WRHealSpell Patch History
Summoner Spells · League of Legends: Wild RiftAlso in: Heal in League of LegendsHeal in League Classic
Heal Current Status
Trending up - 3 of Heal's last 3 changes were buffs. Heal has been changed in 4 Wild Rift patches. 3 buffs, 1 nerf. Most recently buffed in Patch 6.0 ().
Cooldown: 100s
Heal for 110 to 400 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Heal Changes
Patch 6.0
buffHeal
- Cooldown reduced from 110 seconds to 100.
- Base heal increased from 100 to 390 (based on level) to 110 to 400 (based on level).
- Bonus movement speed duration increased from 1 second to 2.
Patch 5.1d
buffHeal
- Cooldown reduced from 130 seconds to 110.
- Base heal increased from 90 to 370 (based on level) to 100 to 390 (based on level).
Patch 4.4
buffHeal
- Old Active: Heal your champion for 60 to 242 (based on level) and gain 20% bonus total movement speed for 1 second. This also affects the most wounded ally champion nearby at 200% effectiveness.
- New Active: You and the most wounded nearest allied champion will heal for 90 to 370 (based on level) and gain 20% bonus total movement speed for 1 second.
HEAL
- [OLD] Restores 60-242 health to you and the most wounded nearby ally champion, and grants you both 20% bonus movement speed for 1s. (This effect is increased by 100% to ally champions) Healing is halved for champions recently affected by Heal. → [NEW] Restores 90-370 Health to you and the most wounded nearby ally champion, and grants 30% bonus movement speed for 1s. Healing is halved for champions recently affected by Heal.
Patch 3.1
nerfHeal
- New Effect: Effects are increased to 200% on the ally champion.
- Heal reduced from 80 to 360 (based on level) to 60 to 242 (based on level).
- Bonus movement speed reduced from 30% to 20%.
- Cooldown increased from 120 seconds to 130.
