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Kindred Wild Rift Patch HistoryWR

KindredPatch History

Marksman

Wild Rift (Mobile)Also in: Kindred in League of Legends

Kindred Win Rate

Kindred Current Status

Trending up - 2 of Kindred's last 3 changes were buffs. Kindred was last adjusted in Patch 6.2 (). Across 6 patches, Kindred has received 3 buffs, 1 nerf, 1 adjustment since release in Patch 5.0c.

Build GuideKraken SlayerThe CollectorMortal ReminderJungle

Kindred Build Guide (Jungle)

Wild Rift Kindred Jungle build from Diamond+ ranked games: the most popular core is Kraken Slayer into The Collector into Mortal Reminder, picked in 22.01% of games with a 54.44% win rate. Updated 2026-08-16.

Item Build

Most popular core54.44% WR · 22.01% pick

Alternative core 154.53% WR · 13.89% pick

Alternative core 258.70% WR · 10.23% pick

Most popular boots52.11% WR · 89.08% pick

Alternative boots52.41% WR · 6.25% pick

Runes

Most popular page52.51% WR · 27.77% pick

ConquerorBrutalCoup de GraceLegend: AlacritySudden Impact

Precision primary · Domination secondary

Alternative page49.61% WR · 20.42% pick

Lethal TempoBrutalCut DownLegend: AlacritySudden Impact

Precision primary · Domination secondary

Summoner Spells

Most popular summoners51.25% WR · 99.36% pick

FlashSmite

Skill Order

Know Kindred's optimal skill leveling?

Win and pick rates from Diamond+ ranked games on the Wild Rift CN server, updated 2026-08-16.

Ability DetailsFull kit, stats, and scaling
Mark of the KindredWR
Passive - Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown against a hunted target collects a stack of Mark of the Kindred. Mark of the Kindred: Lamb gains +75 at 3 stacks, and +25 every 3 stacks thereafter, up to 250 bonus range at 25 stacks bonus attack range.

Innate - Lamb: Lamb is offered a selection of enemy champions to hunt after 6 seconds without champion combat. Once selected, she reveals the target for 2 seconds, applying the mark to hunt after 8 seconds. Lamb gains the ability to select a new target every 40 seconds, targets successfully hunted cannot be marked again for 2 minutes.

Innate - Wolf: Wolf marks a random large monster within the enemy team's jungle, highlighting on the mini map to both teams. Once the hunted target is slain, Wolf will wait 25 seconds before selecting a new target. The type of monster that Wolf can mark will change based on current Mark of the Kindred stacks: * 0: 1 - 3: Rift Scuttler, Crimson Raptor, Gromp * 4 - 7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or 8 +: Rift Herald or Baron Nashor, Dragon or Elder Dragon

Kindred deal 30% bonus damage against these marked targets: small monsters, Blue Sentinel, Red Brambleback.

Dance of ArrowsWR
Ability 1 - Dance of Arrows
Cost: 35 Mana
CD: 9
Range: 300
Effect Radius: 100% attack range

Active: Lamb dashes in the target direction, gaining 25% (+ 5% per Mark of the Kindred Mark) bonus attack speed for 4 seconds and shooting an arrow at up to 3 nearby visible enemies that deals physical damage. Her current attack target will be prioritized by one of the arrows.

Physical Damage: 50 / 75 / 100 / 125 (+ 70% bonus AD)
Static Cooldown: 3.5 / 3 / 2.5 / 2 seconds

The cooldown is reduced to an amount while Lamb is within the area of Wolf's Frenzy. Casting Wolf's Frenzy will reduce the remaining cooldown to the same amount.

Dance of Arrows resets Lamb's basic attack timer. She can cast abilities during the dash.

Wolf's FrenzyWR
Ability 2 - Wolf's Frenzy
Cost: 40 Mana
CD: 17 / 16 / 15 / 14
Range: 500
Effect Radius: 800

Passive: Lamb's movement and basic attacks will generate stacks of Hunter's Vigor, stacking up to 100. At maximum stacks, her next basic attack heals her for 1% per 0.7% missing health, capped at 70% missing health of 25 - 67 (based on level). The heal is not triggered if Kindred is at full health.

Magic Damage: 25 / 30 / 35 / 40 (+ 20% bonus AD) (+ 20% AP) (+ 1.5% (+ 1% per Mark of the Kindred Mark) target's current health)

Active: Wolf dashes to the target location, separating from Lamb to remain there for the next 8.5 seconds. He automatically attacks the nearest visible enemy, prioritizing the last enemy Lamb has attacked, then enemy champions, then non-champions.

Wolf's attacks deal magic damage, the rate at which he attacks will scale with 25% of Kindred's bonus attack speed. His attack will also cleave to surrounding monsters and slow all monsters hit by 50% for 2 seconds. The damage against monsters is capped at 300.

Wolf's Frenzy ends immediately if Lamb leaves the area or dies.

Mounting DreadWR
Ability 3 - Mounting Dread
Cost: 50 Mana
CD: 13 / 12 / 11 / 10
Cast Time: 0.25
Range: 125% attack range

Active: Lamb fires a shot at the target enemy that slows them by 50% (+ 5% per 100 AP) for 1 second and marks them for 4 seconds. Basic attacks against the marked target inflict a stack, refreshing the duration and stacking up to 3 times. The third stack directs Wolf to pounce on the target, consuming all stacks to deal additional physical damage, capped at 300 against monsters.

Additional Physical Damage: 90 / 115 / 140 / 165 (+80% bonus AD) (+ 8% (+ 0.5% per Mark of the Kindred Mark) target's missing health)
Enhanced damage below threshold: 90 / 115 / 140 / 165 (+ 80% bonus AD) (+ 12% (+ 0.75% per Mark of the Kindred Mark) target's missing health)

The health ratio is increased by 50% against targets below 25% + 0.4% per 1% critical rate, capped at 100% critical rate health.

Lamb's RespiteWR
Ability 4 - Lamb's Respite
Cost: 100 Mana
CD: 105 / 90 / 75
Effect Radius: 535

Active: Lamb enters a 0.25-second cast time, creating a sacred zone underneath that lasts 4 seconds. Any units that remain inside will gain a minimum health threshold equal to 10% of their maximum health, upon which they stop taking damage and ignore all healing.

Heal: 150 / 200 / 250

Once the zone expires, Lamb heals for 50 and all other targetable units within the zone are healed for a set amount.

Base Stats

Health: 630
Health Per Level: 128
Mana: 340
Mana Per Level: 40
Attack Damage: 62
AD Per Level: 3
Attack Speed: 0.8125
AS Per Level: 3.2
Armor: 37
Armor Per Level: 5
Magic Resist: 32
MR Per Level: 1.4
Movement Speed: 335
Range: 500
Health Regen: 14
HP Regen Per Level: 0.6
Mana Regen: 12
Mana Regen Per Level: 0.4

Kindred Changes

Patch 6.2

Change

Mark of the Kindred

  • Passive mark cooldown reduced from 30 seconds to 25.
  • Active mark cooldown reduced from 50 seconds to 40.
  • Target immunity reduced from 150 seconds to 120.

Patch 6.0c

Buff

We want to give Kindred’s damage a boost in the mid and late phases of the game. As Kindred gains more marks throughout the game, they’ll now be granted a little extra Attack Speed and damage.

Dance of Arrows

  • Bonus attack speed increased from 20% to 25%.
  • Attack speed stack ratio increased from 3% per stack to 5%.

Mounting Dread

  • Base damage increased from 80/105/130/155 to 90/115/140/165.
  • AD ratio increased from 70% bonus AD to 80%.

Patch 6.0

Buff

Stats

  • Base health increased from 600 to 630.
  • Armor growth increased from 4.5 to 5.
  • Health growth increased from 112 to 128.
  • Magic resistance growth increased from 1 to 1.4.

Patch 5.2d

Buff

General

  • Damage dealt: 100% → 110%
  • Damage received: 95% → 90%

Patch 5.1a

Nerf

Delivering death no matter what stage of the game, Kindred has been tumbling through their enemies like it’s nothing. We’re tweaking their numbers to keep them consistent with their fellow Junglers.

Stats

  • Base attack damage reduced from 66 to 62.
  • Attack damage growth reduced from 4 to 3.

Dance of Arrows

  • Bonus attack speed reduced from 35% (+ 5% per Mark of the Kindred) to 20% (+ 3% per Mark of the Kindred)

Lamb's Respite

  • Ally base heal reduced from 200/275/350 to 150/200/250.
  • Self base heal reduced from 100/125/150 to 50 at all ranks.

Patch 5.0c

New

Kindred added to Wild Rift

[HOTFIX] Kindred has tumbled onto the Rift and been delivering death in both Lanes and Jungle alike, dominating in games. We’re dialing back their early damage so their opponents are able to fight back.

General

  • Released March 29, 2024 (00:01 UTC).

Stats

  • Base armor reduced from 40 to 37.
  • Base attack damage reduced from 70 to 66.
  • Base health reduced from 630 to 600.

Dance of Arrows

  • Base damage reduced from 65/90/115/140 to 50/75/100/125.

Mounting Dread

  • Health ratio reduced from 8% (+ 1% per Mark of the Kindred) target's missing health to 8% (+ 0.5% per Mark of the Kindred).

Related Wild Rift Champions

Kindred Wild Rift FAQ

Frequently Asked Questions
When was Kindred last changed in Wild Rift?
Kindred was last adjusted in Wild Rift Patch 6.2, released July 16, 2025. That patch changed Mark of the Kindred (Passive mark cooldown reduced from 30 seconds to 25).
How many times has Kindred been buffed or nerfed in Wild Rift?
Kindred has been changed in 6 Wild Rift patches: 3 buffs, 1 nerf, 1 adjustment.
Is Kindred getting buffed or nerfed in Wild Rift?
Trending up - 2 of Kindred's last 3 changes were buffs. Kindred was last adjusted in Patch 6.2.
Was Kindred changed in Wild Rift Patch 7.2c?
No - Kindred was not changed in Patch 7.2c. Its most recent change was in Patch 6.2.
What is the best Kindred build in Wild Rift?
Kindred's most-played Jungle build in Wild Rift runs core items Kraken Slayer, The Collector and Mortal Reminder, based on Diamond+ ranked games. The full guide on this page covers items, runes and summoner spells.
When was Kindred released in Wild Rift?
Kindred was released in Wild Rift in Patch 5.0c on March 13, 2024.