WRSivir Patch History, Builds & Abilities
Marksman
Wild Rift (Mobile)Also in: Sivir in League of LegendsSivir in League Classic
Sivir Win Rate
Sivir Current Status
Mixed direction - Sivir's last 3 changes include both buffs and nerfs. Sivir was last adjusted in Patch 7.3 (). Across 8 patches, Sivir has received 3 buffs, 2 nerfs, 2 adjustments since release in Patch 4.4b.
Build Guide

ADC 49.50% WR · 10.70% pick
Ability DetailsFull kit, stats, and scalingLeague Wiki
Sivir Buffs, Nerfs & Changes
Patch 7.3
ChangeBase Stats
- Base Attack Damage: 58 → 60
- Attack Speed Ratio: 0.625
- Base Attack Speed: 0.625
- Base Bonus Attack Speed: 0.3
- Attack Speed per Level: 0.01
Fleet of Foot
- Movement Speed bonus: 31 - 45 (based on level) → 55 - 70 (based on level)
Boomerang Blade
- Damage: 10 / 30 / 50 / 70 + 75 / 80 / 85 / 90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70 / 100 / 130 / 160 + 70% × bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
- Non-champion damage ratio: 80% → 75%
Ricochet
- Damage: 4 / 6 / 8 / 10 + 15 / 18 / 21 / 24% Attack Damage → 37.5% / 40% / 42.5% / 45% Attack Damage
- Minion ratio: 75% → 70%
On the Hunt
- Initial Movement Speed bonus: 15% → 15 / 20 / 25%
- Initial Movement Speed duration: 10 / 11 / 12 seconds → 8 / 10 / 12 seconds
- Cooldown reduction ratio: 30 / 35 / 40% → 20 / 25 / 30%
- Attack Damage per morale stack: 2 / 3 / 4 → 2 / 2.5 / 3
- Re-triggering refreshes Hunt duration.
- Movement Speed granted on re-trigger: 25% → 15 / 20 / 25%
Base Stats
- Attack Speed Ratio: 0.625
- Base Attack Speed: 0.625
- Base Bonus Attack Speed: 0.3
- Attack Speed per Level: 0.01
Patch 7.1d
BuffSince the launch of 7.1, we’ve noticed that Sivir’s late-game damage has been lacking. To lend her a hand, we’re increasing her Attack Damage growth to boost the damage her basic attacks can do as she scales with levels and items. We’re also increasing the AD ratio on her first ability, allowing both hits of Boomerang Blade to benefit more, improving her waveclear and teamfight poke. Overall, these changes are to make Sivir more threatening in late-game teamfights.
Stats
- Attack damage growth increased from 3.5 to 4.
Boomerang Blade
- AD ratio increased from 70/75/80/85% AD to 75/80/85/90%.
Patch 6.1a
NerfRicochet
- Base damage reduced from 8/10/12/14 to 4/6/8/10.
- AD ratio reduced from 17/20/23/26% AD to 15/18/21/24%.
Patch 6.0
BuffStats
- Base health increased from 570 to 600.
- Armor growth increased from 4 to 4.5.
- Health growth increased from 112 to 128.
- Magic resistance growth increased from 1 to 1.4.
Patch 5.2b
BuffSivir is built for teamfighting so we are boosting her damage, especially in late phases of the game to make sure she’s excelling in her specialty.
Stats
- Attack damage growth increasd from 3 to 3.5.
Ricochet
- AD ratio increased from 15/17/19/21% AD to 17/20/23/26%.
Patch 5.0a
ChangeWe’ve tweaked the damage ratio of Ricochet so Sivir can perform well even from behind, while her enemies are still able to find counterplay when she is ahead.
Ricochet
- Base damage increased from 0 at all ranks to 8/10/12/14.
- AD ratio reduced from 22/24/26/28% AD to 15/17/19/21%.
Patch 4.4c
NerfOur newest Shuriman warrior came in swinging, especially in team fights. These adjustments will make sure her AOE damage is a bit more well-rounded.
Ricochet
- AD ratio reduced from 24/26/28/30% AD to 22/24/26/28%.
On the Hunt
- Basic ability cooldown reduction reduced from 30/35/40% to 20/25/30%.
- Initial bonus movement speed reduced from 20% to 15%.
- Enhanced bonus movement speed reduced from 30% to 25%.



