PCSundered SkyStats & Patch History
League of Legends (PC)Also in: Sundered Sky in Wild Rift
Sundered Sky Current Status
Trending down - 2 of Sundered Sky's last 3 changes were nerfs. Sundered Sky has been changed in 8 League of Legends patches. 1 buff, 3 nerfs, 3 adjustments. Most recently adjusted in Patch 26.16 ().
Sundered Sky Changes
Sundered Sky, on the other hand, has been the meta dominant AD fighter item for the last year. While we do find it exciting to see when players manage to chain its triggers through a teamfight and barely survive risky engages, we think it's a bit too performant when optimized to the point where it's healing for more than even lifesteal based items.
General
- New Recipe: Tunneler + Caulfield's Warhammer+ 900 gold = 3100 gold.
- Old Recipe: Tunneler + Caulfield's Warhammer + Ruby Crystal + 500 gold = 3100 gold.
- Health increased to 450 from 400.
- Healing base AD ratio reduced to 90% base AD from 100%.
- Healing health ratio reduced to 4% of your missing health from 6%.
Patch 26.1
nerfWith base critical strike damage going up, Sundered Sky needed to be retuned, and we also believe it's a bit too generically powerful as it is now, so we're doing some adjustments that should be overall slightly power down and make the item a little bit less generically appealing to help let other fighter items shine in the system.
General
- Attack damage increased to 45 from 40.
- Critical damage ratio reduced to 80% from 100%.
- Critical strike damage reduced to 160% from 175%.
- Cooldown increased 10 seconds from 8.
Patch 14.19
nerfGeneral
- New Recipe: Tunneler + Caulfield's Warhammer + Ruby Crystal + 500 gold = 3100 gold.
- Old Recipe: Tunneler + Caulfield's Warhammer + 850 gold = 3100 gold.
- Health reduced to 400 from 450.
- Attack damage reduced to 40 from 45.
- Ability haste reduced to 10 from 15.
- Lightshield Strike heal AD ratio reduced to 100% base AD from 120%.
Patch 14.9
nerfSundered Sky, along with Sterak’s and Eclipse, is another of the best-performing fighter items. We’re bringing down its teamfight output a little by reducing the healing and how often it can be procced in a fight.
General
- Lightshield Strike per-target cooldown increased to 8 seconds from 6.
- Lightshield Strike heal AD ratio reduced to 120% base AD from 140%.
Patch 14.7
changeGeneral
- Bug Fix: Lightshield Strike no longer fails to critically strike if the mark is consumed after the user has canceled a previous basic attack order on the target.
Patch 14.6
buffGeneral
- Combine cost reduced to 850 gold from 900 gold.
- Total cost unchanged.
Patch 14.3
changeGeneral
- Attack damage reduced to 45 from 55.
- Health increased to 450 from 300.
- Heavensfall attack damage reduced to 60 from 65.
- Heavensfall health increased to 600 from 500.
- Bug Fix: Lightshield Strike now properly tracks its cooldown and readies on enemy champions across dimensions (i.e. Realm of Death).
Patch 14.1
newSundered Sky added to League of Legends
General
- Recipe: Tunneler + Caulfield's Warhammer + 900 gold = 3100 gold.
- Stats: 300 health, 55 attack damage, 15 ability haste.
- Unique Passive - Lightshield Strike: Your next basic attack against a champion is empowered to critical strike for 175% damage and heal you for 140% base AD (+ 6% of your missing health) (6 second cooldown per target). Excess healing beyond maximum health is converted to bonus health for 6 seconds.
- Limited to 1 Sundered Sky.
Living Forge item
- Heavensfall.
- Stats: 500 health, 65 attack damage, 20 ability haste.
