’re trimming his attack speed and burst.

Gnar

  • Bonus attack speed reduced from 0 to 110% (based on level) to 0 to 90% (based on level).

Hyper

  • Health ratio reduced from 6.5/9/11.5/14% target's maximum health to 6/8/10/12%.

Patch 6.0e

Nerf

Gnar has been too dominant in mid-game teamfights. We're reducing some of his zoning and poke pressure to balance the impact he can have in those fights.

Boomerang Throw

  • Base damage reduced from 15/65/115/165 to 5/55/105/155.
  • Slow reduced from 25/30/35/40% to 20/25/30/35%.

Hyper

  • Health ratio reduced from 8/10/12/14% target's maximum health to 6.5/9/11.5/14%.

Patch 6.0c

New

Gnar added to Wild Rift

General

  • Released February 21, 2025 (00:01 UTC).

Related Wild Rift Champions

Gnar Wild Rift FAQ

Frequently Asked Questions
When was Gnar last changed in Wild Rift?
Gnar was last buffed in Wild Rift Patch 7.1h, released June 24, 2026. That patch changed Rage Gene (Mega Gnar stats); Hyper (Health ratio increased from 6/8/10/12% target's maximum health to 7/9/11/13%).
How many times has Gnar been buffed or nerfed in Wild Rift?
Gnar has been changed in 4 Wild Rift patches: 1 buff, 2 nerfs.
Is Gnar getting buffed or nerfed in Wild Rift?
Mixed recently - 2 of Gnar's last 3 changes were nerfs, but the latest change was a buff. Gnar was last buffed in Patch 7.1h.
Was Gnar changed in Wild Rift Patch 7.2c?
No - Gnar was not changed in Patch 7.2c. Its most recent change was in Patch 7.1h.
What is the best Gnar build in Wild Rift?
Gnar's most-played Top build in Wild Rift runs core items Trinity Force, Black Cleaver and Sterak's Gage, based on Diamond+ ranked games. The full guide on this page covers items, runes and summoner spells.
When was Gnar released in Wild Rift?
Gnar was released in Wild Rift in Patch 6.0c on February 19, 2025.